MeVsYou Posted May 2, 2010 Posted May 2, 2010 Hello again guys. I apply Coyote code for making a player "hero" with skills untill restart,by hitting one button to a specific npc. I just want when a player try to hit "Hero" button ,need to have one coin of my choice. How i will do that? Quote
0 xAddytzu Posted May 2, 2010 Posted May 2, 2010 You can choose between java and python but java is better. Quote
0 MeVsYou Posted May 2, 2010 Author Posted May 2, 2010 ok i agree too. :) But where to add what? ^^ Quote
0 MeVsYou Posted May 3, 2010 Author Posted May 3, 2010 You can choose between java and python but java is better. so???? with java what need to apply? Quote
0 SkyNet Posted May 3, 2010 Posted May 3, 2010 why u dont use "hero with one item until restart" just sell the item or set it as drop anywhere and its the same... somethings like that: http://www.maxcheaters.com/forum/index.php?topic=34266.0 Quote
0 xAddytzu Posted May 3, 2010 Posted May 3, 2010 L2NpcInstance else if (command.startsWith("heroUntilRestart")) { activeChar.setHero(true); activeChar.broadcastUserInfo(); } <a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br> Quote
0 MeVsYou Posted May 3, 2010 Author Posted May 3, 2010 why u dont use "hero with one item until restart" just sell the item or set it as drop anywhere and its the same... somethings like that: http://www.maxcheaters.com/forum/index.php?topic=34266.0 thx for that man.It is for l2jfree. Can someone remake it for l2j server ? L2NpcInstance else if (command.startsWith("heroUntilRestart")) { activeChar.setHero(true); activeChar.broadcastUserInfo(); } <a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br> Do it specify somewhere to sell any item in order to become hero? Quote
0 xAddytzu Posted May 3, 2010 Posted May 3, 2010 L2NpcInstance else if (command.startsWith("heroUntilRestart")) { int itemId = 5575; if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1) { InventoryUpdate iu = new InventoryUpdate(); player.destroyItemByItemId("Consume", itemId, 1, player, null)) player.getInventory().updateDatabase(); player.sendPacket(iu); player.setHero(true); player.broadcastUserInfo(); player.sendMessage("blablalblalbababa"); } else { activeChar.sendMessage("You don't have necesary item."); } } <a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br> You're so lazy to put a check Quote
0 MeVsYou Posted May 3, 2010 Author Posted May 3, 2010 lazy not ,pro not ........ just a guy who want to learn . And this code need to put it somewhere exactly in npcinstance ? Quote
0 xAddytzu Posted May 3, 2010 Posted May 3, 2010 onBypassFeedback method after else if (command.startsWith("ExitRift")) { if(player.isInParty() && player.getParty().isInDimensionalRift()) { player.getParty().getDimensionalRift().manualExitRift(player, this); } else { DimensionalRiftManager.getInstance().handleCheat(player, this); } } Quote
0 MeVsYou Posted May 4, 2010 Author Posted May 4, 2010 L2NpcInstance else if (command.startsWith("heroUntilRestart")) { int itemId = 5575; if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1) { InventoryUpdate iu = new InventoryUpdate(); player.destroyItemByItemId("Consume", itemId, 1, player, null)) player.getInventory().updateDatabase(); player.sendPacket(iu); player.setHero(true); player.broadcastUserInfo(); player.sendMessage("blablalblalbababa"); } else { activeChar.sendMessage("You don't have necesary item."); } } <a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br> This code finally goes for IL . I use l2jserver epilogue. Can someone help me plz? :/ Give me exactly the code and where to place it. Quote
0 xAddytzu Posted May 4, 2010 Posted May 4, 2010 Replace onBypassFeedback method with yours from L2Npc public void onBypassFeedback(L2PcInstance player, String command) { //if (canInteract(player)) { if (isBusy() && getBusyMessage().length() > 0) { player.sendPacket(ActionFailed.STATIC_PACKET); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), "data/html/npcbusy.htm"); html.replace("%busymessage%", getBusyMessage()); html.replace("%npcname%", getName()); html.replace("%playername%", player.getName()); player.sendPacket(html); } else if (command.startsWith("heroUntilRestart")) { int itemId = 5575; if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1) { InventoryUpdate iu = new InventoryUpdate(); player.destroyItemByItemId("Consume", itemId, 1, player, null)) player.getInventory().updateDatabase(); player.sendPacket(iu); player.setHero(true); player.broadcastUserInfo(); player.sendMessage("blablalblalbababa"); } else { activeChar.sendMessage("You don't have necesary item."); } } else { IBypassHandler handler = BypassHandler.getInstance().getBypassHandler(command); if (handler != null) handler.useBypass(command, player, this); else _log.info(getClass().getSimpleName()+": Unknown NPC bypass: \""+command+"\" NpcId: "+getNpcId()); } } } Quote
0 MeVsYou Posted May 5, 2010 Author Posted May 5, 2010 thx for the code add. I apply it and it gives some errors.Some of them i fixed them alone but some not. These are : 1) The method destroyItemByItemId(String, int, long, L2Object, boolean) in the type L2PcInstance is not applicable for the arguments (String, int, int, L2PcInstance, null) 2) activeChar cannot be resolved 3) InventoryUpdate cannot be resolved Can you help me to fix them? Quote
Question
MeVsYou
Hello again guys.
I apply Coyote code for making a player "hero" with skills untill restart,by hitting one button to a specific npc.
I just want when a player try to hit "Hero" button ,need to have one coin of my choice.
How i will do that?
23 answers to this question
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