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[HELP]CTF Flag


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Posted

I cant get enemy flag in CTF

 

just i click to the enemy flag and don`t have option(button) for get flag

 

Loled dude... Thats how it works... You just click at the Enemy flag and you take it...

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Posted

Next time post ALL information or i will dekarma you.

 

Its not your first warning.

 

If you expect help, read forum and section rules.

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Posted

Loled dude... Thats how it works... You just click at the Enemy flag and you take it...

nothing happen when i click on the flag , just game send me message error.............

 

---------------------------------------------------------------------------

 

 

 

Next time post ALL information or i will dekarma you.

 

Its not your first warning.

 

If you expect help, read forum and section rules.

 

L2JInfinity rev 331

 

SQL:

CTF

Capture The Flag	Giran	74	81	31606	83487	148658	-3405	31929	7628	1	2	5	15	6	81

SQL:

Team

0	1	115135	16555	10077	16711935	115256	16671	10077
1	2	113507	14905	10077	8978312	113284	14689	10077

Config:

# ========================== #
#   Capture The Flag Engine  #
# ========================== #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.
CTFEvenTeams = SHUFFLE

# Players that are not participating in CTF can target ctf participants?
CTFAllowInterference = False

# CTF participants can use potions?
CTFAllowPotions = False

# CTF participants can summon by item?
CTFAllowSummon = False

# Remove all effects of CTF participants on event start?
CTFOnStartRemoveAllEffects = True

# Unsummon pet of CTF participants on event start?
CTFOnStartUnsummonPet = True

# On revive participants regain full HP/MP/CP?
CTFReviveRecovery = True

# Announce all team statistics
CTFAnnounceTeamStats = True

# Announce reward
CTFAnnounceReward = False

# Players with cursed weapon are allowed to join?
CTFJoinWithCursedWeapon = True

# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
CTFReviveDelay = 5000

 

 

 

 

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