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Primeval Island


Gxz

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Hello MxC.

I use interlude L2J and the problem is:

When i die in primeval island i get teleported to dark elven village. I want to change it like most of servers teleport you in random spawns at start of primeval island

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zone.xml

 

<zone id='11037' type='Town' shape='Cuboid' minZ='-2000' maxZ='-4000'>

<stat name='name' val='Primeval Isle'/>

<stat name='townId' val='19'/>

<stat name='taxById' val='8'/>

<stat name='noPeace' val='true'/>

<stat name='spawnX' val='10468'/>

<stat name='spawnY' val='-24569'/>

<stat name='spawnZ' val='-3645'/>

</zone>

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zone.xml

 

<zone id='11037' type='Town' shape='Cuboid' minZ='-2000' maxZ='-4000'>

<stat name='name' val='Primeval Isle'/>

<stat name='townId' val='19'/>

<stat name='taxById' val='8'/>

<stat name='noPeace' val='true'/>

<stat name='spawnX' val='10468'/>

<stat name='spawnY' val='-24569'/>

<stat name='spawnZ' val='-3645'/>

</zone>

i have it exactly like this but not working it still teleports me to dark elven village.

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i have it exactly like this but not working it still teleports me to dark elven village.

why don't u make it just a simple peace zone >.>

and dose it have any java/dp side code that handles the teleportation issues?

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why don't u make it just a simple peace zone >.>

and dose it have any java/dp side code that handles the teleportation issues?

I am not sure i use interlude L2j pack from l2jserver.com .. whats the file responsible for this?

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just delete the block that specifys the zone.

Then see if u get teleported in DE village. If u dont then theres smth related with ur zone sys and if u still get teleported it can be a script or smth core side :P

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just delete the block that specifys the zone.

Then see if u get teleported in DE village. If u dont then theres smth related with ur zone sys and if u still get teleported it can be a script or smth core side :P

i tried it again, deleted all this

 

 

  <zone id='11037' type='Town' shape='Cuboid' minZ='-2000' maxZ='-4000'>

      <stat name='name' val='Primeval Isle'/>

      <stat name='townId' val='19'/>

      <stat name='taxById' val='8'/>

      <stat name='noPeace' val='true'/>

      <stat name='spawnX' val='10468'/>

      <stat name='spawnY' val='-24569'/>

      <stat name='spawnZ' val='-3645'/>

  </zone>

 

and still teleports me to de village..

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Think so...

Index: trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java
===================================================================
--- trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(revision 16)
+++ trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(working copy)
@@ -176,9 +176,9 @@
         _pointsWithKarmas[16][1] = -138560;
         _pointsWithKarmas[16][2] = -2256;
         // Primeval Isle
-        //_pointsWithKarmas[18][0] = 10468;
-        //_pointsWithKarmas[18][1] = -24569;
-        //_pointsWithKarmas[18][2] = -3645;
+        _pointsWithKarmas[18][0] = 10468;
+        _pointsWithKarmas[18][1] = -24569;
+        _pointsWithKarmas[18][2] = -3645;
	}

	public final int getMapRegion(int posX, int posY)

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Think so...

Index: trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java
===================================================================
--- trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(revision 16)
+++ trunk/L2_Gameserver/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(working copy)
@@ -176,9 +176,9 @@
         _pointsWithKarmas[16][1] = -138560;
         _pointsWithKarmas[16][2] = -2256;
         // Primeval Isle
-        //_pointsWithKarmas[18][0] = 10468;
-        //_pointsWithKarmas[18][1] = -24569;
-        //_pointsWithKarmas[18][2] = -3645;
+        _pointsWithKarmas[18][0] = 10468;
+        _pointsWithKarmas[18][1] = -24569;
+        _pointsWithKarmas[18][2] = -3645;
	}

	public final int getMapRegion(int posX, int posY)

tried already,not working. Serk helped me with it with a different fix. Thx anyway. Request to Lock.

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