xAddytzu Posted April 16, 2010 Posted April 16, 2010 DO not spam! Its hard to understand? Its just idea.. engine lol. For example you can create something like: All 1-76 lvl characters = noob Status and now .. you can create one town only for advanced players (76lvl+) with special thing like npc etc.. use your brain a bit.. Yeah, sure Use your brain a bit to read the code. It is only for donators if (((L2PcInstance)character).isDonator() Quote
Versus Posted April 16, 2010 Author Posted April 16, 2010 Yeah, sure Use your brain a bit to read the code. It is only for donators if (((L2PcInstance)character).isDonator() roflmao, he said an idea as i said i made this but you can edit it as you wish (logic ಠ_ಠ) Quote
WebM0nst3r Posted April 16, 2010 Posted April 16, 2010 oh my god !! i'm so proud, you've learned so much from me ? :$ snif snif ! :P haha !! :D Great job nab :D =]! :D Quote
Versus Posted April 17, 2010 Author Posted April 17, 2010 oh my god !! i'm so proud, you've learned so much from me ? :$ snif snif ! :P haha !! :D Great job nab :D =]! :D yea thanks for teaching me (irony mode: on) ty Quote
Matim Posted April 17, 2010 Posted April 17, 2010 Yeah, sure Use your brain a bit to read the code. It is only for donators if (((L2PcInstance)character).isDonator() So what? You can't change it? Lol. Quote
Kup9_RU Posted April 17, 2010 Posted April 17, 2010 I do not understand the meaning? type can not enter the city? Quote
Ghost Of Sparta Posted April 17, 2010 Posted April 17, 2010 Like that it's way senseless.You should expand it,you know! Matim's idea was good but not so many people in here can do that :D Quote
+cs.tribal Posted April 17, 2010 Posted April 17, 2010 How can i add a territory and not a town? I need this because i want to make pvp zones for everyone...and for no-donator players! help... Quote
Matim Posted April 17, 2010 Posted April 17, 2010 How can i add a territory and not a town? I need this because i want to make pvp zones for everyone...and for no-donator players! help... You can create new zone easily (check data/zones/zone.xml) And now for example you can use some kind of already done zone.. or create your own. If You dont know how (its easily too..) You can check gameserver/model/zone/type (source) And You can create your own.. new zone, for example: public class L2YourZone extends L2ZoneType { public L2YouZone(int id) { super(id); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_PEACE, true); } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_PEACE, false); } @Override public void onDieInside(L2Character character) { //Your action od die inside } @Override public void onReviveInside(L2Character character) { //Your action od revive inside } } etc.. Quote
bjorkker02 Posted June 6, 2010 Posted June 6, 2010 And in my case :-\ I need that donations don't go out of towns.. I found this patch and how it works ? sry 4 noob questions if (activeChar.donate() && --> Exit town < -- { activeChar.sendMessage("Donates can't leave towns."); activeChar. -- > back to town < -- } else if (activeChar.donate() { -- > if (activeChar.donate()) { activeChar.getAppearance().setNameColor(660099); < -- } thx 4all Quote
Versus Posted June 6, 2010 Author Posted June 6, 2010 And in my case :-\ I need that donations don't go out of towns.. I found this patch and how it works ? sry 4 noob questions if (activeChar.donate() && --> Exit town < -- { activeChar.sendMessage("Donates can't leave towns."); activeChar. -- > back to town < -- } else if (activeChar.donate() { -- > if (activeChar.donate()) { activeChar.getAppearance().setNameColor(660099); < -- } thx 4all If you notice the 2nd part of my share you'll see that's about it. Just check this out: + if (character instanceof L2PcInstance) + { + if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail()) + { + ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!"); + ((L2PcInstance)character).setInJail(true, 60); + } + } Quote
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