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[Help]l2jattacker doss (need help)


lebanaaa

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Hey all, i need help, i have my l2j server and bad ppl attacking my server and i cannot protect my server, in i need advice, i have installed COMODO internet security and please tell me is it right decision? give me better program please [sorry for my English] P.S i trust maxcheaters :)

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shevcvale mara ar cavida :| da  damcveli rame ar ici :| an is codi rogor chavagdo

 

-----------------------------------------------------------------------------

 

i've changed but didnot work :| and do you know Anti hack? or how to use that code? [up]

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How To Compile With Eclipse Topic Find and learn Compile :)

 

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How To Compile With Eclipse Tema iswavle da kompilacia daamugame ;)

 

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Index: java/com/l2jserver/gameserver/GameServer.java
===================================================================
--- java/com/l2jserver/gameserver/GameServer.java	(revision 3751)
+++ java/com/l2jserver/gameserver/GameServer.java	(working copy)
@@ -125,6 +125,7 @@
import com.l2jserver.gameserver.util.DynamicExtension;
import com.l2jserver.status.Status;
import com.l2jserver.util.DeadLockDetector;
+import com.l2jserver.util.IPv4Filter;

/**
* This class ...
@@ -437,7 +438,7 @@
		sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
		final L2GamePacketHandler gph = new L2GamePacketHandler();
-		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, null);
+		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, new IPv4Filter());

		InetAddress bindAddress = null;
                         if (!Config.GAMESERVER_HOSTNAME.equals("*"))
Index: java/com/l2jserver/loginserver/SelectorHelper.java
===================================================================
--- java/com/l2jserver/loginserver/SelectorHelper.java	(revision 3751)
+++ java/com/l2jserver/loginserver/SelectorHelper.java	(working copy)
@@ -12,11 +12,7 @@
 */
package com.l2jserver.loginserver;

-import java.net.InetAddress;
import java.nio.channels.SocketChannel;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.Map.Entry;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
@@ -29,23 +25,22 @@
import org.mmocore.network.ReceivablePacket;

import com.l2jserver.loginserver.serverpackets.Init;
+import com.l2jserver.util.IPv4Filter;

/**
 *
 * @author KenM
 */
-public class SelectorHelper extends Thread implements IMMOExecutor<L2LoginClient>,
+public class SelectorHelper implements IMMOExecutor<L2LoginClient>,
        IClientFactory<L2LoginClient>, IAcceptFilter
{
-	private HashMap<Integer, Flood> _ipFloodMap;
	private ThreadPoolExecutor _generalPacketsThreadPool;
+	private IPv4Filter _ipv4filter;

	public SelectorHelper()
	{
		_generalPacketsThreadPool = new ThreadPoolExecutor(4, 6, 15L, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>());
-		_ipFloodMap = new HashMap<Integer, Flood>();
-		super.setDaemon(true);
-		super.start();
+		_ipv4filter = new IPv4Filter();
	}

	/**
@@ -74,110 +69,6 @@
	 */
	public boolean accept(SocketChannel sc)
	{
-		InetAddress addr = sc.socket().getInetAddress();
-		int h = hash(addr.getAddress());
-		
-		long current = System.currentTimeMillis();
-		Flood f;
-		synchronized (_ipFloodMap)
-		{
-			f = _ipFloodMap.get(h);
-		}
-		if (f != null)
-		{
-			if (f.trys == -1)
-			{
-				f.lastAccess = current;
-				return false;
-			}
-			if (f.lastAccess + 1000 > current)
-			{
-				f.lastAccess = current;
-
-				if (f.trys >= 3)
-				{
-					f.trys = -1;
-					return false;
-				}
-
-				f.trys++;
-			}
-			else
-			{
-				f.lastAccess = current;
-			}
-		}
-		else
-		{
-			synchronized (_ipFloodMap)
-			{
-				_ipFloodMap.put(h, new Flood());
-			}
-		}
-		return !LoginController.getInstance().isBannedAddress(addr);
-	}
-	
-	/**
-	 *
-	 * @param ip
-	 * @return
-	 */
-	private int hash(byte[] ip)
-	{
-		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24
-		        & 0xFF000000;
-	}
-	
-	private class Flood
-	{
-		long lastAccess;
-		int trys;
-		

-		Flood()
-		{
-			lastAccess = System.currentTimeMillis();
-			trys = 0;
-		}
-	}
-	
-	/**
-	 * 
-	 * @see java.lang.Thread#run()
-	 */
-	@Override
-	public void run()
-	{
-		while (true)
-		{
-			long reference = System.currentTimeMillis() - (1000 * 300);
-			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
-			synchronized (_ipFloodMap)
-			{
-				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
-				{
-					Flood f = e.getValue();
-					if (f.lastAccess < reference)
-						toRemove.add(e.getKey());
-				}
-			}
-			

-			synchronized (_ipFloodMap)
-			{
-				for (Integer i : toRemove)
-				{
-					_ipFloodMap.remove(i);
-				}
-			}
-
-			try
-			{
-				Thread.sleep(5000);
-			}
-			catch (InterruptedException e)
-			{
-
-
-			}
-		}
+		return _ipv4filter.accept(sc) && !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress());
	}
}
Index: java/com/l2jserver/util/IPv4Filter.java
===================================================================
--- java/com/l2jserver/util/IPv4Filter.java	(revision 0)
+++ java/com/l2jserver/util/IPv4Filter.java	(revision 0)
@@ -0,0 +1,151 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package com.l2jserver.util;
+
+import java.net.InetAddress;
+import java.nio.channels.SocketChannel;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map.Entry;
+
+import org.mmocore.network.IAcceptFilter;
+

+/**
+ * Formatted Forsaiken's IPv4 filter [DrHouse]
+ * 
+ * @author Forsaiken
+ *
+ */
+public class IPv4Filter implements IAcceptFilter, Runnable
+{
+	private HashMap<Integer, Flood> _ipFloodMap;
+	private final long SLEEP_TIME = 5000;
+	
+	public IPv4Filter()
+	{
+		_ipFloodMap = new HashMap<Integer, Flood>();
+		Thread t = new Thread(this);
+		t.setDaemon(true);
+		t.start();
+	}
+	/**
+	 * 
+	 * @param ip
+	 * @return
+	 */
+	private static final int hash(byte[] ip)
+	{
+		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24 & 0xFF000000;
+	}
+
+	protected static final class Flood
+	{
+		long lastAccess;
+		int trys;
+
+		Flood()
+		{
+			lastAccess = System.currentTimeMillis();
+			trys = 0;
+		}
+	}
+
+	@Override
+	public boolean accept(SocketChannel sc)
+	{
+		InetAddress addr = sc.socket().getInetAddress();
+		int h = hash(addr.getAddress());
+
+		long current = System.currentTimeMillis();
+		Flood f;
+		synchronized (_ipFloodMap)
+		{
+			f = _ipFloodMap.get(h);
+		}
+		if (f != null)
+		{
+			if (f.trys == -1)
+			{
+				f.lastAccess = current;
+				return false;
+			}
+
+			if (f.lastAccess + 1000 > current)
+			{
+				f.lastAccess = current;
+				
+				if (f.trys >= 3)
+				{
+					f.trys = -1;
+					return false;
+				}
+
+				f.trys++;
+			}
+			else
+			{
+				f.lastAccess = current;
+			}
+		}
+		else
+		{
+			synchronized (_ipFloodMap)
+			{
+				_ipFloodMap.put(h, new Flood());
+			}
+		}
+
+	@Override
+	public void run()
+	{
+		while (true)
+		{
+			long reference = System.currentTimeMillis() - (1000 * 300);
+			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
+
+			synchronized (_ipFloodMap)
+			{
+				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
+				{
+					Flood f = e.getValue();
+					if (f.lastAccess < reference)
+						toRemove.add(e.getKey());
+				}
+			}
+			synchronized (_ipFloodMap)
+			{
+				for (Integer i : toRemove)
+				{
+					_ipFloodMap.remove(i);
+				}
+			}
+
+			try
+			{
+				Thread.sleep(SLEEP_TIME);
+			}
+			catch (InterruptedException e)
+			{
+
+			}
+		}
+	}
+	
+}
\ No newline at end of file

 

Help me please, what i must to do? i dont know, where i can add this code !!!

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Index: java/com/l2jserver/gameserver/GameServer.java
===================================================================
--- java/com/l2jserver/gameserver/GameServer.java	(revision 3751)
+++ java/com/l2jserver/gameserver/GameServer.java	(working copy)
@@ -125,6 +125,7 @@
import com.l2jserver.gameserver.util.DynamicExtension;
import com.l2jserver.status.Status;
import com.l2jserver.util.DeadLockDetector;
+import com.l2jserver.util.IPv4Filter;

/**
* This class ...
@@ -437,7 +438,7 @@
		sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
		final L2GamePacketHandler gph = new L2GamePacketHandler();
-		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, null);
+		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, new IPv4Filter());

		InetAddress bindAddress = null;
                          if (!Config.GAMESERVER_HOSTNAME.equals("*"))
Index: java/com/l2jserver/loginserver/SelectorHelper.java
===================================================================
--- java/com/l2jserver/loginserver/SelectorHelper.java	(revision 3751)
+++ java/com/l2jserver/loginserver/SelectorHelper.java	(working copy)
@@ -12,11 +12,7 @@
  */
package com.l2jserver.loginserver;

-import java.net.InetAddress;
import java.nio.channels.SocketChannel;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.Map.Entry;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
@@ -29,23 +25,22 @@
import org.mmocore.network.ReceivablePacket;

import com.l2jserver.loginserver.serverpackets.Init;
+import com.l2jserver.util.IPv4Filter;

/**
  *
  * @author KenM
  */
-public class SelectorHelper extends Thread implements IMMOExecutor<L2LoginClient>,
+public class SelectorHelper implements IMMOExecutor<L2LoginClient>,
         IClientFactory<L2LoginClient>, IAcceptFilter
{
-	private HashMap<Integer, Flood> _ipFloodMap;
	private ThreadPoolExecutor _generalPacketsThreadPool;
+	private IPv4Filter _ipv4filter;

	public SelectorHelper()
	{
		_generalPacketsThreadPool = new ThreadPoolExecutor(4, 6, 15L, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>());
-		_ipFloodMap = new HashMap<Integer, Flood>();
-		super.setDaemon(true);
-		super.start();
+		_ipv4filter = new IPv4Filter();
	}

	/**
@@ -74,110 +69,6 @@
	 */
	public boolean accept(SocketChannel sc)
	{
-		InetAddress addr = sc.socket().getInetAddress();
-		int h = hash(addr.getAddress());
-		
-		long current = System.currentTimeMillis();
-		Flood f;
-		synchronized (_ipFloodMap)
-		{
-			f = _ipFloodMap.get(h);
-		}
-		if (f != null)
-		{
-			if (f.trys == -1)
-			{
-				f.lastAccess = current;
-				return false;
-			}
-			if (f.lastAccess + 1000 > current)
-			{
-				f.lastAccess = current;
-
-				if (f.trys >= 3)
-				{
-					f.trys = -1;
-					return false;
-				}
-
-				f.trys++;
-			}
-			else
-			{
-				f.lastAccess = current;
-			}
-		}
-		else
-		{
-			synchronized (_ipFloodMap)
-			{
-				_ipFloodMap.put(h, new Flood());
-			}
-		}
-		return !LoginController.getInstance().isBannedAddress(addr);
-	}
-	
-	/**
-	 *
-	 * @param ip
-	 * @return
-	 */
-	private int hash(byte[] ip)
-	{
-		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24
-		        & 0xFF000000;
-	}
-	
-	private class Flood
-	{
-		long lastAccess;
-		int trys;
-		

-		Flood()
-		{
-			lastAccess = System.currentTimeMillis();
-			trys = 0;
-		}
-	}
-	
-	/**
-	 * 
-	 * @see java.lang.Thread#run()
-	 */
-	@Override
-	public void run()
-	{
-		while (true)
-		{
-			long reference = System.currentTimeMillis() - (1000 * 300);
-			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
-			synchronized (_ipFloodMap)
-			{
-				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
-				{
-					Flood f = e.getValue();
-					if (f.lastAccess < reference)
-						toRemove.add(e.getKey());
-				}
-			}
-			

-			synchronized (_ipFloodMap)
-			{
-				for (Integer i : toRemove)
-				{
-					_ipFloodMap.remove(i);
-				}
-			}
-
-			try
-			{
-				Thread.sleep(5000);
-			}
-			catch (InterruptedException e)
-			{
-
-
-			}
-		}
+		return _ipv4filter.accept(sc) && !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress());
	}
}
Index: java/com/l2jserver/util/IPv4Filter.java
===================================================================
--- java/com/l2jserver/util/IPv4Filter.java	(revision 0)
+++ java/com/l2jserver/util/IPv4Filter.java	(revision 0)
@@ -0,0 +1,151 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package com.l2jserver.util;
+
+import java.net.InetAddress;
+import java.nio.channels.SocketChannel;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map.Entry;
+
+import org.mmocore.network.IAcceptFilter;
+

+/**
+ * Formatted Forsaiken's IPv4 filter [DrHouse]
+ * 
+ * @author Forsaiken
+ *
+ */
+public class IPv4Filter implements IAcceptFilter, Runnable
+{
+	private HashMap<Integer, Flood> _ipFloodMap;
+	private final long SLEEP_TIME = 5000;
+	
+	public IPv4Filter()
+	{
+		_ipFloodMap = new HashMap<Integer, Flood>();
+		Thread t = new Thread(this);
+		t.setDaemon(true);
+		t.start();
+	}
+	/**
+	 * 
+	 * @param ip
+	 * @return
+	 */
+	private static final int hash(byte[] ip)
+	{
+		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24 & 0xFF000000;
+	}
+
+	protected static final class Flood
+	{
+		long lastAccess;
+		int trys;
+
+		Flood()
+		{
+			lastAccess = System.currentTimeMillis();
+			trys = 0;
+		}
+	}
+
+	@Override
+	public boolean accept(SocketChannel sc)
+	{
+		InetAddress addr = sc.socket().getInetAddress();
+		int h = hash(addr.getAddress());
+
+		long current = System.currentTimeMillis();
+		Flood f;
+		synchronized (_ipFloodMap)
+		{
+			f = _ipFloodMap.get(h);
+		}
+		if (f != null)
+		{
+			if (f.trys == -1)
+			{
+				f.lastAccess = current;
+				return false;
+			}
+
+			if (f.lastAccess + 1000 > current)
+			{
+				f.lastAccess = current;
+				
+				if (f.trys >= 3)
+				{
+					f.trys = -1;
+					return false;
+				}
+
+				f.trys++;
+			}
+			else
+			{
+				f.lastAccess = current;
+			}
+		}
+		else
+		{
+			synchronized (_ipFloodMap)
+			{
+				_ipFloodMap.put(h, new Flood());
+			}
+		}
+
+	@Override
+	public void run()
+	{
+		while (true)
+		{
+			long reference = System.currentTimeMillis() - (1000 * 300);
+			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
+
+			synchronized (_ipFloodMap)
+			{
+				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
+				{
+					Flood f = e.getValue();
+					if (f.lastAccess < reference)
+						toRemove.add(e.getKey());
+				}
+			}
+			synchronized (_ipFloodMap)
+			{
+				for (Integer i : toRemove)
+				{
+					_ipFloodMap.remove(i);
+				}
+			}
+
+			try
+			{
+				Thread.sleep(SLEEP_TIME);
+			}
+			catch (InterruptedException e)
+			{
+
+			}
+		}
+	}
+	
+}
\ No newline at end of file

 

Help me please, what i must to do? i dont know, where i can add this code !!!

 

Dear friend,

First u must read that topic http://www.maxcheaters.com/forum/index.php?topic=73559.0 by Matim [Java - Core Modifications] => Here u read "How to compile and edit java core]

 

If u read it u must apply that patch

 

Index: java/com/l2jserver/gameserver/GameServer.java <-- That line show u where u must apply it

 

@@ -125,6 +125,7 @@ - Line number [help u with find it]

 

--- java/com/l2jserver/gameserver/GameServer.java (revision 3751) --> Delete line

+++ java/com/l2jserver/gameserver/GameServer.java (working copy) --> Add line

 

ex:

import com.l2jserver.gameserver.util.DynamicExtension;

import com.l2jserver.status.Status;                                    --> It's helper line (help with find)

import com.l2jserver.util.DeadLockDetector;

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    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
    • or at least to tell you an update that sorry but still not at home.. 10 days is suspisious.. but he is long time offline from discord indeed... maybe something happened?
    • I never had problems with him. Again, Im not sure if he scammed or not. But 10+ days without answering after we already paid, its a bit sus. If you know you wouldnt be able to answer for a few days, after receiving and confirming the amount, why dont keep in touch? or just say "hey, dont send now because I will only be available after day x.".  
    • i used to ask him for stuff etc, i dont think he scammed ... if he does i will be suprised...
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