Sakretsu91 Posted November 22, 2010 Posted November 22, 2010 Credits to Sakretsu or (better) SolidSnake :P
tomka Posted January 9, 2011 Posted January 9, 2011 To dleogr: The error line when i put your code in my freya is SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); The contruction SystemMessage(SystemMessageId) is not visible. What is mean?
peetsukisan Posted January 9, 2011 Posted January 9, 2011 This add on event is not what we need... Is allow the event to running only one time per day. And is not codded well also. So here is the correct one for Freya ! Index: data/scripts/handlers/usercommandhandlers/InstanceZone.java =================================================================== --- data/scripts/handlers/usercommandhandlers/InstanceZone.java (revision 7669) +++ data/scripts/handlers/usercommandhandlers/InstanceZone.java (working copy) @@ -72,13 +72,22 @@ firstMessage = false; activeChar.sendPacket(new SystemMessage(SystemMessageId.INSTANCE_ZONE_TIME_LIMIT)); } - int hours = (int) (remainingTime / 3600); - int minutes = (int) ((remainingTime%3600) / 60); - SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); - sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId)); - sm.addNumber(hours); - sm.addNumber(minutes); - activeChar.sendPacket(sm); + if (instanceId != 500000) + { + int hours = (int) (remainingTime / 3600); + int minutes = (int) ((remainingTime%3600) / 60); + SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); + sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId)); + sm.addNumber(hours); + sm.addNumber(minutes); + activeChar.sendPacket(sm); + } + else + { + int hours = (int) (remainingTime / 3600); + int minutes = (int) ((remainingTime%3600) / 60); + activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes."); + } } else InstanceManager.getInstance().deleteInstanceTime(activeChar.getObjectId(), instanceId); Index: data/scripts.cfg =================================================================== --- data/scripts.cfg (revision 7669) +++ data/scripts.cfg (working copy) @@ -207,6 +207,7 @@ village_master/orc_occupation_change_2/__init__.py # Instance Dungeons Section +instances/Bloodshed/__init__.py instances/DarkCloudMansion/DarkCloudMansion.java instances/CrystalCaverns/CrystalCaverns.java instances/Kamaloka/Kamaloka.java And here is the __init__.py #Instance Engine by Bloodshed, Fixed by Sakretsu from java.lang import System from java.sql import Connection from java.sql import PreparedStatement from java.sql import ResultSet from java.util.logging import Level from java.util.logging import Logger from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.instancemanager.InstanceManager import InstanceWorld from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model import L2Object from com.l2jserver.gameserver.model import L2World from com.l2jserver.gameserver.model.actor import L2Character from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 40000 CHEST = 40001 #Monsters NAGLFAR = 40002 SENTRY1 = 40003 SENTRY2 = 40004 HOUND = 40005 #Timelimit TIMELIMIT = 86400000 #Instance Id INSTANCEID = 500000 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): st = player.getQuestState(qn) reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID); party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 83: player.sendPacket(SystemMessage.sendString("You must be level 83 or higher to enter.")) return False if System.currentTimeMillis() < reentertime : InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID) player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet.")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId world.templateId = INSTANCEID self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName()) st = player.getQuestState(qn) InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT))) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "Bloodshed.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 83279 tele.y = 148011 tele.z = -3404 exitInstance(player,tele) st.giveItems(ADENA,2750000) st.giveItems(STONE,1) st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2) Credits go to Sakretsu ! thx for set timer to instance.
Sakretsu91 Posted January 11, 2011 Posted January 11, 2011 To dleogr: The error line when i put your code in my freya is SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); The contruction SystemMessage(SystemMessageId) is not visible. What is mean? Change that line with this one: SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
Magaiveris Posted January 11, 2011 Posted January 11, 2011 Nice idea, i think i will take it, but i will change it by my self ;)
tomka Posted January 15, 2011 Posted January 15, 2011 Change that line with this one: SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); Thanks so much. It's work fine now.
gazuotas11 Posted January 22, 2011 Posted January 22, 2011 omg.. all good events in epilogue ! anyway good share. :)
An4rchy Posted January 22, 2011 Posted January 22, 2011 omg.. all good events in epilogue ! anyway good share. :) are you fail spammer? link is dead
Recommended Posts