Jump to content

Recommended Posts

  • 2 weeks later...
  • 1 month later...
Posted

To dleogr:

The error line when i put your code in my freya is

 

SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);

 

The contruction SystemMessage(SystemMessageId) is not visible.

 

What is mean?

Posted

This add on event is not what we need... Is allow the event to running only one time per day.

And is not codded well also.

So here is the correct one for Freya !

 

Index: data/scripts/handlers/usercommandhandlers/InstanceZone.java
===================================================================
--- data/scripts/handlers/usercommandhandlers/InstanceZone.java	(revision 7669)
+++ data/scripts/handlers/usercommandhandlers/InstanceZone.java	(working copy)
@@ -72,13 +72,22 @@
						firstMessage = false;
						activeChar.sendPacket(new SystemMessage(SystemMessageId.INSTANCE_ZONE_TIME_LIMIT));
					}
-					int hours = (int) (remainingTime / 3600);
-					int minutes = (int) ((remainingTime%3600) / 60);
-					SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
-					sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
-					sm.addNumber(hours);
-					sm.addNumber(minutes);
-					activeChar.sendPacket(sm);
+					if (instanceId != 500000)
+					{
+						int hours = (int) (remainingTime / 3600);
+						int minutes = (int) ((remainingTime%3600) / 60);
+						SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
+						sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
+						sm.addNumber(hours);
+						sm.addNumber(minutes);
+						activeChar.sendPacket(sm);
+					}
+					else
+					{
+						int hours = (int) (remainingTime / 3600);
+						int minutes = (int) ((remainingTime%3600) / 60);
+						activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes.");
+					}
				}
				else
					InstanceManager.getInstance().deleteInstanceTime(activeChar.getObjectId(), instanceId);
Index: data/scripts.cfg
===================================================================
--- data/scripts.cfg	(revision 7669)
+++ data/scripts.cfg	(working copy)
@@ -207,6 +207,7 @@
village_master/orc_occupation_change_2/__init__.py

# Instance Dungeons Section
+instances/Bloodshed/__init__.py
instances/DarkCloudMansion/DarkCloudMansion.java
instances/CrystalCaverns/CrystalCaverns.java
instances/Kamaloka/Kamaloka.java

 

And here is the __init__.py

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
E_APIGA	= 14720
ADENA	= 57
STONE	= 9576
SCROLL	= 960

#NPCs
ROSE	= 40000
CHEST	= 40001

#Monsters
NAGLFAR	= 40002
SENTRY1	= 40003
SENTRY2	= 40004
HOUND	= 40005

#Timelimit
TIMELIMIT = 86400000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
st = player.getQuestState(qn)
reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
	return False
if not player.getLevel() >= 83:
	player.sendPacket(SystemMessage.sendString("You must be level 83 or higher to enter."))
	return False
if System.currentTimeMillis() < reentertime :
	InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
	player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet."))
	return False
if not party:
	return True
return False

def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		world.templateId = INSTANCEID
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName())
	st = player.getQuestState(qn)
	InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
return instanceId

def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		tele.x = -238599
		tele.y = 219983
		tele.z = -10144
		enterInstance(self, player, "Bloodshed.xml", tele)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		tele.x = 83279
		tele.y = 148011
		tele.z = -3404
		exitInstance(player,tele)
		st.giveItems(ADENA,2750000)
		st.giveItems(STONE,1)
		st.giveItems(SCROLL,1)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Completed", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(E_APIGA,2)
			player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
			player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_fanfare_2")
			st.giveItems(E_APIGA,4)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
	return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

 

 

Credits go to Sakretsu !

 

thx for set timer to instance.

Posted

To dleogr:

The error line when i put your code in my freya is

 

SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);

 

The contruction SystemMessage(SystemMessageId) is not visible.

 

What is mean?

 

Change that line with this one:

 

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);

Posted

Change that line with this one:

 

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);

Thanks so much. It's work fine now.

Guest
This topic is now closed to further replies.



  • Posts

    • L2 NEXUM — SERVER FEATURES High Five · PvP · x300 · GMT+3 Play. Fight. Earn SOL. ✨ SERVER FEATURES ──────────────── ⚡ XP / SP: x300 💰 Adena: x50 👥 Party Exp / Party SP: x1.1 🐉 Raid Boss Drop: x2 🔥 Epic Boss Drop: x2 📜 Quest: x5 💚 Vitality: ON (up to x2) 🛡️ ENCHANT ──────────────── Safe Enchant: +6 Max Enchant: +30 Normal 60% · Blessed 80% · Crystal 65% · Divine 100% Olympiad field: +6 / +6 / +6 💻 WINDOWS / HWID ──────────────── 2 free · up to 4 windows VIP (HWID) 🎮 GAMEPLAY ──────────────── AutoFarm · Community Board (ALT+B) · Custom Hi5 interface DressMe · Active AntiCheat · Newbie / Safe / PvP farm zones Daily events: TvT · CTF · Domination · DM Weekly Olympiad · Weekly Sieges 📅 SCHEDULE (GMT+3) ──────────────── 🏰 Castle Sieges: Sun 20:00–22:00 (Lord 16:00 or 20:00) ⚔️ Territory War: Sat 20:00–22:00 🏆 Olympiad: Thu / Fri / Sat 18:00–00:00 · non-class 🐉 Baium: Sat random 20:00–21:00 🌋 Antharas / Valakas: Sun every 2 weeks 22:30–23:30 🧪 QA / Core / Orfen: 18–24h after death 💎 PLAY TO EARN ──────────────── Farm & fight like High Five. Crypto Auction — sell rare items for SOL. One SOL balance on the panel (Donate + Auction). ──────────────────────────────── SERVER BETA  OPENING Saturday 17 October · 20:00 GMT+3 · PvP x300 https://l2nexum.com    https://discord.com/invite/TmHftynKe5
    • I'm in to help test and trial stuff. L2 Pride brings back memories of countless farming in Cave of Trials
    • Version 0.4.0 - A geodata generator and L2J format support have been added   - Now, you can generate geodata for the server directly from the client. Most regions match server files at 99-100%. - Cruma opens and saves geodata in L2J format (.l2j). - Geodata can be converted from L2OFF to L2J and vice versa. - When exporting to L2OFF, you can immediately build a path node even if the original format is L2J. - Zones and NPCs are only displayed where there is geodata and no longer appear in mid-air.   Download
    • https://github.com/luannbr/L2Voice-Chat
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..