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Posted

hahahha egw to kanw auto me ton remy sto talking island!rwtane na npc "have u seen (tade)" kai alla tetoia kai egw apantaw kanw oti ekneurizomai exei plaka ama mpeite Fb Lucas Ohroo 8a deite mia asteia pic sxetika me to L2

Posted

Όταν πας σε νετ καφε και ακούς διαφορετικές εκδοχές μεταφράσεων τύπου HEAL = Χεάλ

                                                                                                      ΗEAL = Σσίλ

                                                                                                      Μight = Μηγκχτ

                                                                                                    Dagger = Ντάνγκερ

 

Πραγματικά άλλο να τ 'ακούς άλλο να το διαβάζεις αλλά αξίζει να το δουλέψεις λίγο

με τη φαντασία σου!

Posted

xax0ax0ax0ax0 emena mia mera t augment m t legane aukoumentet kai o daggeras ixe gini tankertartas...xa0xa0x

pezame l2 revenge  k mpike 1  8xronon pedaki ksederfos t filou m 1fora epeze entometaksi tn exone 1s orcas k mas leei ree reee enas eksoiginos m skotoni kante kati!!!

xa0xa0x0ax0

Posted

xax0ax0ax0ax0 emena mia mera t augment m t legane aukoumentet kai o daggeras ixe gini tankertartas...xa0xa0x

pezame l2 revenge  k mpike 1  8xronon pedaki ksederfos t filou m 1fora epeze entometaksi tn exone 1s orcas k mas leei ree reee enas eksoiginos m skotoni kante kati!!!

xa0xa0x0ax0

ena mikro se net me eixe rwtisi an to fos pou exi o char mou einai gt ekana me blessed to armor + (to hero glow nomize pos itan apo to armor gt to ekana me blessed+) :)) exw akousi genika pola koula alla prepi na katso na ta 8imi8o.

Posted

exo di kai exo akousi pola koula ena apo ta megalitera itan ston l2farenheit pou ixe mpi ena pedi kai milouse me ton gm shop..ixa liosi sta gelia akoma kai otan to thimame gelao x0a0x0a0x0a0

Posted

οτί ο archer χρειάζεται concentration για να μην του σταματάνε τα skill όταν τα χώνει

Posted

οτί ο archer χρειάζεται concentration για να μην του σταματάνε τα skill όταν τα χώνει

 

αυτο ειναι νομος...και ο mage θελει focus για να κανει criticals...

Posted

na rotiso apoti katalaba afto to topic exei 2 themes

 

poso kala kseroume l2

kai na valo oti pio koufo exo akousei sto l2

 

an einai etsi tote to theme tou topic pio einai?? gt kai ta 2 afta erotimata iparxoun se 2 ksexorista topics

Posted

Svra emena pali proxtes m kani ena pedi sto msn :

 

Re c file kseris l2?

Lew: nai

Na s rotiso kati?

Lew:Pes m.

Na re c m ipane edw t pedia sto net oti me t PvP Pernis kati pontous gia tis Hrwikes Stoles alla to 8ema ine oti m ipane pos kanw pvp k dn ginete tpt.

Lew:Dn poli katalaba ti 8es n peis:

M ipane pos kanw pvp alla dn kerdizw pontous...

Lew:Gt dn pernis pontous?

Oute k egw kserw file emena etc m ipane..

Lew:Tecpa k emena tr ti m t les ayta?

Na na m pis an kanw TpT la8os sto PvP

Lew:Ti La8os An8rwpe m Ti Class Ise?

N ime  Nanaki k Krataw 1 sfiri..

Lew:eee t la8os n kanis Me nani k s pvp server ti n pw.. Tecpa Kne esi target k attack..

Nai re c kserw pos alla otan kanw target pataw attack k dn ginete tpt...

Lew:Re C File PvP Pou kanis Mesa i ekso apo tin  poli?

na r exparw sta terata e k opote peftw me pai s ena meros m polous allous ee prospa8w n tous faw alla dn kani tpt o pextis mono tous akolou8i kai  m leei sto plai kati gia incorrect....

Lew: -.- (Blocked)

Posted

από τους wannabes που νομίζουνε οτι είναι οι καλήτεροι devs και στην πραγματικότητα δεν ξερούνε τι είναι το hex, έχω ακούσει ΠΑΡΑ ΠΟΛΛΆ.

 

int i = 0xf1;

System.out.println("i is hex " + Integer.toHexString(i) );

 

 

Posted

String account_name = "";

String player = "Kesha";

L2PcInstance plyr = null;

try

{

player = st.nextToken();

plyr = L2World.getInstance().getPlayer(player);

}

plyr.setAccountAccesslevel(-100);

account_name = plyr.getAccountName();

RegionBBSManager.getInstance().changeCommunityBoard();

plyr.logout();

 

 

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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