It is very annoying usually in server with farming zones and mobs which they won't die easily when the player is about to kill it someone else comes up makes the last hit and takes the reward. Can somehow make a way to give the reward to the player which has the player on him which means if I keep hitting a mob it faces me and hits me if somebody else comes and starts hitting if his damage is more that mine he will take the mob toward him and the mob will start hitting him instead of me, what I want to do that the reward from the mob should take the person who has the mob on him which means that the reward should go to the player who has the mob on him and hits him.
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I haven't played L2 in many years but was recently talking to some old friends from back in the day (supreme / azure, paradise) and we thought we would try playing together again. Checked out official and it has went full on P2W and bot infested, not interested. Private servers seem to be pretty volatile and the community fragmented, we have not been able to find a server or community that has the right vibe.
So us old farts decided why the hell not build our own server and see if we can pull in some of those old day vibes and magic, maybe get a good community built. Maybe that magic is gone forever, that comraderie that we shared in the old days. But I think it is likely there is a lot of players out there just like our little group from the old days that made lifelong friendships in all those 100s and 1000s of hours we spent together in the game together.
I have reached out to some developer friends from back in the day and have one that has come on board, probably one of the most OG OFF devs out there, pretty stoked about that, he never stopped L2 developing for all these years, wild. I can't think of too many other games that evoke such loyalty and love of the game.
So, the choice has been made, and the journey begins. We have really solid and battle tested H5 files so we will roll with those. We are not using any pack with locked down extender, we have all the flexibility we need to make changes, fixes, add features, etc. Also have a great antibot and box limiting system as well as active GMs so bots impact should be pretty min imal. Do have some features that we will be adding but I'll keep those under my hat.
What do you guys think, you think there is enough of that old-school magic left out there to have a server and community of the old days?
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It is very annoying usually in server with farming zones and mobs which they won't die easily when the player is about to kill it someone else comes up makes the last hit and takes the reward. Can somehow make a way to give the reward to the player which has the player on him which means if I keep hitting a mob it faces me and hits me if somebody else comes and starts hitting if his damage is more that mine he will take the mob toward him and the mob will start hitting him instead of me, what I want to do that the reward from the mob should take the person who has the mob on him which means that the reward should go to the player who has the mob on him and hits him.
confusing...
thanks in advance...
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