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Best Developer in MxC  

  1. 1. Best Developer in MxC

    • Ovenus
      0
    • Intrepid
      0
    • ◦Cobra◦
      0
    • Serk
      0
    • Versus
      0
    • KяaSh™
      0
    • Coyote™
      0
    • b1gboss
      0
    • Horus
      0
    • dariofight
      0
    • skylancer
      0
    • Setekh
      0
    • down
      0
    • wizzy
      0
    • DrHouse__
      0


Recommended Posts

Posted

Only Ovenus' server had such bugs fixed. Many people say that they can do do do and do and never actually do anything.

 

Havent heared of him my entire life. Prove.

Posted

Havent heared of him my entire life. Prove.

 

And I hadn't ever heard about you until you posted in this thread. What does that mean?

 

Finally, Ovenus shows us proof that he has really fixed such bugs. He doesn't just say that he can fix them or say that he doesn't wanna share his work.

Posted

And I hadn't ever heard about you until you posted in this thread. What does that mean?

 

At least, Ovenus shows us proof that he has really fixed such bugs. He doesn't just say that he can fix them or say that he doesn't wanna share his work.

means you can't make a statment and you're making the bot role so gtfo.

Posted

Havent heared of him my entire life. Prove.

 

If you're talking about Ovenus, then you have heard about him, trust me..

If you're talking about his server, I'll agree.. Neither have I. What was the name?

Posted

Lol we don't need to prove anything our rank says it all, and you come telling us that this guy did this and that for 1 or 2 maybe 3 ppl and fixed some interlude bugs (and i can prove its not his work and its actually current pts code), ur telling us ?! dude only I think i'v did over 100 private jobs and BigBoss is a actual L2JServer Dev. You should think b4 claiming something.

 

Later edit and who the hell voted for Versus his my student and his not a l2j dev :/

Posted

If you're talking about Ovenus, then you have heard about him, trust me..

If you're talking about his server, I'll agree.. Neither have I. What was the name?

 

Talking about him. Any other name?

Posted

Talking about him. Any other name?

His Spookernouf or w/e the lame name, he tried once to make me think his Benji so i can give him L2Desires source-code XD

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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