azu Posted March 3, 2010 Posted March 3, 2010 I've tried to find those new lightning animations in Elegia chest armor and shoulders ( blue sets ) but i hit dead end with umodel and utpt ... i cant find any info in armorgrp from where armor is taking those lightnings, and umodel is not showing any textures in files with which i can make some texpanner or material sequence like the fire texture for Bofess sets ( old vesper dark sets with flame animations in Freya ). Using original Freya textures and importing them to Gracia Epilogue show bad alpha so i cant use them without edits. Any idea / info would be nice. Thanks for your time and have a nice day :) .
LauQ Posted March 3, 2010 Posted March 3, 2010 Only the shoulder pads are different models, the armor itself is the same model as normal Vesper, so you only need the textures. I just used umodel -export MHuman.utx etc. with all, I think you just put them together from there. The new dynasty armor is just another color so that's pretty much still the same (NCsoft goes client modding ^^ changing colors xD) It's just a texpanner like they did with the Vesper weapons. I could take a look at it but Im really lazy these days sorry :p
azu Posted March 3, 2010 Author Posted March 3, 2010 Not only shoulder pads have animations on them :) I'm talking about those animations and i cant find them anywhere inside any (RACE).utx located in systextures. Funny thing is that they are shown in korean client without any errors on textures ( i took this screen in corean client ) and in Epilogue client chest texture alpha is wrong around the neck but those animations are there .... If i just correct alpha, textures are perfect in Epilogue but without animations thats why i'm looking for some help to locate that animation or whatever that thing is :) As for green crap sets .... i dont even want to remember i saw them .... old dynasty sets are far more better. Those green sets use some orange cube maps .... green + white + orange reflection .... distastful, nothing like old lineage items.
LauQ Posted March 3, 2010 Posted March 3, 2010 yes, I said you probably just need to use a panner, I think you can just check the values with UTPT. Good luck. PS: Yea the textures were ugly first, with black parts (alpha), but if you update (run korean updater again) you get good ones :) PS: ye I agree on the Green dynasy; what were they thinking? o.O
Martin22 Posted March 4, 2010 Posted March 4, 2010 @ azu I You fixed *.utx file to look into it with UTPT: - go to UTPT, - find Class Shader for choosed armor part, - right click on it / View Obiect Properties + ancestors, - SelfIllumination is what You are looking for... :] Ave
azu Posted March 4, 2010 Author Posted March 4, 2010 @LauQ its not panner but fire texture class real time annimation ;) And my Korean client is fully updated and thextures there are perfect as shown on that picture :) @Martin22 those armors use diffuse ( combiner ) // opacity (_ori file) // specular ( TexEnvMap with cube light ) // specularity mask ( _sp file ) ... nothing more nothing less. Thank you booth for your replies, now i just need to understand those "fire textures" coz i've never used such texture class before :)
LauQ Posted March 4, 2010 Posted March 4, 2010 I misunderstood, I was confused with the Red Vesper with the fire panner you know :p I just checked: it makes use of a palette (MFighter.Attach.Palette3), which you can't acquire from umodel nor UTPT, so a dead end indeed I guess :/ http://img13.imageshack.us/img13/2087/55538137.jpg Also indeed, this class hasn't been used before and I dont have experience with it either...
Martin22 Posted March 4, 2010 Posted March 4, 2010 Ech, but whats the problem to make it like TexPanner ? There is sp2 so it should blend what You need...That should be even easier ^^
Martin22 Posted March 4, 2010 Posted March 4, 2010 yay ncsoft stole my ideas from 3 years ago! lawl, or mine: :P
Martin22 Posted March 5, 2010 Posted March 5, 2010 Well, I adapted those 3 Freya Armors to Gracia Final, and at this armor that You want to adapt animated is only upper body + shoulder pads. Also, at upper body animated is only front part...Anywa, take a look: Fullscreen: http://i46.tinypic.com/xdw64i.png Parts of armor marked with red circle are animated - whole rest of armor is not animated :) Cya ;)
LauQ Posted March 6, 2010 Posted March 6, 2010 Ech, but whats the problem to make it like TexPanner ? There is sp2 so it should blend what You need...That should be even easier ^^ it isnt a panner lol read... -.- Well, I adapted those 3 Freya Armors to Gracia Final, and at this armor that You want to adapt animated is only upper body + shoulder pads. Also, at upper body animated is only front part...Anywa, take a look: k so, how you made the FireTexture? With what palette etc.?
Martin22 Posted March 6, 2010 Posted March 6, 2010 LauQ - You should read what I wrote as well...I already told You - Fire armor use TexPanner, so its no problem cuz We can make TexPanner in UE. The Palette - I already told You: MAKE IT AS TexPanner :] Take original textures, make utx but with TexPanner instead of Palette. So whats the problem ? For me its working just fine. BTW: TexPanner for Fire Vesper: p_r1 (at UpBoddy). Texture for this TexPanner: pp1 (at UpBoddy) :) Use _ori and _sp for it; _sp2 blend TexPanner ^^ Thats all. Cya
azu Posted March 6, 2010 Author Posted March 6, 2010 Problem was with my game options and its solved now. Thanks to Martin22 (aka Ave) and LauQ, and you can close/lock this topic. Although i did not find a way to recreate those lightnings. Maybe when EU / NA Freya client is out i'll manage to understand how it works.
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