Jump to content

azu

Members
  • Posts

    9
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About azu

Profile Information

  • Gender
    Not Telling

azu's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. Yep it was that little box in options. All this troubles for one tick in game client ..... Although finding a way to recreate those lightnings was my original idea and problem. Anyway its over now :)
  2. Problem was with my game options and its solved now. Thanks to Martin22 (aka Ave) and LauQ, and you can close/lock this topic. Although i did not find a way to recreate those lightnings. Maybe when EU / NA Freya client is out i'll manage to understand how it works.
  3. Try using L2FileEdit from this topic http://www.maxcheaters.com/forum/index.php?topic=107353.0. I had the same problem like yours and only this l2fileedit open weapongrp for me. All other Epilogue file edits were good for other files but crashing on weapongrp same way as your picture shows.
  4. http://www.maxcheaters.com/forum/index.php?topic=35223.0 but i dont understand any info inside :) Try it if you want or search google for "drop" / "spoil" or "drop spoil" + patch for IL ... Most of those patches are named so. That patch criticalerror gave you is for modded messages not spoil / drop info.
  5. I guess u need those -> http://www.maxcheaters.com/forum/index.php?topic=125390.0
  6. @LauQ its not panner but fire texture class real time annimation ;) And my Korean client is fully updated and thextures there are perfect as shown on that picture :) @Martin22 those armors use diffuse ( combiner ) // opacity (_ori file) // specular ( TexEnvMap with cube light ) // specularity mask ( _sp file ) ... nothing more nothing less. Thank you booth for your replies, now i just need to understand those "fire textures" coz i've never used such texture class before :)
  7. Not only shoulder pads have animations on them :) I'm talking about those animations and i cant find them anywhere inside any (RACE).utx located in systextures. Funny thing is that they are shown in korean client without any errors on textures ( i took this screen in corean client ) and in Epilogue client chest texture alpha is wrong around the neck but those animations are there .... If i just correct alpha, textures are perfect in Epilogue but without animations thats why i'm looking for some help to locate that animation or whatever that thing is :) As for green crap sets .... i dont even want to remember i saw them .... old dynasty sets are far more better. Those green sets use some orange cube maps .... green + white + orange reflection .... distastful, nothing like old lineage items.
  8. I've tried to find those new lightning animations in Elegia chest armor and shoulders ( blue sets ) but i hit dead end with umodel and utpt ... i cant find any info in armorgrp from where armor is taking those lightnings, and umodel is not showing any textures in files with which i can make some texpanner or material sequence like the fire texture for Bofess sets ( old vesper dark sets with flame animations in Freya ). Using original Freya textures and importing them to Gracia Epilogue show bad alpha so i cant use them without edits. Any idea / info would be nice. Thanks for your time and have a nice day :) .
  9. Its simple as that: rename itemname-k for example to itemname-e and done ;) When u finish editing that file rename it again to itemname-k and everything works.
×
×
  • Create New...