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[Share]Сaravan delf for С4,Т0, T1, T1.5, CT2.1, CT2.2 , CT2.3, freya


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Posted

shot00054g.jpg

 

Hello everyone. Your attention to present you a caravan for delf (my favorite race). The caravan consists of a trailer and a caravan of mob hellbound. If you prefer, you can do to make your caravan moved from town to town changing walker_routes indicating the points of the path.

If you want to adapt to the various chronicles L2 then you should only notice DAT group, and your SQL.

 

 

 

Download: http://depositfiles.com/files/1wntcfuk0

 

Моделька предназначена для МхС и НТ не более.

Posted

Generally, this was originally done for interlude and in the middle of the archive all you need for the IT model with a texture suitable for various chronicles.

  • 2 weeks later...
  • 4 weeks later...
Posted

There were some wrong-placed values, here is working npcgrp.dat for INTERLUDE if needed ;)

 

50005	LineageMonster2.buffalo	caravan1.caravan_delf	4	caravan_delf.house_t6	caravan_delf.Manor_godard_various1	caravan_delf.caravan_slave_t00	caravan_delf.caravan_slave_t01		0			1	0																										1.000000	0		3	ItemSound.fist_1	ItemSound.fist_2	ItemSound.fist_3	5	ItemSound.armor_leather_1	ItemSound.armor_leather_3	ItemSound.armor_leather_4	ItemSound.armor_leather_6	ItemSound.armor_leather_8	3	ChrSound.FNpc_Lady_Dmg_1	ChrSound.FNpc_Lady_Dmg_2	ChrSound.FNpc_Lady_Dmg_3	0			1	0					LineageEffect.a_u001_a	0	50.000000	250.000000	70.000000	1	0

 

npcname.dat:

50005	Caravan		99	99	33	-1

 

also INTERLUDE sql file was a little bit wrong, here is edited one with sql command to add it easily in DB:

INSERT INTO `custom_npc` VALUES ('50005', '50005', 'Caravan Delf', '0', '', '0', 'LineageMonster2.buffalo', '13', '77', '15', 'male', 'L2Monster', '40', '1200', '164', '3.95', '1.21', '40', '43', '30', '21', '20', '25', '0', '0', '9', '19', '3', '17', '304', '0', '333', '3907', '0', '0', '24', '125', '', '0', '0', '0', 'LAST_HIT')

 

maybe it could help somebody  ;)

Posted

It's me again.. ehm I'm sorry but could you tell me, please, how to force it to walk? I set the walker_routes (omg it took me a while!) and now what? If I spawn it on the position 1 it just stands there..

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