kali Posted February 25, 2010 Posted February 25, 2010 Hello everyone. Your attention to present you a caravan for delf (my favorite race). The caravan consists of a trailer and a caravan of mob hellbound. If you prefer, you can do to make your caravan moved from town to town changing walker_routes indicating the points of the path. If you want to adapt to the various chronicles L2 then you should only notice DAT group, and your SQL. Download: http://depositfiles.com/files/1wntcfuk0 Моделька предназначена для МхС и НТ не более. Quote
SirRoyal Posted February 25, 2010 Posted February 25, 2010 LoL I Thought Caravan Was For Every Race But WTF I Prefer Orc Caravan But This Is Reaaaaly GooD Gz Keep Sharing :) Quote
Ceptimus Posted February 25, 2010 Posted February 25, 2010 can you make them for interlude too?? Quote
kali Posted February 25, 2010 Author Posted February 25, 2010 Generally, this was originally done for interlude and in the middle of the archive all you need for the IT model with a texture suitable for various chronicles. Quote
CrazyDeagle Posted February 27, 2010 Posted February 27, 2010 mh so nice :D more more more :D thanks kali take the sharing ;P Quote
kali Posted February 27, 2010 Author Posted February 27, 2010 This is not the last convoy will be others. Quote
CriticalError Posted March 13, 2010 Posted March 13, 2010 ohh damn the mosnter are perfect man is a cool stuff man keep working and make this beatiful work :) Quote
kali Posted March 16, 2010 Author Posted March 16, 2010 Thank you for the complement, I hope it will not last for my work. Quote
xAddytzu Posted March 16, 2010 Posted March 16, 2010 Can you make an car like..ahhmmm BMW and to be diesel ... ? ontopic: is really nice :D Quote
Cook Posted March 16, 2010 Posted March 16, 2010 It's really really awesome. I like it! keep doing what you're doing ;) Quote
BazteR Posted April 14, 2010 Posted April 14, 2010 There were some wrong-placed values, here is working npcgrp.dat for INTERLUDE if needed ;) 50005 LineageMonster2.buffalo caravan1.caravan_delf 4 caravan_delf.house_t6 caravan_delf.Manor_godard_various1 caravan_delf.caravan_slave_t00 caravan_delf.caravan_slave_t01 0 1 0 1.000000 0 3 ItemSound.fist_1 ItemSound.fist_2 ItemSound.fist_3 5 ItemSound.armor_leather_1 ItemSound.armor_leather_3 ItemSound.armor_leather_4 ItemSound.armor_leather_6 ItemSound.armor_leather_8 3 ChrSound.FNpc_Lady_Dmg_1 ChrSound.FNpc_Lady_Dmg_2 ChrSound.FNpc_Lady_Dmg_3 0 1 0 LineageEffect.a_u001_a 0 50.000000 250.000000 70.000000 1 0 npcname.dat: 50005 Caravan 99 99 33 -1 also INTERLUDE sql file was a little bit wrong, here is edited one with sql command to add it easily in DB: INSERT INTO `custom_npc` VALUES ('50005', '50005', 'Caravan Delf', '0', '', '0', 'LineageMonster2.buffalo', '13', '77', '15', 'male', 'L2Monster', '40', '1200', '164', '3.95', '1.21', '40', '43', '30', '21', '20', '25', '0', '0', '9', '19', '3', '17', '304', '0', '333', '3907', '0', '0', '24', '125', '', '0', '0', '0', 'LAST_HIT') maybe it could help somebody ;) Quote
BazteR Posted April 14, 2010 Posted April 14, 2010 It's me again.. ehm I'm sorry but could you tell me, please, how to force it to walk? I set the walker_routes (omg it took me a while!) and now what? If I spawn it on the position 1 it just stands there.. Quote
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