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Posted
Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

===================================================================

--- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 73)

+++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)

@@ -64,6 +64,7 @@

import net.sf.l2j.gameserver.network.serverpackets.GameGuardQuery;

import net.sf.l2j.gameserver.network.serverpackets.HennaInfo;

import net.sf.l2j.gameserver.network.serverpackets.ItemList;

+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;

import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

import net.sf.l2j.gameserver.network.serverpackets.PledgeShowMemberListAll;

import net.sf.l2j.gameserver.network.serverpackets.PledgeShowMemberListUpdate;

@@ -72,6 +73,7 @@

import net.sf.l2j.gameserver.network.serverpackets.QuestList;

import net.sf.l2j.gameserver.network.serverpackets.ShortCutInit;

import net.sf.l2j.gameserver.network.serverpackets.SignsSky;

+import net.sf.l2j.gameserver.network.serverpackets.SocialAction;

import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

import net.sf.l2j.gameserver.network.serverpackets.UserInfo;

import net.sf.l2j.gameserver.util.FloodProtector;

@@ -262,7 +264,21 @@

        {

        activeChar.getAppearance().setTitleColor(Config.TITLE_COLOR);

        }

+       

+ activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));//Victory Social Action.

+ MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display

+ activeChar.broadcastPacket(MSU);

+            

        SevenSigns.getInstance().sendCurrentPeriodMsg(activeChar);

        Announcements.getInstance().showAnnouncements(activeChar);

Credits : me

Posted

Bad idea for servers with big online count, for example think about people in giran with low hardware.

Yes, but it will be nice for the new chars!

example:      

  if (activeChar.getLevel() <= 40 )
       			{
           activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));//Victory Social Action.
           MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display
           activeChar.broadcastPacket(MSU);
       			}

Posted

Yes, but it will be nice for the new chars!

example:     

  if (activeChar.getLevel() <= 40 )
        			{
            activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));//Victory Social Action.
            MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display
            activeChar.broadcastPacket(MSU);
        			}

That will be nice ;D

Posted

Yes, but it will be nice for the new chars!

example:      

  if (activeChar.getLevel() <= 40 )
       			{
           activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));//Victory Social Action.
           MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display
           activeChar.broadcastPacket(MSU);
       			}

 

Hmm now its better idea, but in my opinion it would be the best only for players with newbie status.

 

But never mind, everyone can do it as they wish.

Posted

Nice share, will add on my server :>

OMG!! NICE SHARE.... I will put in my server OFC! I love you!!!

 

BTW i will put something like

 

+       

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 1));

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 2));

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));//Victory Social Action.

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 4));

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 5));

+      activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 6));

+      MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display

+      activeChar.broadcastPacket(MSU);

 

 

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