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[question]how to change the subclass lvl?


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Posted
Index: config/main/custom.properties
===================================================================
--- config/main/other.properties	(revision 1600)
+++ config/main/other.properties	(working copy)
@@ -97,6 +97,11 @@
# default = 3
MaxSubClass = 3

+#Custom lvl when player add new subclass
+#min = 40 max = 80 dont put more
+#default = 40
+CustomSubclassLvl = 40
+
# ------------------------------------------
# Section: Grade & Weight Penalties Controls
# ------------------------------------------
Index: src/main/java/net/l2j/Config.java
===================================================================
--- src/main/java/net/l2j/Config.java	(revision 1600)
+++ src/main/java/net/l2j/Config.java	(working copy)
@@ -830,6 +830,9 @@
	public static int			TITLE_COLOR_FOR_AMMOUNT4;
	public static int			TITLE_COLOR_FOR_AMMOUNT5;

+	// ----------- custom subclass lvl --------------
+	public static int			CUSTOM_SUBCLASS_LVL;
+
	//*********************************************************
	public static void loadCustomConfig()
	{
@@ -894,6 +897,10 @@
			ALLOW_TELE_IN_SIEGE_TOWN = Boolean.parseBoolean(otherSettings.getProperty("AllowTeleportInSiegeTown", "false"));
			ALT_MANA_POTIONS = Boolean.parseBoolean(otherSettings.getProperty("AllowManaPotions", "false"));
			FORCE_UPDATE_RAIDBOSS_ON_DB = Boolean.parseBoolean(otherSettings.getProperty("ForceUpdateRaidBossOnDB", "false"));
+
+			// ----------- custom subclass lvl ------------
+			CUSTOM_SUBCLASS_LVL = Integer.parseInt(otherSettings.getProperty("CustomSubclassLvl", "40"));
+
		}
		catch (Exception e)
		{
Index: src/main/java/net/l2j/gameserver/model/base/SubClass.java
===================================================================
--- src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(revision 1600)
+++ src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(working copy)
@@ -14,6 +14,8 @@
 */
package net.l2j.gameserver.model.base;

+import net.l2j.Config;
+
/**
 * Character Sub-Class Definition
 * <BR>
@@ -24,9 +26,9 @@
public final class SubClass
{
	private ClassId	_class;
-	private long	_exp		= Experience.LEVEL[40];
+	private long	_exp		= Experience.LEVEL[Config.CUSTOM_SUBCLASS_LVL];
	private int		_sp			= 0;
-	private byte	_level		= 40;
+	private byte	_level		= (byte)Config.CUSTOM_SUBCLASS_LVL;
	private int		_classIndex	= 1;

	public SubClass(int 

credits: iNos

  • 0
Posted

gameserver/model/base/SubClass.java

 

    private PlayerClass _class;
    private long _exp = Experience.LEVEL[40];
    private int _sp = 0;
    private byte _level = 40;
    private int _classIndex = 1;

 

Allakse ekei p leei 40, me oti 8es..  Dn xreiazete n kaneis config gia ka8e ti..

  • 0
Posted

i have 1 litle problem(big)

first when i get 1 level i get also 1 hp/1cp 1 mp

2nd when i make restart i am again 40 level(i was 1 before restart)

i paste the code...if u can tell me what to change

 

public final class SubClass

{

private static final byte _maxLevel = Config.MAX_SUBCLASS_LEVEL < Experience.MAX_LEVEL ? Config.MAX_SUBCLASS_LEVEL : Experience.MAX_LEVEL - 1;

 

private PlayerClass _class;

private long _exp = Experience.LEVEL[40];

private int _sp = 0;

private byte _level = 40;

private int _classIndex = 1;

 

public SubClass(int classId, long exp, int sp, byte level, int classIndex)

{

_class = PlayerClass.values()[classId];

_exp = exp;

_sp = sp;

_level = level;

_classIndex = classIndex;

}

 

public SubClass(int classId, int classIndex)

{

// Used for defining a sub class using default values for XP, SP and player level.

_class = PlayerClass.values()[classId];

_classIndex = classIndex;

}

 

public SubClass()

{

// Used for specifying ALL attributes of a sub class directly,

// using the preset default values.

}

 

public PlayerClass getClassDefinition()

{

return _class;

}

 

public int getClassId()

{

return _class.ordinal();

}

 

public long getExp()

{

return _exp;

}

 

public int getSp()

{

return _sp;

}

 

public byte getLevel()

{

return _level;

}

 

public int getClassIndex()

{

return _classIndex;

}

 

public void setClassId(int classId)

{

_class = PlayerClass.values()[classId];

}

 

public void setExp(long expValue)

{

if (expValue > (Experience.LEVEL[_maxLevel + 1] - 1))

expValue = (Experience.LEVEL[_maxLevel + 1] - 1);

 

_exp = expValue;

}

 

public void setSp(int spValue)

{

_sp = spValue;

}

 

public void setClassIndex(int classIndex)

{

_classIndex = classIndex;

}

 

public void setLevel(byte levelValue)

{

if (levelValue > _maxLevel)

levelValue = _maxLevel;

else if (levelValue < 40)

levelValue = 40;

 

_level = levelValue;

}

 

public void incLevel()

{

if (getLevel() == _maxLevel)

return;

 

_level++;

setExp(Experience.LEVEL[getLevel()]);

}

 

public void decLevel()

{

if (getLevel() == 40)

return;

 

_level--;

setExp(Experience.LEVEL[getLevel()]);

}

}

  • 0
Posted

see the bug...

http://img695.imageshack.us/img695/5457/levelzm.jpg

 

also can i configure the class that char takes ?i dont want to take 2nd class..i want the first one ?

 

can i ?

 

You can configure class master in config to allow only 1st class change, in configs.

  • 0
Posted

look man i want to create somethink like rebirth ..

when u make subclass you will get the first class of your subclass and u will be 1 level..

 

if u can help me or post anything that will help me i will apriciate it much :)

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