Jump to content

.  

24 members have voted

  1. 1. Cand ia Nervos permisul?

    • Anu asta
      8
    • Anu viitor
      11
    • Niciodata
      5


Recommended Posts

Posted

br/pt au deja 18 pg :O :))

 

 

tulai ce greu fac 100 posturi =))

si sa nu ziceti ca nu se fac posturi aici ca stiu!:))

 

credk de 5 ori am editat postu =))

 

de ce toti zic ca nu merge sa modifici/editezi ca yo pot adica nah .. pt ca ii in spam section acu ? sau care ii faza ?

Posted

vand CD_uri cu manele neoriginale, piratate. ca sa moara toti dushmanii de ciuda.

Posted

Lean Lean Lean Lean Lean Lean

 

Let me see you bounce right to left and let your shoulder lean

Let your shoulder lean, just let your shoulder lean

Ay, get it right, two step and let your shoulder lean, let your shoulder lean

Just let your shoulder lean

Posted

:| eu sunt deja pe YM,GJ ai luat 200 MONEDE.

 

Mc am vazut :)

 

App hai sa va vad cu ce va laudati vara la mine in oras cam asta e treaba,plaja puicute,party tot setu

 

http://www.maxcheaters.com/forum/index.php?topic=137700.msg976891;topicseen#msg976891

Guest
This topic is now closed to further replies.



  • Posts

    • Hey guys, I came up with this idea while needing to write down multiple locations. When you use the /loc command, a text file is created (only the first time) and stores all the locations you debug.   Output:   --- a/aCis_gameserver/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Loc.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Loc.java @@ -1,5 +1,10 @@ package net.sf.l2j.gameserver.handler.usercommandhandlers; +import java.io.BufferedWriter; +import java.io.File; +import java.io.FileWriter; +import java.io.IOException; + import net.sf.l2j.gameserver.data.xml.MapRegionData; import net.sf.l2j.gameserver.handler.IUserCommandHandler; import net.sf.l2j.gameserver.model.actor.Player; @@ -13,6 +18,7 @@ 0 }; + @SuppressWarnings("resource") @Override public void useUserCommand(int id, Player player) { @@ -100,6 +106,26 @@ } player.sendPacket(SystemMessage.getSystemMessage(msg).addNumber(player.getX()).addNumber(player.getY()).addNumber(player.getZ())); + + if (player.isGM()) + { + try + { + String fileLoc = "./data/locations.txt"; + final File file = new File(fileLoc); + file.createNewFile(); + + FileWriter fw = new FileWriter(fileLoc, true); + BufferedWriter bw = new BufferedWriter(fw); + bw.write(player.getX() + ", " + player.getY() + ", " + player.getZ()); + bw.newLine(); + bw.close(); + } + catch (IOException e) + { + e.printStackTrace(); + } + } } @Override  
    • Not any training model, i should fix that, just a very well done bot engine. As we use it on a local Internet Cafe spot and people join to test server, they don't seem to understand they are bots. Their behaviour is really well done. Many actions that other bots can't do are possible and the are complicated patterns that can be done due to structure of the engine such as Pick items of dead party pk member and later on trade them back to owner. So i'll fix later the title to Bot Engine rather than A.I. 
    • its old ver ))   this is new https://gamerip.ru/index.php?/topic/3308-lineage2-chronicle3-rise-of-darkness-new-version-172-030225/
  • Topics

×
×
  • Create New...