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NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
Hello everyone, here's a simple and useful idea for any type of server.
This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall.
Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.
"For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."
This code is developed on the public aCis 401 revision.
public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT;
CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20);
# If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell).
# Discount applies only inside the base (castle or clan hall).
ClanBaseOwnershipMechantDiscount = 20
/**
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java
index 556e111..bbf8e69 100644
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java
@@ -101,7 +101,7 @@
do
{
// send list at least once even if size = 0
- player.sendPacket(new MultiSellList(list, index));
+ player.sendPacket(new MultiSellList(list, index, player));
index += PAGE_SIZE;
}
while (index < list.getEntries().size());
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java
index 7c82c5b..1654abc 100644
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java
@@ -6,6 +6,7 @@
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.enums.FloodProtector;
import net.sf.l2j.gameserver.enums.StatusType;
+import net.sf.l2j.gameserver.enums.ZoneId;
import net.sf.l2j.gameserver.enums.items.CrystalType;
import net.sf.l2j.gameserver.model.Augmentation;
import net.sf.l2j.gameserver.model.actor.Player;
@@ -225,6 +226,20 @@
return;
}
+ if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall())
+ {
+ e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100);
+ if (e.getItemCount() == 0)
+ e.setItemCount(1);
+ }
+
+ if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle())
+ {
+ e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100);
+ if (e.getItemCount() == 0)
+ e.setItemCount(1);
+ }
+
if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient())
{
// if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java
index 9269b06..c6102a0 100644
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java
@@ -2,6 +2,9 @@
import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE;
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.enums.ZoneId;
+import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.multisell.Entry;
import net.sf.l2j.gameserver.model.multisell.Ingredient;
import net.sf.l2j.gameserver.model.multisell.ListContainer;
@@ -15,7 +18,9 @@
private boolean _finished;
- public MultiSellList(ListContainer list, int index)
+ private Player _player;
+
+ public MultiSellList(ListContainer list, int index, Player player)
{
_list = list;
_index = index;
@@ -28,6 +33,8 @@
}
else
_finished = true;
+
+ _player = player;
}
@Override
@@ -74,7 +81,14 @@
{
writeH(ing.getItemId());
writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535);
- writeD(ing.getItemCount());
+
+ if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall())
+ writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100);
+ else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle())
+ writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100);
+ else
+ writeD(ing.getItemCount());
+
writeH(ing.getEnchantLevel());
writeD(0x00); // TODO: i.getAugmentId()
writeD(0x00); // TODO: i.getManaLeft()
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