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[GUIDE]ΠΩΣ ΝΑ ΑΝΟΙΞΕΤΕ ΤΟΝ ΔΙΚΟΣΑΣ L2J Server pio efkola apo pote!


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lpn na sas pw kati..asxoloume 1 evdomada eno esis kati xronia anti na pite ena tnx gia tn prospa8ia m arxizete kai koroidevete san ta mikra paidia...gia STOP ligo

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exw dei para polla topic gia ayto to thema..enta3h ta les analitika.alla vale kai kamia photo na katalavenoun ti prepei na kanoun...gt mono me logia polloi(opws k egw otan dn i3era)dn katalavena xristo :P ithela foto..

BTW good job

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To topic sou einai to miso la8os... den exoun ola ta pack backup... i l2j den dinei backup mazi me to ka8e neo revision... eleos

Ekei les pws prepei na kanoume restore backup kai meta na kanoume install tin db...ama to kanoume afto 8a xa8i i db mas kai meta ante na kanoume pali to restore backup... kai esi tous edoses ena pack pou einai preconfigured...kai einai telios xalia...

 

Good Job !

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Den epese 8apsimo alla yparxoun 1000 idia topics san t diko s kai poly kalutera bebaia prospa8hses kai metraei auto

 

Opws leme : I prospa8ia metraei...

 

Alla ok re file.Astous na lene oti 8eloun gia to topic sou...esi ekatses kai egrapses tosa pragmata...

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Opws leme : I prospa8ia metraei...

 

Alla ok re file.Astous na lene oti 8eloun gia to topic sou...esi ekatses kai egrapses tosa pragmata...

Και η γιαγιά μου κατεβαίνει σε πορείες για το ΕΚΑΣ της και όταν παίρνει τα @@ μου κανείς δεν λέει η προσπάθεια μετράει , όλοι λένε ότι η γρία πάλι τη βγάζει δε τη βγάζει , locked
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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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