Jump to content

Recommended Posts

Posted

LINEAGE 2 GATE

 

Open time : 03-02-10

 

Welcome  to L2Gate

 

Server  Rates

Exp and Esp will x20

Drop x1

Adena x200

 

Safe  enchant : 4

Max enchant : 20

 

Feutures

We have Buffer  (Full buffs)

+

GmShop (Everything Until A Grade) S Grade,S80,S84 with crafting with quest needed  to get recipe!

+

Class Master(Until 3 Class)

 

[Hunting exp zones]We have helpfull guide and Npc for Newbies to make Exp easy..Example Lvl 1-20 (This are) Lvl 20 -30 (This Area)etc etc..

 

We have RB in retail places (Core,Orfen,Queen Ant,Zaken,Baium,Antharas,Valakas)!

 

Custom area for wars , pvp , duels and fun

 

Many events(Retail+Custom)

 

TvT+DeathMatch+BioHazard+Tournament! (first  days  of server will work only  TvT)

 

Olymbiad retail system,Noblesse retail system!

 

Balanced 100% officialy classes

 

PvP + PK color system!

 

Qyake system(Announce pvps+pks in row)!

 

NO DONATES (Our Server is free and we dont add donations)!

 

Join Us and see mutch more in game!

 

L2 Gate is located to Germany and with our Dedicated Machine we can have 3000+ online with no lag!!

 

WEBSITE

 

FORUM

 

Greetz;

[Admin]DemiKeli

[Admin]Xronisr

[DEV]GoldCoin

 

SERVER STATUS

 

statusphp.jpg

 

 

 

 

hopzone.gif

 

And please no spam under our Topic, Thanks!

Posted

Well, i don't have the right do dicide

xronis and demikeli dicide about that

1 want x2000

other want x100 or lower

 

i realy don't know..

the chance is there that it becomes x100 or lower

Posted

server is gracia final rigth??????? ok i will try it thanks for post the server

c ya in game

 

if you read the title yes its gracia final:) and it will be up between 18:30 and 22:30 GTM +1 :)

like to see you also in game:)

Posted

I'll try it:D.Btw if It will become midrate after dunno a beta week would be good,at least for me,but highrate is ok btw.

 

edit:custom epic armor and ice weapons are made by your team? or are the famous "epic" and ice"?

Posted

I'll try it:D.Btw if It will become midrate after dunno a beta week would be good,at least for me,but highrate is ok btw.

 

edit:custom epic armor and ice weapons are made by your team? or are the famous "epic" and ice"?

 

hey m8:) thnx for trying i know for sure you will like it:)

well yea i hope also that it stays like 2000x

and the epic and ice aint made by my team:)

its epic (darkblue/black) and ice weapon.

cyou in game:) !

Posted

hey m8:) thnx for trying i know for sure you will like it:)

well yea i hope also that it stays like 2000x

and the epic and ice aint made by my team:)

its epic (darkblue/black) and ice weapon.

cyou in game:) !

U understood me wrong:D I prefer if it become a midrate 100x with 200x adena dunno but from about 2months I am looking for a good pvp server so Midrate or Highrate would be quite the same for me,i just wants people,customs and pvp:D(and not too much hard farm:/).Btw if is going to stay like a Highrate,I'd like to have max enchant value increase like 20/25 but maybe 16 is perfect:).It can be 16,20,whatever but It should be not easy at least for +15/16 or +19/20..I won't see all newbie with max enchant weapon in 2days:/

 

edit:U should add custom item's info in website's features section;players who visit ur website have to know that server have got some customs^^

Posted

U understood me wrong:D I prefer if it become a midrate 100x with 200x adena dunno but from about 2months I am looking for a good pvp server so Midrate or Highrate would be quite the same for me,i just wants people,customs and pvp:D(and not too much hard farm:/).Btw if is going to stay like a Highrate,I'd like to have max enchant value increase like 20/25 but maybe 16 is perfect:).It can be 16,20,whatever but It should be not easy at least for +15/16 or +19/20..I won't see all newbie with max enchant weapon in 2days:/

 

edit:U should add custom item's info in website's features section;players who visit ur website have to know that server have got some customs^^

 

New features, Check our post!!

this features will stay!

Posted

[NL] Jonge, beetje oppassen met double posten he!

 

Maargoed, ziet er goed uit! Misschien dat ik vanavond wel even kom kijken :)

 

Sowieso succes met je server :) [/NL]

 

[EN] Dude, watch out with double posting!

 

Anyway, it looks good! Perhaps I'll check it out tonight :)

 

Good luck with the server anyway :) [EN]

Posted

[NL] Jonge, beetje oppassen met double posten he!

 

Maargoed, ziet er goed uit! Misschien dat ik vanavond wel even kom kijken :)

 

Sowieso succes met je server :) [/NL]

 

english plz ? :S

 

btw server will rock ... i have  long time to see server like that

Posted

[NL] Jonge, beetje oppassen met double posten he!

 

Maargoed, ziet er goed uit! Misschien dat ik vanavond wel even kom kijken :)

 

Sowieso succes met je server :) [/NL]

 

[NL]haha ja kom maar, en neem je vrienden mee:D en sorry van het dubbele posten hé:P [/NL]

Guest
This topic is now closed to further replies.



  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock