Jump to content

Recommended Posts

Posted

As far as I know, function Random() use computer's real time clock to create a random number. Patterns in this function are often repeated and if you have enough tries, you may be able to predict the randomization pattern.

BUT there is a CryptGenRandom, which DON'T use real time clock to create a random number. The question is, which function is used in l2server.exe. That's a task for someone who would like to mess up wth assemblies. If there's a call for ADVAPI32.DLL, ADVAPI64.DLL or ADVPACK.DLL, then it's CryptGenRandom, and you CAN'T predict the random number generator behavior.

Posted

If the server uses only real time clock to generate random number you can set your PC real time clock as the server's and make a script that enchants only when the random shows more than 66%. Probably it isn't like this, but if someone can check it to make this sure would be nice too.

Posted

I think all speculations about using the random generator of the servers will fail...

OK, let's say that you are able to find an interval which gives you the right random number always

BUT...

It only works, if you are sitting behind a server machine. If not, you must calculate with the time for traffic flow throuht network.

The random generator is based on less than milisec. interval, and the latency of pings is more than a milisecond.

Just try to ping the server address, you will get different values.maybe 10-20-100 pings same, but allways will be one which can delay your enchant request, and this is the point where the enchanted item broke

Posted

I think all speculations about using the random generator of the servers will fail...

OK, let's say that you are able to find an interval which gives you the right random number always

BUT...

It only works, if you are sitting behind a server machine. If not, you must calculate with the time for traffic flow throuht network.

The random generator is based on less than milisec. interval, and the latency of pings is more than a milisecond.

Just try to ping the server address, you will get different values.maybe 10-20-100 pings same, but allways will be one which can delay your enchant request, and this is the point where the enchanted item broke

 

I've never put it this way :/

 

Well, i'll get rid of all those maths and probability and random factor and blow my items the normal way.

Posted

I dont have enought posts to view it, but imho, theres no way to increase success in enchanting....its just a pure luck... nothing more...although you send some "special" packets to server, its useless....its just randomly generated.......IMHO

Posted

k, a mod please lock this thread. people are just posting randoms to increase their post count. if they dont believe it, i dont really care.  i dont want to see any retard comments anymore

Guest
This topic is now closed to further replies.



  • Posts

    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
    • Download Here: https://sitehunterus.blogspot.com/2025/12/exelo-combo-tool-v2.html VirusTotal https://www.virustotal.com/gui/file/2acd067847ee092c7986f55c9f77620d89505d1c0bda34a0ee8f55b9c2905c11?nocache=1 Visit my Blogger list to download 100% free software https://www.freetoolss.com/ https://blackhat8.blogspot.com/ https://hack-crack9.blogspot.com/ https://hackernoons.blogspot.com/ https://sharetools99.blogspot.com/
    • Care to detail why ?   L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).   About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other).   In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic :   Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior.   I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you.   409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...).
    • better than using 409... Search for L2jHellas or Lucera and you won't have any headaches.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock