Jump to content

Recommended Posts

Posted

re sis xreiazomai mia ergasia gia ton a8lhtismo (genika) gia plhroforikh A' lukeioy

 

kai gia texnologia A'lukeioy mia wraia ergasia

 

exei kaneis etimh apo palia?

 

pls an gnt na m thn dwsei gt vrm na kanw egw XD

Posted

re sis xreiazomai mia ergasia gia ton a8lhtismo (genika) gia plhroforikh A' lukeioy

 

kai gia texnologia A'lukeioy mia wraia ergasia

 

exei kaneis etimh apo palia?

 

pls an gnt na m thn dwsei gt vrm na kanw egw XD

to google kai to copy / paste gt uparxei ?

Posted

toso diskolo thema s exoun valei?

 

gia tn texnologia ti s exoun valei?

 

egw epilego

prepei na akolou8isw 10 stadeia gia na kanw thn ergasia ta opoia ta grafame sto 1o tetramino(kaneis omws dn ta grapse)

 

gi auto lew an exei kanenas "kalos ma8hths" etoimh ergasia :D

Posted

egw epilego

prepei na akolou8isw 10 stadeia gia na kanw thn ergasia ta opoia ta grafame sto 1o tetramino(kaneis omws dn ta grapse)

 

gi auto lew an exei kanenas "kalos ma8hths" etoimh ergasia :D

na ipo8esw oti sas valane mia ereuna pou prepei na exei 12 stadia k 8elei k erotimatologia?(emas kati teties mlkies mas exoun valei xD)

Posted

ela re siga to pragma afta einai paneukola mesa se mia mera ta ekana ego kai me erotimatologio

 

ekana 80 erotimatologia ta simplirosa monos kai brika merikes plirofories apo to internet kai to edosa kai entometaksi to asteio einai pos fetos tin edikse os protipo gia stin proti likeiou apoti ematha apo ena filo m kai einai alithia gt tin eida kai ego meta sta xeria ton paidion

 

fantasou mesa se kana 1-2 ores egina protipo :P

 

dn einai tpt pantos einai poli eukolo

Posted

Ston e3wteriko m exw para polles ergasies, 8a tis anebasw meta p 8a ton sindesw an einai

Posted

egw epilego

prepei na akolou8isw 10 stadeia gia na kanw thn ergasia ta opoia ta grafame sto 1o tetramino(kaneis omws dn ta grapse)

 

gi auto lew an exei kanenas "kalos ma8hths" etoimh ergasia :D

Παίζει να έχω την περυσινή μου που πήρα 19 :P

Posted

Oriste i sullogi m apo ergasies, ari8mos: 25

propersi p kaname tin omadiki stin texnologia edwsa mia apo autes k pira 20.. oi ergasies einai foberes, sigxaritiria sta paidia p tis ekanan (periexontai onomata stis ergasies).

 

Pantws file k egw mazi s, oti pio bareto einai oi ergasies (gia auto tis exw k ston sklhro se periptwsi anagkis ;D) Kalh epituxia

 

http://rapidshare.com/files/342061916/ergasies.rar

Posted

go to next class pate sto epomeno class deuteta lukeiou apo epagelmatiko ekei exei endiaferon h plhroforiki pascal programmatismo HTML oxi askhseis ths plakas kati diskolo mikro-java scripts etc.

Posted

Oriste i sullogi m apo ergasies, ari8mos: 25

propersi p kaname tin omadiki stin texnologia edwsa mia apo autes k pira 20.. oi ergasies einai foberes, sigxaritiria sta paidia p tis ekanan (periexontai onomata stis ergasies).

 

Pantws file k egw mazi s, oti pio bareto einai oi ergasies (gia auto tis exw k ston sklhro se periptwsi anagkis ;D) Kalh epituxia

 

http://rapidshare.com/files/342061916/ergasies.rar

 

euxaristw polu re man :)

 

lock it :D :D :D :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock