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By NeoPacket0041 · Posted
LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case -
IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:
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This is a bump: https://databay.com/
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i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5 --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server --->this one for HB client?im not sure... so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem? 01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!
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papuna
hi Max cheaters my next problem is that TvT CTF and DM
here is my config of fun engines # General Settings
FallDownOnDeath=true
# Setting for Capture The Flag
# CTFEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
CTFEvenTeams=SHUFFLE
# players there not participated in ctf can target ctf participants?
CTFAllowInterference=false
# ctf participants can use potions?
CTFAllowPotions=false
# ctf participants can summon by item?
CTFAllowSummon=false
# remove all effects of ctf participants on event start?
CTFOnStartRemoveAllEffects=true
# unsummon pet of ctf participants on event start?
CTFOnStartUnsummonPet=true
# on revive participants regain full hp/mp/cp ?
CTFReviveRecovery=false
# announce all team statistics
CTFAnnounceTeamStats=false
# announce reward
CTFAnnounceReward=true
# players with cursed weapon are allowed to join ?
CTFJoinWithCursedWeapon=false
# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
TvTEvenTeams=SHUFFLE
# players there not participated in tvt can target tvt participants?
TvTAllowInterference=false
# tvt participants can use potions?
TvTAllowPotions=false
# tvt participants can summon by item?
TvTAllowSummon=false
# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects=true
# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet=true
# on revive participants regain full hp/mp/cp ?
TvTReviveRecovery=false
# announce all team statistics
TvTAnnounceTeamStats=True
# announce reward
TvTAnnounceReward=True
# give price with 0 kills
TvTPriceNoKills=false
# players with cursed weapon are allowed to join ?
TvTJoinWithCursedWeapon=false
# players there not participated in dm can target dm participants?
DMAllowInterference=false
# dm participants can use potions?
DMAllowPotions=false
# dm participants can summon by item?
DMAllowSummon=false
# remove all effects of dm participants on event start?
DMOnStartRemoveAllEffects=true
# unsummon pet of dm participants on event start?
DMOnStartUnsummonPet=true
how i can that event start automatically with interval
15 answers to this question
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