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Hamstring 1+ - Speed -50%

Hamstring Shot - Speed -50%

Haste 1 - Atk. Spd. +15%

Haste 2 - Atk. Spd. +33%

Haste Potion - Speed +20

Hawk Eye 1 - P.Def. -10%, Accuracy +6

Hawk Eye 2 - P.Def. -10%, Accuracy +8

Hawk Eye 3 - P.Def. -10%, Accuracy +10

Hawk Spirit Totem - Accuracy +??, Critical +??, Critical Damage +??

Herb of Magic - M.Atk. +??

Herb of Strength - P.Atk. +??

Heroic Berserker - Accuracy +??, Evasion -??, P.Atk. +??, M.Atk. +??, P.Def. -??, M.Def. -??, Atk. Speed +??, Casting Spd. +??, Speed +??, Cancel/Debuff resistance +??, Heals are ??% more effective

Heroic Dread - Speed +?? (this is a fear debuff)

Heroic Grandeur - P.Def. -??, M.Def. -??, Evasion -??, Shield Block Rate -??, Magic Resistance (?) +??, Blocks all Physical and Magical effects (?)

Heroic Miracle - P.Def. +??, M.Def. +??, Speed +??, Cancel resistance +??

, requires Shield to function Heroic Valor - P.Atk. +??, P.Def. +??, Cancel resistance +??

Hex - P.Def. -23%

Holy Resistance - Resistance to Holy attribute +??

Holy Weapon - Makes physical attacks Holy attribute

Hot Springs Cholera 1 - Accuracy +3

Hot Springs Cholera 2 - Accuracy +6, Evasion -3

Hot Springs Cholera 3 - Accuracy +8, Evasion -3

Hot Springs Cholera 4 - Accuracy +10, Evasion -3

Hot Springs Cholera 5 - Accuracy +6, Evasion -5

Hot Springs Cholera 6-7 - Evasion -5

Hot Springs Cholera 8-9 - Evasion -8

Hot Springs Cholera 10 - Evasion -10

Hot Springs Malaria 1 - Casting Spd. +4%

Hot Springs Malaria 2 - Casting Spd. +8%, MP Cost -4%

Hot Springs Malaria 3 - Casting Spd. +12%, MP Cost -4%

Hot Springs Malaria 4 - Casting Spd. +16%, MP Cost -4%

Hot Springs Malaria 5 - Casting Spd. +8%, MP Cost -8%

Hot Springs Malaria 6-7 - MP Cost -8%

Hot Springs Malaria 8-9 - MP Cost -12%

Hot Springs Malaria 10 - MP Cost -16%

Howl - P.Atk. -23%

 

Ice Bolt 1+ - Speed -30%

Ice Vortex - Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%, Resistance to Fire attribute +??%

Infernal Weapon - Makes physical attacks Fire attribute

Invigor 1 - Resistance to Bleed attribute +30%

Invigor 2 - Resistance to Bleed attribute +40%

Invigor 3 - Resistance to Bleed attribute +50%

Iron Will 1 - M.Def. +15%

Iron Will 2 - M.Def. +23%

Iron Will 3 - M.Def. +30%

 

Judgment - Accuracy -??

 

Kiss of Eva 1 - Breath Guage +400%

Kiss of Eva 2 - Breath Guage +600%

 

Light Vortex - Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%

Lionheart 1 - Resistance to Shock, Hold, Sleep, Paralyze attributes +40%, Cancel Resistance +??

Lionheart 2 - Resistance to Shock, Hold, Sleep, Paralyze attributes +60%, Cancel Resistance +??

Lionheart 3 - Resistance to Shock, Hold, Sleep, Paralyze attributes +80%, Cancel Resistance +??

 

Magic Barrier 1 - M.Def. +23%

Magic Barrier 2 - M.Def. +30%

Magic Haste Potion - Casting Spd. +23%

Magical Backfire - Skill MP Consumption +??

Magical Mirror - Reflect magical debuffs at a 10% probability

Majesty 1 - P.Def. +7%, Evasion -2

Majesty 2 - Evasion -4

Majesty 3 - Evasion -6

Mana Regeneration 1 - MP Regen per tick +1.72

Mana Regeneration 2 - MP Regen per tick +2.16

Mana Regeneration 3 - MP Regen per tick +2.74

Mana Regeneration 4 - MP Regen per tick +3.09

Mass Block Wind Walk - Speed -10%

Mass Curse of Shade 1 - P.Def. -6%, M.Def. -6%

Mass Curse of Shade 2 - P.Def. -8%, M.Def. -8%

Mass Curse of Shade 3+ - P.Def. -10%, M.Def. -10%

Mass Gloom - M.Def. -??

Mass Shield Block - P.Def. -10%

Mass Slow 1+ - Speed -50%

Mass Surrender to Fire - Resistance to Fire attribute -??, Resistance to Water attribute +??%

Mass Surrender to Water - Resistance to Water attribute -??, Resistance to Fire attribute +??%

Mass Surrender to Wind - Resistance to Wind attribute -??, Resistance to Earth attribute +??%

Mental Shield 1 - Resistance to Hold, Sleep, Derangement +50%

Mental Shield 2 - Resistance to Hold, Sleep, Derangement +60%

Mental Shield 3 - Resistance to Hold, Sleep, Derangement +70%

Mental Shield 4 - Resistance to Hold, Sleep, Derangement +80%

Might 1 - P.Atk. +8%

Might 2 - P.Atk. +12%

Might 3 - P.Atk. +15%

Mighty Servitor 1 - P.Atk. +8%

Mighty Servitor 2 - P.Atk. +12%

Mighty Servitor 3 - P.Atk. +15%

 

Ogre Spirit Totem - P.Def. +15%, Accuracy +3, Evasion -10, Speed -30%

 

Physical Mirror - Reflect physical debuffs at a 10% probability

Poltergeist Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%

Potion of Alacrity - Atk. Spd. +15%

Power Break 1-2 - P.Atk. -20%

Power Break 3+ - P.Atk. -23%

Power of Paagrio 1 - P.Atk. +8%

Power of Paagrio 2 - P.Atk. +12%

Power of Paagrio 3 - P.Atk. +15%

Prayer 1 - Heal Power +8%

Prayer 2 - Heal Power +10%

Prayer 3 - Heal Power +12%

Prophecy of Fire - HP +20%, HP added is restored, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%

Prophecy of Water - MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Prophecy of Wind - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%

Psycho Symphony - Speed +??, Atk. Spd. -??, Casting Spd. -??

 

Quiver of Holding - Weight Limit +??

 

Rage 1 - P.Atk. +45%, P.Def. -20%, Evasion -3

Rage 2 - P.Atk. +55%, P.Def. -20%, Evasion -3

Rage of Paagrio 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%

Rage of Paagrio 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%

Rapid Fire - P.Atk. +??, Atk. Spd. +??, bow range -??, only works with a bow

Puma Spirit Totem - Evasion +3, Atk. Spd. +25%, Accuracy +??

Rabbit Spirit Totem - P.Atk. -99%, Evasion +25, Speed +50%

Rapid Shot 1 - Atk. Spd. with a bow +8%

Rapid Shot 2 - Atk. Spd. with a bow +12%

Reflect Damage 1 - Reflect 10% of melee range physical damage back on the attacker

Reflect Damage 2 - Reflect 15% of melee range physical damage back on the attacker

Reflect Damage 3 - Reflect 20% of melee range physical damage back on the attacker

Regeneration 1 - HP regen per tick +10%

Regeneration 2 - HP regen per tick +15%

Regeneration 3 - HP regen per tick +20%

Resist Aqua 1 - Resistance to Water attribute +15%

Resist Aqua 2 - Resistance to Water attribute +23%

Resist Aqua 3 - Resistance to Water attribute +30%

Resist Fire 1 - Resistance to Fire attribute +15%

Resist Fire 2 - Resistance to Fire attribute +23%

Resist Fire 3 - Resistance to Fire attribute +30%

Resist Poison 1 - Resistance to Poison attribute +30%

Resist Poison 2 - Resistance to Poison attribute +40%

Resist Poison 3 - Resistance to Poison attribute +50%

Resist Shock 1 - Resistance to Shock attribute +15%

Resist Shock 2 - Resistance to Shock attribute +20%

Resist Shock 3 - Resistance to Shock attribute +30%

Resist Shock 4 - Resistance to Shock attribute +40%

Resist Wind 1 - Resistance to Wind attribute +15%

Resist Wind 2 - Resistance to Wind attribute +23%

Resist Wind 3 - Resistance to Wind attribute +30%

 

Sanctuary - P.Atk. -23%

Sand Bomb - Accuracy -??

Seal of Chaos 1-2 - Accuracy -6

Seal of Chaos 3+ - Accuracy -8

Seal of Despair - P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%

Seal of Disease - HP restored from heals -50%

Seal of Scourge 1+ - HP regen per tick set to 0

Seal of Slow 1 - Speed -30%

Seal of Slow 2+ - Speed -50%

Seal of Suspension 1+ - Reuse delay +200%

Seal of Winter - Atk. Spd. -23%

Servitor Haste 1 - Atk. Spd. +15%

Servitor Haste 2 - Atk. Spd. +33%

Servitor Magic Shield 1 - M.Def. +23%

Servitor Magic Shield 2 - M.Def. +30%

Servitor Physical Shield 1 - P.Def. +8%

Servitor Physical Shield 2 - P.Def. +12%

Servitor Physical Shield 3 - P.Def. +15%

Servitor Ultimate Defense 1 - P.Def. +1800, M.Def. +1350, Speed 0

Servitor Ultimate Defense 2 - P.Def. +3600, M.Def. +2700, Speed 0

Servitor Windwalk 1 - Speed +20

Servitor Windwalk 2 - Speed +33

Shield 1 - P.Def. +8%

Shield 2 - P.Def. +12%

Shield 3 - P.Def. +15%

Shield of Paagrio 1 - Shield Block Rate +30%

Shield of Paagrio 2 - Shield Block Rate +40%

Shield of Paagrio 3 - Shield Block Rate +50%

Shield Slam - Physical skill silence

Shock Blast - P.Def. -30%, M.Def. -30%

Sight of Paagrio 1 - Accuracy +2

Sight of Paagrio 2 - Accuracy +3

Sight of Paagrio 3 - Accuracy +4

Slow 1 - Speed -30%

Slow 2+ - Speed -50%

Snipe 1 - P.Atk. +110, Accuracy +2, Critical +20%

Snipe 2 - P.Atk. +119, Accuracy +2, Critical +20%, Range +??

Snipe 3 - P.Atk. +129, Accuracy +2, Critical +20%, Range +??

Snipe 4 - P.Atk. +138, Accuracy +2, Critical +20%, Range +??

Snipe 5 - P.Atk. +148, Accuracy +2, Critical +20%, Range +??

Snipe 6 - P.Atk. +158, Accuracy +2, Critical +20%, Range +??

Snipe 7 - P.Atk. +167, Accuracy +2, Critical +20%, Range +??

Snipe 8 - P.Atk. +177, Accuracy +2, Critical +20%, Range +??

Song of Champion - Reuse Delay -30%, MP Cost -20%

Song of Earth - P.Def. +25%

Song of Flame Guard - Resistance to Fire attribute +30%

Song of Hunter - Critical +100%

Song of Invocation - Resistance to Darkness attribute +20%

Song of Life - HP regen per tick +20%

Song of Meditation - MP regen per tick +20%, MP Cost -10%

Song of Renewal - Physical Skill Reuse Delay -30%, MP cost -5%

Song of Storm Guard - Resistance to Wind attribute +30%

Song of Vengeance - Reflect 20% of melee range physical damage back on the attacker

Song of Vitality - HP +30%

Song of Warding - M.Def. +30%

Song of Water - Evasion +3

Song of Wind - Speed +20

Soul of Paagrio - M.Atk. +75%

Soul of Sagitarrius 1 - MP +10%

Soul of Sagitarrius 2 - MP +15%

Soul of Sagitarrius 3 - MP +20%

Soul of Sagitarrius 4 - MP +25%

Soul Shield 1 - P.Def. +8%

Soul Shield 2 - P.Def. +12%

Soul Shield 3 - P.Def. +15%

Speed of Paagrio 1 - Speed +20

Speed of Paagrio 2 - Speed +33

Spirit Barrier 1 - M.Def. +15%

Spirit Barrier 2 - M.Def. +23%

Spirit Barrier 3 - M.Def. +30%

Spirit of Sagittarius - Physical Skill MP Cost -??

Spoil (enchanted) - Atk. Spd. -23%

Spoil Festival (enchanted) - Atk. Spd. -23%

Sprint 1 - Speed +20

Sprint 2 - Speed +33

Stealth - base stats -??

Surrender to Earth 1 - Resistance against Earth attribute -25%, Resistance to Wind attribute +??%

Surrender to Earth 2+ - Resistance against Earth attribute -30%, Resistance to Wind attribute +??%

Surrender to Fire 1-3 - Resistance against Fire attribute -25%, Resistance to Water attribute +??%

Surrender to Fire 4+ - Resistance against Fire attribute -30%, Resistance to Water attribute +??%

Surrender to Poison 1-3 - Resistance against Poison attribute -25%

Surrender to Poison 4+ - Resistance against Poison attribute -30%

Surrender to Water 1+ - Resistance against Water attribute -30%, Resistance to Fire attribute +??%

Surrender to Wind 1+ - Resistance against Wind attribute -30%, Resistance to Earth attribute +??%

 

Tact of Paagrio 1 - Evasion +2

Tact of Paagrio 2 - Evasion +3

Tact of Paagrio 3 - Evasion +4

Thrill Fight 1 - Speed -20%, Atk. Spd. +5%

Thrill Fight 2 - Speed -20%, Atk. Spd. +10%

Tribunal - Accuracy -??

Touch of Death - Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective

Touch of Life - Cancel Resistance +60%Resist Debuffs 30%, Heals are 30% more effective

 

Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0, Cancel Resistance +??

Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0, Cancel Resistance +??

Ultimate Evasion 1 - Evasion +20, Cancel Resistance +??

Ultimate Evasion 2 - Evasion +25, Cancel Resistance +??

Unholy Resistance - Resistance to Darkness attribute +??

 

Vampiric Rage 1 - Recover 6% of melee physical damage as HP

Vampiric Rage 2 - Recover 7% of melee physical damage as HP

Vampiric Rage 3 - Recover 8% of melee physical damage as HP

Vampiric Rage 4 - Recover 9% of melee physical damage as HP

Vengeance - P.Def. +5400, M.Def. +4050, Speed 0, Cancel Resistance +??

 

War Chant - P.Atk. +??

War Cry - P.Atk. +20%

War Cry - P.Atk. +25%

Warrior Servitor - HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%

Wild Defense - Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%

Wild Magic 1 - Magic Critical rate +200%

Wild Magic 2 - Magic Critical rate +300%

Wind Shackle 1 - Atk. Spd. -17%

Wind Shackle 2-5 - Atk. Spd. -20%

Wind Shackle 6+ - Atk. Spd. -23%

Wind Vortex - Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%, Resistance to Earth attribute +??%

Wind Walk 1 - Speed +20

Wind Walk 2 - Speed +33

Wisdom of Paagrio 1 - Casting Spd. +15%

Wisdom of Paagrio 2 - Casting Spd. +23%

Wisdom of Paagrio 3 - Casting Spd. +30%

Wizard Servitor - MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Wolf Spirit Totem - Speed +15%, Accuracy +??

Wyvern Aegis - P.Def. +7000, M.Def. +6000

 

Not 100% accurate but there is good information in there ;)

  • 2 weeks later...
Posted

Why every one when some1 post something you search in the internet to see if it is copy paste????it is copy paste so???pff

 

Btw nice information xxnecroptxx ;)

 

At least he pasted it here for others to see. You should thank him.

  • 1 month later...

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final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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