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[Gracia Final L2J] L2Global


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I just Found a New MidRate Server i Just post the Flyer !

Account Autocreate at the Moment !

 

finallaflyer01.jpg

 

www.L2GLoBaL.eu

 

Some Infos :

 

XP/SP x50

Adena x40

Party SP x2

XP Gain Difference 7 lvl

All Items in GM SHOP buT !!!!!! Till A-Grade all items are unsealed S,S80,S84 all Sealed !

Subclass Without Quest

Nobless with a quick Quest and Raid !

TvT , CTF Events

Bosses and Drops are Keeped Like in Lineage are !

NO SPECIAL JEWELS in GM Shop

Shouts till B Grade after B you must Craft them.

The Server is think betwinn Low and PvP.

Buffer But only Base Buffs !

PvP PK Announce

PvP Color Title system

Many Protections in Server + Game side

Class Based Item Restriction.

 

Hosted in Germany in a i9 Quad Machine with 1000mBit Connection !

32mb Ram

2 x 500 GB HardDrive

 

I think you must enjoy to see more Futures !

At the moment 100 People online !

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Hosted in Germany in a i9 Quad Machine with 1000mBit Connection !

32mb Ram

2 x 500 GB HardDrive

why dont they open 5 servers? :P
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    • does anyone have one Quest, which when he kills 100 monsters Take Reward item.. but without speak any npc.. like this quest but 100 monsters package l2s.gameserver.scripts.custom; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.SQLException; import java.util.concurrent.TimeUnit; import l2s.commons.db.DatabaseFactory; import l2s.gameserver.Announcements; import l2s.gameserver.datatables.SkillTable; import l2s.gameserver.model.L2Skill; import l2s.gameserver.model.actor.L2Npc; import l2s.gameserver.model.actor.instance.L2PcInstance; import l2s.gameserver.model.quest.Quest; /** * @author SoFace */ public class SuperMonster extends Quest { // Monsters's ID. private static final int MONSTERS[] = { 12564 }; private static final boolean REWARD_PARTY = false; // Reward party ? private final static boolean REWARD_NOBLE = true; // Give Noblesse ? private final static boolean REWARD_HERO = false; // Give Hero ? private final static int REWARD_HERO_DAYS = -1; // How many days to give the status of Hero ? // 0 - Until relogin. -1 - Forever. private final static boolean REWARD_SKILL = true; // Give Skill ? private final static int REWARD_SKILL_ID = 0; // Skill's ID. private final static int REWARD_SKILL_LVL = 0; // Skill's LvL. private final static boolean REWARD_ITEMS = true; // Give Items ? private final static int REWARD_ITEM_ID = 4037; // Item's ID. private final static int REWARD_ITEM_COUNT = 5; // Count. public SuperMonster() { super(-1, "SuperMonster", "custom"); for (int mobs : MONSTERS) addKillId(mobs); } @Override public String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { L2Skill skill = SkillTable.getInstance().getInfo(REWARD_SKILL_ID, REWARD_SKILL_LVL); Announcements.announceToAll("SuperMonster was killed."); if (REWARD_PARTY) { if (player.getParty() != null) { for (L2PcInstance members : player.getParty().getPartyMembers()) { members.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) members.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, members, true); if (REWARD_SKILL) members.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!members.isNoble()) members.setNoble(true, true); else members.sendMessage("You already Noblesse."); } members.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } return null; } private void addHero(L2PcInstance player, int days) { long _heroExpire = 0L; player.setHero(true); player.broadcastUserInfo(); if (days == 0) { _heroExpire = 3L; return; } _heroExpire = (days == -1 ? 1L : System.currentTimeMillis() + TimeUnit.DAYS.toMillis(days)); try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stm = con.prepareStatement("UPDATE `characters` SET `hero`=? WHERE `obj_Id`=?")) { stm.setLong(1, _heroExpire); stm.setInt(2, player.getObjectId()); stm.execute(); } catch (SQLException e) { _log.warn("[SuperMonster] addHero(days) error: ", e); } } public static void main(String args[]) { new SuperMonster(); } }  
    • Very beautiful, I would certainly like to use it, make some changes, and create my own. Your work is very beautiful.
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