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Posted

hi there.. well this is my first java share.. nothing special really ::).. but personaly i like it.

 

on EnterWorld.java

 

add these into the imports(duh!)

 

import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

 

find and remove

-		// Set dead status if applies
-		if (activeChar.getCurrentHp() < 0.5)
-			activeChar.setIsDead(true);

 

and add these somewhere close to the end of the file.. i added after this

L2ClassMasterInstance.showQuestionMark(activeChar);

 

+		// Set dead status if applies
+		if (activeChar.getCurrentHp() < 0.5)
+		{	
+			activeChar.setIsDead(true);
+		
+			// Make Sky Red For 7 Seconds.
+			ExRedSky packet = new ExRedSky(7);
+			sendPacket(packet);
+			// Play Custom Game Over Music
+			PlaySound death_music = new PlaySound(1, "Game_Over", 0, 0, 0, 0, 0);
+			sendPacket(death_music);
+		}

 

 

on L2PcInstance.java

 

(imports again..)

import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

 

find

 

public boolean doDie(L2Character killer)

{

 

add after

 

+		
+		// Play Custom Game Over Music
+		PlaySound death_music = new PlaySound(1, "Game_Over", 0, 0, 0, 0, 0);
+		sendPacket(death_music);
+		// Make Sky Red For 5 Seconds.
+		ExRedSky packet = new ExRedSky(5);
+		sendPacket(packet);
+		

 

what does this do ? well simply when u die the sky turns red (like when a demonic sword appears only not earthquake) and u can hear a custom music.

 

oh and here is the music im using on my server if u want..

 

http://www.mediafire.com/?lqo4ygodz1g

 

(its from ffx soundtrack if ur wondering)

 

opinions are always welcome.. bad or good  ;)

 

(btw sorry for the "messy" post but my files are sooo modified and messy... and i cant make diff file. its a small share anyway.)

Posted

Nice idea but on a server whit 200+ players there wil be all time red sky:D

no the red sky is shown only to the died player..

Posted

nice i always wanted this xD

maybe in a next release u can do red sky until player press "to vilage" or being ress, etc

u kinda can.. just make it like this

ExRedSky packet = new ExRedSky(65535);

or something xD

 

 

edit: no no that wont work.. my bad

  • 2 weeks later...
Posted

for everyone who is interested.. here is how u can make the sky to stay red until the player press to village...

 

make the time of redsky in both enterworld and l2pcinstance like this..

ExRedSky packet = new ExRedSky(172800);

this will make the sky stay red for 48 hours (lol)

 

then in l2pcinstance add this..

		//Custom On Death Remove - start
	ExRedSky packet = new ExRedSky(0);
	sendPacket(packet);
	//Custom On Death Remove - end

 

inside both public void doRevive and public void doRevive(double revivePower)

 

that makes sky turn back to normal..  ;)

Posted

who listen music? is that a question? lol maybe u play with muted sound i dunno.. doesnt mean everyone does.. l2 has music for a reason u know.

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