Jump to content

[Share]On Death Custom Music and Red Sky


takhs7

Recommended Posts

hi there.. well this is my first java share.. nothing special really ::).. but personaly i like it.

 

on EnterWorld.java

 

add these into the imports(duh!)

 

import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

 

find and remove

-		// Set dead status if applies
-		if (activeChar.getCurrentHp() < 0.5)
-			activeChar.setIsDead(true);

 

and add these somewhere close to the end of the file.. i added after this

L2ClassMasterInstance.showQuestionMark(activeChar);

 

+		// Set dead status if applies
+		if (activeChar.getCurrentHp() < 0.5)
+		{	
+			activeChar.setIsDead(true);
+		
+			// Make Sky Red For 7 Seconds.
+			ExRedSky packet = new ExRedSky(7);
+			sendPacket(packet);
+			// Play Custom Game Over Music
+			PlaySound death_music = new PlaySound(1, "Game_Over", 0, 0, 0, 0, 0);
+			sendPacket(death_music);
+		}

 

 

on L2PcInstance.java

 

(imports again..)

import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

 

find

 

public boolean doDie(L2Character killer)

{

 

add after

 

+		
+		// Play Custom Game Over Music
+		PlaySound death_music = new PlaySound(1, "Game_Over", 0, 0, 0, 0, 0);
+		sendPacket(death_music);
+		// Make Sky Red For 5 Seconds.
+		ExRedSky packet = new ExRedSky(5);
+		sendPacket(packet);
+		

 

what does this do ? well simply when u die the sky turns red (like when a demonic sword appears only not earthquake) and u can hear a custom music.

 

oh and here is the music im using on my server if u want..

 

http://www.mediafire.com/?lqo4ygodz1g

 

(its from ffx soundtrack if ur wondering)

 

opinions are always welcome.. bad or good  ;)

 

(btw sorry for the "messy" post but my files are sooo modified and messy... and i cant make diff file. its a small share anyway.)

Link to comment
Share on other sites

nice i always wanted this xD

maybe in a next release u can do red sky until player press "to vilage" or being ress, etc

u kinda can.. just make it like this

ExRedSky packet = new ExRedSky(65535);

or something xD

 

 

edit: no no that wont work.. my bad

Link to comment
Share on other sites

  • 2 weeks later...

for everyone who is interested.. here is how u can make the sky to stay red until the player press to village...

 

make the time of redsky in both enterworld and l2pcinstance like this..

ExRedSky packet = new ExRedSky(172800);

this will make the sky stay red for 48 hours (lol)

 

then in l2pcinstance add this..

		//Custom On Death Remove - start
	ExRedSky packet = new ExRedSky(0);
	sendPacket(packet);
	//Custom On Death Remove - end

 

inside both public void doRevive and public void doRevive(double revivePower)

 

that makes sky turn back to normal..  ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock