Jump to content

Recommended Posts

Posted

Update with Revision 7448

Fixed in this Rev:

- XML: Minor fix in Dynasty Platinum Breastplate - PvP Force Master

- XML: Client typo in Dynasty Tunic - Wizard

- JAVA: Fixing Boats...

- Fix for talking Island dock (boat is half on dock, half outside).

- Fix for route Giran-Talking Island (boat crash on rocks near Southern Fortress).

- Experimental: apply skill effects first and notify AI about attack later. Should help with backstabs on mobs.

- get disabled skills

- new method QuestState?.hasQuestItems(int) to check player inventory for item.

- NPE fix and use getCastle() for checking TW ward location.

Posted

Update with Revision 7451

Fixed in this Rev:

- Fix for clanhall doors.

- JAVA: Shadow Step can be evaded

- XML: Shadow Step hitTime correction, rpg confirmed

- SQL: Missing masterwork skill

Posted

Update with Revision 7452

Fixed in this Rev:

- L2TownZone.getName()

- load geo before npcs.

- Bow ranged damage formula

- Experimental: add attackers to attackByList only for L2Attackable, other NPCs does not need it.

  Should help with memory leaks in the non-cleared attackers lists for town NPCs.

Posted

Update with Revision 7452

Fixed in this Rev:

- XML: Reverting Changeset [4607], this skill is now called Dark Form instead of Infernal Form, so... removing the abnormal effect for flames

- Fix #4672. Warning fix.

- FastList?  iterator rework. Should fix npes.

Posted

Update with Revision 7455

Fixed in this Rev:

- HTM/SQL: Missing Castle Teleports

- Found problem with that 4 subclass for kamales. its because sex check. for example femaleSoulbreaker is skipped as a sub for kamaels females - arbalester. but if you are female 

  soulbreaker on main - no sub is skipped and you can take 4 subclasses.

- Another condition fix.

 L2EtcItemType is shifting for more then 32 bits causing to override the weapon masks.

 This ends in override of L2WeaponMask with L2EtcItemMask (L2EtcItem.BOLT is equal to L2WeaponType.BOW).

- Redone [4104]. For all those that do not understand. We work with pointers. Even when the pointer yet point on an valid not null variable, its not given he do so a moment later 

  (when its changeable by another thread).

 But we can copy the pointer, so it will not get changed by externals and keep pointing on the object.

- Use objectId instead of name when generating heroes.

 Should fix problem with renamed chars.

- Highly experimental: more accurate handling of vertical movements.

- Fixed estimated 3D distance calculation when char is flying or swimming (should help with catapulting on the roof of cata with synchronize=2).

- Allow vertical-only (2D distance is 0) movement (will be used for airships).

- Fixed heading corruption (divide by zero) for vertical-only movements.

Posted

Update with Revision 7461

Fixed in this Rev:

- SQL: update price for a-grade weapon

- SQL/HTM: spawn and html for Captain John

- SQL: manor manager spawn in Schuttgart and Bilia teleport update

- SQL: update Gordon droplist

- JYTHON: Wrong message when player don't have base location

- UserInfo?  update.

- TvT reward method update.

- FriendList?  packet rework

- Weak Map is no more needed after key replace.

- l2char attackByList -> WeakFastSet?, cause its "never" cleared..

- FastList? iterator update

Posted

Update with Revision 7463

Fixed in this Rev:

- SQL: some more droplist update for gracia mobs

- Restore offline traders on restart.

- Unused. It will be kept on SVN history. Bye bye!

- offline traders - Calendar roll -> add, can cause problem on year change.

Posted

Hey I'm new in Java and all that, so it's safe to say I don't understand s**t about creating a server from scratch, by compiling it.

Everyone says it is best not to use a Preconfigured Pack, so I won't.

Anyway, could anyone point me out a way to use these 'Revisions' things, which I don't know what they are, and how to set up a server using the files posted here? I've searched the forum, but I didn't find an easy newbie tutorial, could someone help me out?

Thanks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...