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Posted

Update with Revision 7398

Fixed in this Rev:

- Ugly fix overflow in hate and damage AggroInfo?  values

- Fix for mobs walking during attack.

- Increase forget attack time to 2min.

- Fix wrong L2Effect sync.

- JAVA: [FIX] admin edit npc collision value

Posted

Update with Revision 7403

Fixed in this Rev:

- JAVA: fix for sagas quest

- SQL: Andreas Van Halter drop.

- JAVA: Minor Typo Fix.

- BAT/SH: Fix for Ticket #4038.

- SQL/CSV: Jet Bike items update.

- Bypass error debug command.

Posted

In the package Revision 7374, TVT is broken: (: (

I have the game report! Annoucements: TVT Event: Event was canceled

 

TVT: Bug !:(:(:( my console

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Invalid npc id in the configs?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Invalid npc id in the configs?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Npc id invalid configs in?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Invalid npc id in the configs?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Invalid npc id in the configs?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

TvTEventEngine [TvTEvent.startParticipation ()] is a L2NpcTemplate NullPointer -

Invalid npc id in the configs?

TvTEventEngine [TvTManager.run ()]: Error Spawning npcs for Participation event.

 

 

Posted

l2j.mods

 

---------------------------------------------------------------------------

# Team vs. Team Event Engine (by FBIagent)

# ---------------------------------------------------------------------------

# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>

# CustomNpcTable = True in General.properties

# ---------------------------------------------------------------------------

# Enable/Disable TvTEvent System

TvTEventEnabled = True

 

# TvT in instance

TvTEventInInstance = True

 

# Name of the instance file for TvT

TvTEventInstanceFile = coliseum.xml

 

# Times TvT will occur (24h format).

TvTEventInterval = 09:16,15:00,22:00,3:00

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 15

 

# Event running time (in minutes).

TvTEventRunningTime = 30

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0

 

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]

TvTEventParticipationNpcCoordinates = 83396,148544,-3405

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 2

TvTEventMaxPlayersInTeams = 12

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 76

TvTEventMaxPlayerLevel = 85

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = APPLESEED

TvTEventTeam1Coordinates = -212112,244913,2117

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = ALONE GHOSTS

TvTEventTeam2Coordinates = -214927,244912,2118

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,10000000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

TvTEventScrollsAllowed = False

TvTEventPotionsAllowed = False

TvTEventSummonByItemAllowed = False

 

# Door ID's to open/close on start/end.

# Not supported in instance, use xml template for defining doors.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = False

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 2

 

# Fighter-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1501,1;1502,1;1499,1

TvTEventFighterBuffs =

 

# Mage-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1500,1;1501,1;1085,3

TvTEventMageBuffs =

# Voiced command (.tvt) working during TVT event to get information about event status

TvTAllowVoicedInfoCommand = false

Posted

for the last time:

 

IM NOT DEV ON THIS PROJECT

 

report all bugs on l2jserver forum. www.l2jserver.com/forum

 

 

LE:

 

Update with Revision 7405

Fixed in this Rev:

- Rework manor using objectId instead of player instance. Require DP update !

- SQL: Updating Stats for all Fortresses

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