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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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With other pack i dont have problem like that.. So my java home i think is correctly set..

Seems that you miss or in wrong location

4000-4099

4400-4499

skill file

 

You get such message at server start or when its up and you use reload command?

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I got these errors when the server starts!!I didnt miss something.. Well i see something before

Listen,

 

I compile that SVN's :

http://svn.l2jserver.com/branches/unstable/L2J_Server_BETA/

 

http://svn.l2jdp.com/branches/unstable/L2J_DataPack_BETA/

 

And got that.. i think because is still beta or what??

 

And when i donwload the STABLE rar file i didnt get that errors.. is all fine.. So Where is the SVN's of the Stable High Five guys? :/

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How to fix?. I am a novice.

 

Buildfile: D: \ SVN \ workspace \ L2J_Server_BETA \ build.xml.

clean:.

checkRequirements:.

 

BUILD FAILED.

D: \ SVN \ workspace \ L2J_Server_BETA \ build.xml: 179: Java 1.7 is required. But your version is Java 1.6 and probably JDK is not installed.

 

Total time: 480 milliseconds.

 

--------------------------------------.

 

I installed java jdk 7u3 64Bit.

It is not good at English.

 

 

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How to fix?. I am a novice.

 

Buildfile: D: \ SVN \ workspace \ L2J_Server_BETA \ build.xml.

clean:.

checkRequirements:.

 

BUILD FAILED.

D: \ SVN \ workspace \ L2J_Server_BETA \ build.xml: 179: Java 1.7 is required. But your version is Java 1.6 and probably JDK is not installed.

 

Total time: 480 milliseconds.

 

--------------------------------------.

 

I installed java jdk 7u3 64Bit.

It is not good at English.

 

 

 

as you can read in the error log, you have installed Java 1.6 and not 1.7.

 

probably you have mixed old java version with new java versions at same time.

 

delete all java version you have installed in your system, even the old JAVA_HOME variable, and do a clean install of the latest version.

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Changelog for rev 8766.

 

- BETA: Removed old npc spawns from region 22_19.

- BETA: Quest fixes:

        - getRandom(..) fixes, thanks Tavo22 for report.

        - Scripts cleanup.

- BETA: Missing check for quest 511 thanks lion

- BETA: Quest fixes:

        By VlLight?:

            - NPE vulnerability fix for Light Fragment(10272).

            - Unhardcoding ExShowScreenMessage? in Grave Robber Rescue(450).

        By me:

            - Unhardcoding NpcSay? in Grave Robber Rescue(450).

            - Unhardcoding ExShowScreenMessage? in Resurrection of an Old Manager(114).

            - Unhardcoding NpcSay? in Resurrection of an Old Manager(114).

- BETA: Format/Cleanup? in few Java Quests by nonom.

- BETA: Some improvements for Q309 by nonom.

- BETA: Quest improvements and fixes:

        By jurchiks:

            - PrisonGuards? cleanup and improvements.

            - BanditStronghold? html fixes.

            - Improvements:

                * CharacterBirthday?

                * HeavyMedal?

                * TheValentineEvent?

                * 215_TrialOfPilgrim

                * 218_TestimonyOfLife

                * 60_GoodWorkReward

                * Q10267_JourneyToGracia

                * Q10269_ToTheSeedOfDestruction

                * Q10271_TheEnvelopingDarkness

                * Q10275_ContainingTheAttributePower

                * Q10290_LandDragonConqueror

                * Q10291_FireDragonDestroyer

                * Q132_MatrasCuriosity

                * Q18_MeetingWithTheGoldenRam

                * Q19_GoToThePastureland

                * Q249_PoisonedPlainsOfTheLizardmen

                * Q250_WatchWhatYouEat

                * Q309_ForAGoodCause

        *By Zoey76:

        - Q458_PerfectForm html fixes.

        - Q461_RumbleInTheBase html fixes.

        - BanditStronghold? html fixes.

- BETA: Updated instancenames.xml & systemmsg.txt to H5, thanks Starter.

- BETA: Disabled "castle" attribute from MapRegions? that have not dependency of Castles.

- BETA: Updated hp, pDef, mDef of Castle Doors.

- BETA: Updated hp of Fort Doors.

- BETA: Quest fixes:

        - Html naming/typo fixes at For A Good Cause(309).

        - Html naming fix at Exploration of the Giants' Cave - Part 1(376), thanks Tavo22 for report.

- BETA: Fix for Ticket ​#L6107.

- BETA: Cleanup/Reorganization? in some Admin Teleports.

- BETA: Warp can be used even when movement is disabled (check this to see it yourself: ​http://bit.ly/GG5EKw

- BETA: Adding notification when a script is successfuly loaded through script_load

- BETA: Fixing the following malfunctioning seeds:

        - Twin Coba Seed (Oren)

        - Seed: Alternative Twin Coba (Oren)

        - Red Coba Seed (Schuttgart)

        - Seed: Alternative Red Coba (Schuttgart)

        - Golden Coba Seed (Schuttgart)

        - Seed: Alternative Golden Coba (Schuttgart)

- BETA: Some Fixes...

        - Added Armor Sets in XML for future usage (core part will be committed later).

        - Added XSD for Armor Sets in XML.

        - Fixed Apella Armor Sets Skills.

        - Fixed Incorrect Skill For Native Transform Special Set.

- BETA: Typo fix for [8745] thanks jurchiks for report.

- BETA: Following Armor Sets are not used in Game yet (just reserved slots) so now are commented.

- BETA: Added Item/Skills? descriptions in comments for Armor Sets, thanks Unafraid.

- BETA: Quests from Jython to Java by nonom:

        - 50_LanoscosSpecialBait

        - 51_OFullesSpecialBait

        - 52_WilliesSpecialBait

        - 53_LinnaeusSpecialBait

- BETA: Datapack part for ​[L5235]:

        - No more Skill Tree XML files looking like CSV files.

        - Documentation updated.

        - Skill Id and level have been split to avoid useless parsing, and improve readability.

        - Now list of attributes are now placed as sub-elements of the current skill and not in comma-separated attributes.

        - The races are read from its text representation instead of the numeric Id, more user friendly!

        - Social classes are read from its text representation too, more user friendly!

        - All constraints are in the XSD file.

          * They are stricter now.

- BETA: Updating listeners thanks theone and nonom for testing.

    ClanWarehouse? moved to it's new location

    All the null checks are in the "fireAction" methods

    Enums are now all capitalized (thx for pointing this out jurchiks)

    Added a listener into RequestRestart? packet so that the player despawn events get triggered on restart also.

    More info here ​http://www.l2jserver.com/forum/viewtopic.php?f=70&t=25089

- BETA: Zones file names more small (requested by UnAfraid?).

- BETA: Some Missing SQL Updates for Admin Command Handlers, and cleanup.

- BETA: Datapack part for ​[L5240]:

        - Removed SQL tables:

            * char_creation_items

            * class_list

            * henna

            * henna_trees

        - Added retail like XMLs:

            * classList.xml

            * hennaList.xml

            * initialEquipment.xml

            * initialEquipmentEvent.xml

        - Unhardcoded more player class names in datapack scripts.

        - Simplified bypasses.

- BETA: Update in the name of the update SQL queries, to avoid confusions.

- BETA: A single SQL Query to rule all them!, thanks UnAfraid? for the idea.

- BETA: Standardizing few XSD files.

- BETA: Continuing with [5214] Quest class related documentation and formatting fixes.

  Note: When using formatting tool, remember it format comments as well, so if they are not in proper format, using break tags, etc, there will be a bigger mess than help, take time to manually fix them.

- BETA: NpcBufferTable? fixes, thanks fakoykas for report and first fix.

- BETA: Enabling Indirect access to static member warning.

    * Respective fixes.

  Note: This means that you are calling a constant defined in a superclass referencing it from a subclass.

- BETA: isAttackingDisabled@doAttack should be one of the first checks, since its lighter.

- BETA: Enabling some warnings and documenting few classes.

        Warning: Possible accidental boolean assignment (e.g. 'if (a = b)')

        Warning: Empty statement: When enabled, the compiler will issue an error or a warning whenever it encounters an empty statement (e.g. a superfluous semicolon).

        Config class JavaDoc?.

        Minimalist L2DatabaseFactory JavaDoc?.

        SkillTreesData? JavaDocs?.

        L2SkillOpType JavaDocs?.

- BETA: Castle class some misc fixes && code format

- BETA: Some resource management by Starter.

        ItemAcutionInstance?.

        MailSystem?.

        Cached comparator and minor changes by me.

- BETA: Get rid of Compiled Scripts cache support.

- BETA: NPC Rush malfunction fixed. Now they move when they cast rush instead of staying on one place.

- BETA: Reverting [4538] Actually there is a limit it may not be 8192 but that doesn't means there isn't at all.

  + L2GameClient/Server Packets loggers update

- BETA: Removing local logger from all client/server packets they'll be using the parent one.

- BETA: Continuing with [5214] and [5217] Quest class related documentation and formatting fixes, this time by jurchiks.

    * Reviewed and corrected by Zoey76.

  Note: To contributors, checking such long patches take time, and we (developers) are responsible of what gets committed, we cannot and will not commit stuff blindly just because it doesn't change code or it won't break anything. Pushing the development team for commit doesn't help at all, keep that in mind.

- BETA: Exploit fix related to "Alternate Skill Learning System", thanks u3games for report and test.

- BETA: HtmCache? refactor:

        Unhardcoded HTML filter, accepts .htm and .html files only.

        Class cleanup.

        Using ​Automatic Resource Management

- BETA: Misc fixes:

        L2Npc JavaDoc? fixes and using direct access to QuestEventType?.

        ConditionPlayerTransformationId? JavaDoc? fixes and minor refactor.

- BETA: Core support for [L8744]

- BETA: Memory leak fix. CharEffectList? shouldnt keep effects cache upon deletion, this causes references to some effects (thus cant be deleted by GC and keep memory occupied). getEffector() and getEffected() of the effect keep references to L2Characters, those L2Characters cant be deleted from the GC aswell, thus causing 13,731 instances of L2PcInstance on my server, WTF? I just hope that this is the main causer of that, and not something else

- BETA: Strings should be avoided as key in maps unless you need the key this way. The hash of the string will just do fine, and saves a hell lot of RAM.

- BETA: Reworking Skill Trees:

        - Now ready for new structure!

        - Created abstract parser DocumentParser?.

            * XSD validation enforced, all checks are done there!

            * Removed checks from core.

        - Moved logs to report() method, bit more cleaner now.

        - Fixed some JavaDocs?.

        - Removed iterations in multiple places in order to check for available skills, performance increased and code simplified!

        - Using list.isEmpty() instead of list.size() < 1, for safety reasons.

        - Using map.containsKey(key) instead of map.get(key) == null, for safety reasons.

        - Minor fix for DocumentBase? logger.

        - Reworked L2SkillLearn:

            * Removed useless parsing...

            * Bit more OOP.

        - Unhardcoded "PreReqSkills?", also now is not limited to one skill anymore.

        - Unhardcoded again some race checks.

        - Reworked AcquireSkillInfo?, some values are still unknown.

    Note: This rework focuses in removing useless/outdated code from core, by moving checks to XSD and removing duplicated code by placing it once in strategic places.

- BETA: Updating listeners thanks theone and nonom for testing.

    ClanWarehouse? moved to it's new location

    All the null checks are in the "fireAction" methods

    Enums are now all capitalized (thx for pointing this out jurchiks)

    Added a listener into RequestRestart? packet so that the player despawn events get triggered on restart also.

    More info here ​http://www.l2jserver.com/forum/viewtopic.php?f=70&t=25089

- BETA: Code format for [5237]

- BETA: Little update of ArmorSetsTable?:

        - Enforcing xsd validation.

        - Using DocumentParser? and removing old implementation of XMLParser

        - Only one chest per set is now supported (Since set is binded to it)

-  BETA: Henna, Initial Equipment and Class List rework:

        - Using Freya retail Henna data.

            * All constrains in ​XSD.

            Unhardcoded cancel fee and count.

        - Using Freya retail Initial Equipment data.

            * Added Event Initial Equipment retail like, for example server opening.

            * All constrains in ​XSD.

            * Unhardcoded equipped condition.

        - Added and unhardcoded, in beta state, Class List data.

            * This Unhardcodeds all class names (in HTMLs for example) using client info!

                *No more sub-class selection list with lower-case names or typos!

                *Also unhardcoded Hero class names!

            * All constrains in ​XSD.

        - Removed L2HennaInstance, using L2Henna item, since this are static ​DTOs.

        - Using proper getters for L2PcTemplate, reworked, added all JavaDocs?.

        - Packet rework for all henna and character creation client and server packets.

        - Client and Server packets Logger cleanup.

        - Minor fix in the order in AcquireSkillType?.

        - Minor improvement in logs for StatsSet?.

        - Minor fixes to ArmorSetTable?.

        - Fixed scripting/scriptengine/package-info.java

- BETA: Standardizing ExperienceTable? and HitConditionBonus?:

        - Added JavaDocs? to ExperienceTable?.

        - Using proper Singleton pattern in HitConditionBonus?.

        - Added JavaDocs? to HitConditionBonus?.

        - Cleanup and format.

- BETA: Changing a bit DocumentParser?, now parseFile(File) calls parseDocument(Document), instead of returning the document.

        - Narrowed the scope of some method from public to protected.

- BETA: Zone types cleanup and format

- BETA: Reworking a bit StaticObjects? now Fortress flags will be loaded from staticObjects.xml instead of fort_staticobjects as before.

- BETA: Misc fixes:

        - SQL query updated missing from [5240], fix for #6128

        - Set L2PcTemplate#getClassName() as deprecated.

        - Fixed order in imports in ClanWarehouseListener?.

- BETA: String replace bigfix at class master. (by Battlecruiser)

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All versions of Java installed, then one at a time, but have not been able to compile L2j_Server_Beta.

 

I can compile. L2j_DataPack_Beta it.

 

Specific version. To be or not.

 

As

        jdk-6u31-windows-i586 or.

        jdk-7u3-windows-i586 or the other.

 

 

I'm not good at English.

And often disturbing.

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All versions of Java installed, then one at a time, but have not been able to compile L2j_Server_Beta.

 

I can compile. L2j_DataPack_Beta it.

 

Specific version. To be or not.

 

As

        jdk-6u31-windows-i586 or.

        jdk-7u3-windows-i586 or the other.

 

 

I'm not good at English.

And often disturbing.

 

read the guides step by step then: http://www.l2jserver.com/forum/viewtopic.php?f=2&t=10719

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hahaha omagad i check svn's and says unstable wtf?? after those years and still is unstable??

 

It's just a name, all development is always done in BETA branch and then ported to trunk.

 

I don't expect you to understand, but I though it wort. except for some small known issues.

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