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Posted

Update with Revision 7448

Fixed in this Rev:

- XML: Minor fix in Dynasty Platinum Breastplate - PvP Force Master

- XML: Client typo in Dynasty Tunic - Wizard

- JAVA: Fixing Boats...

- Fix for talking Island dock (boat is half on dock, half outside).

- Fix for route Giran-Talking Island (boat crash on rocks near Southern Fortress).

- Experimental: apply skill effects first and notify AI about attack later. Should help with backstabs on mobs.

- get disabled skills

- new method QuestState?.hasQuestItems(int) to check player inventory for item.

- NPE fix and use getCastle() for checking TW ward location.

Posted

Update with Revision 7451

Fixed in this Rev:

- Fix for clanhall doors.

- JAVA: Shadow Step can be evaded

- XML: Shadow Step hitTime correction, rpg confirmed

- SQL: Missing masterwork skill

Posted

Update with Revision 7452

Fixed in this Rev:

- L2TownZone.getName()

- load geo before npcs.

- Bow ranged damage formula

- Experimental: add attackers to attackByList only for L2Attackable, other NPCs does not need it.

  Should help with memory leaks in the non-cleared attackers lists for town NPCs.

Posted

Update with Revision 7452

Fixed in this Rev:

- XML: Reverting Changeset [4607], this skill is now called Dark Form instead of Infernal Form, so... removing the abnormal effect for flames

- Fix #4672. Warning fix.

- FastList?  iterator rework. Should fix npes.

Posted

Update with Revision 7455

Fixed in this Rev:

- HTM/SQL: Missing Castle Teleports

- Found problem with that 4 subclass for kamales. its because sex check. for example femaleSoulbreaker is skipped as a sub for kamaels females - arbalester. but if you are female 

  soulbreaker on main - no sub is skipped and you can take 4 subclasses.

- Another condition fix.

 L2EtcItemType is shifting for more then 32 bits causing to override the weapon masks.

 This ends in override of L2WeaponMask with L2EtcItemMask (L2EtcItem.BOLT is equal to L2WeaponType.BOW).

- Redone [4104]. For all those that do not understand. We work with pointers. Even when the pointer yet point on an valid not null variable, its not given he do so a moment later 

  (when its changeable by another thread).

 But we can copy the pointer, so it will not get changed by externals and keep pointing on the object.

- Use objectId instead of name when generating heroes.

 Should fix problem with renamed chars.

- Highly experimental: more accurate handling of vertical movements.

- Fixed estimated 3D distance calculation when char is flying or swimming (should help with catapulting on the roof of cata with synchronize=2).

- Allow vertical-only (2D distance is 0) movement (will be used for airships).

- Fixed heading corruption (divide by zero) for vertical-only movements.

Posted

Update with Revision 7461

Fixed in this Rev:

- SQL: update price for a-grade weapon

- SQL/HTM: spawn and html for Captain John

- SQL: manor manager spawn in Schuttgart and Bilia teleport update

- SQL: update Gordon droplist

- JYTHON: Wrong message when player don't have base location

- UserInfo?  update.

- TvT reward method update.

- FriendList?  packet rework

- Weak Map is no more needed after key replace.

- l2char attackByList -> WeakFastSet?, cause its "never" cleared..

- FastList? iterator update

Posted

Update with Revision 7463

Fixed in this Rev:

- SQL: some more droplist update for gracia mobs

- Restore offline traders on restart.

- Unused. It will be kept on SVN history. Bye bye!

- offline traders - Calendar roll -> add, can cause problem on year change.

Posted

Hey I'm new in Java and all that, so it's safe to say I don't understand s**t about creating a server from scratch, by compiling it.

Everyone says it is best not to use a Preconfigured Pack, so I won't.

Anyway, could anyone point me out a way to use these 'Revisions' things, which I don't know what they are, and how to set up a server using the files posted here? I've searched the forum, but I didn't find an easy newbie tutorial, could someone help me out?

Thanks.

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