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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Update with Revision 7241

Fixed in this Rev:

- JAVA: Updating for the new Javolution 5.5.0.

- XML: Fix for Skill "Warrior Ability - Haste"

- Remove message about not published item (can happen on relog).

- RequestProcedureCropList? fix divide by 0.

- Build fix.

- Community: javolution update.

- SystemMessage?  correction.

- Fix for missing evade msg.

 

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wow nice thx for update. Where you put the new files for the server in (L2J_DataPack or L2J_Server )??? I that all time look where they are the new files, the last time to put over my server I have many errors :(

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Update with Revision 7252

Fixed in this Rev:

- Adding attack multiplier configs for Raid Bosses

- Javolution recycling.

- Debug msg for CB.

- ThreadPool? remove old unused ai pool.

- Little spawnlist correction. Also removing Amulet Seller

- XML: Skills for file 21100-21199.xml

- SQL: HP/MP regeneration for Improved Baby Pets should be the same of normal pets

- XML: Fixing "power" in skill "Sting" & "ench1Power" in skill "Greater Heal"

- JAVA/XML: Fixing "Warnings" Eclipse 3.4, also removing "-20% run speed" in "Sting" skill

- Cleanup of 0 bytes init.py files.

- JAVA: Fix for Valakas AI

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Update with Revision 7259

Fixed in this Rev:

- JAVA: Fix for "ItemSkills?.java" to solve a issue with incorrect reuse time in Mana Potion

- SQL: Updating "etcitem.sql" to match latest client update.

- SQL: Updating "armor.sql" to match latest client update.

- SQL: Updating "weapon.sql" to match latest client update.

- More cleanup (Dp update req!).

- ChanceSkillTrigger? handling rework.

- Remove QuestStateManager? - unused, buggy code.

- L2ManorManager tweak.

- Bypass error as visual html message for GM.

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Update with Revision 7262

Fixed in this Rev:

- MailSystem? sending post update - disallow sending in jail, added block list check.

- Some threads rename.

- Time between two mails got decreased to 10sec. SysMsg?  about 1min is still there.

- Some crest fixes

- Territory condition for clan lvl11

- Config for random spawn in town and renamed the old config

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are these preconfigured l2j packs or you can make changes on it? soz man for this stupid question.. i am newbie at developing...

this pack is clean compile, nothing modified.

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Update with Revision 7264

Fixed in this Rev:

- Event effects rework.

- Support for general magic resist

- Fix for Castle Chamberlain manor.

- XML: Soul Strike mpConsume fix.

- XML/SQL: DP-Side for [L4077]  and skills for the new April Fool's Day event items

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Update with Revision 7268

Fixed in this Rev:

- SQL: Laborer Hat.

- SQL: Typo correction

- XML: No more "magicDamVul"

- QuestState?.get(String) returns String, not Object

- Disabling Universe.

- Cannot validate manor bypass.

- Fort Siege fixes

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