Jump to content

Recommended Posts

Posted

Hey there & thank you for your updates.I want to ask something.

How i can update my server with new revs without loosing my data?characters,npc's,clans,configs,etc.

You know what i mean?

Thanks.

 

You have to create backup of your files.

 

But if there were only small changes in core for example...you have to replace only l2jserver.jar etc. You have to watch timeline daily.

Posted

Update with Revision 7057

Fixed in this Rev:

-Fix for flag during fort siege.

-Hero skills fix

-Some minor updates.

-Giants Cave quests.

-SQL: Giants Cave mob skills.

-SQL: Correct slots for hair accessories.

-Some items update.

Posted

Update with Revision 7067

Fixed in this Rev:

-Blood Alliance siege reward

-Updates in the item itself, not by query

-SQL: Updating "armor.sql" to match latest client update.

-SQL: Updating "etcitem.sql" to match latest client update.

-SQL: Updating "weapon.sql" to match latest client update.

-SQL: Updating "npc.sql" to match latest client update.

-XML: Missing armor xml's from Changeset 7059

-XML: xml part for Changeset 7063

 

Posted

Update with Revision 7078

Fixed in this Rev:

-Prevent change weapon during enchant.

-"Fix" for duplicate quest variables.

-XML: When transforming into vanguard, decrese in defence effect have been removed.

-XML: Missing "MP Bonus" in some jewels.

-XML: Updating "skills/skills containers" to match latest client update.

-SQL: Updating some "items skills", due that skill "8313" not exist now.

-XML: Ecliptic Sword SA removal

-SQL: Defenders correction

-Updates in the npcs itself, not by query

-SQL: base values must be divided by 2 in that case

-SQL: Range correction after few tests on official

 

 

Posted

is it possible to fix 'shirt bug' ? i mean, this Agr shirt which I can to trade for knight epaluates

 

You should report each bug here: http://www.l2jserver.com/forum/

 

He just post compiled revision.

Posted

Update with Revision 7085

Fixed in this Rev:

-SQL: Transformation scroll fix

-SQL/XML: Valentine event item updates

-Added "The Valentine Event"

-CSV: Little correction

-JAVA: fix for Crystal Cavers

-Handlers: Give item for all online players. Use with caution.

-Relations update.

-Tutorial fix.

Posted

Update with Revision 7088

Fixed in this Rev:

-Hellbound map display enable/disable.

-Fix for pvp flag after kill player with karma.

-Fix issue with broken CH/newbie buffs.

-Multiple respawn points in zone.

-New abstract zone L2SpawnZone for spawnpoints storage, other zones extends it.

-XML: Common Item - Tallum Blade*Dark Legion on mammon

 

Posted

Update with Revision 7093

Fixed in this Rev:

-Fix for title color after unban

-Fix for buff removal on tvt teleport

-Check inventory size on ClassMaster? class change.

-Config for Gm skills on login.

-Not done gm skills too

-JAVA: NPE Fix

-JAVA: Fix for admin show droplist

-SQL: Official spawns for Tasaba mobs. Now they are spawned on Alligator Beach.

-Hellbound respawn coords fix (wrong town id) and support for map quest item

-SQL: Soul Crystal isn't stackable

Posted

Update with Revision 7099

Fixed in this Rev:

-Petiton Manager rework

-Little optimization of target npcId condition, also changing separator from " " to ",".

-New condition <player hasPet="list of control item ids, comma separated" />

-Moved all conditions and tables from FastList? to ArrayList? with predefined size.

-Making some packets static.

-Another condition <player servitorNpcId="list of NPC IDs, comma separated" />

Can be used with any type of servitors (summon/pet).

Argument "0" can be used for checking if any summon/pet exists.

Condition <player hasPet="" /> was extended in the same way, but will return true only if any pet (not summon) exist.

-JYTHON: Quest Giants Cave Exploration, part I complete.

-JYTHON: Quest Expulsion Of Evil Spirits.

-SQL: Updating "PRIMARY KEY" in "raidboss_spawnlist" table to avoid duplicate data.

-XML/SQL: DP part for [L3947] (replace " " with ",") and two item skills for Hellbound

Posted

Update with Revision 7103

Fixed in this Rev:

-javolution - remove debug msg.

-Unhardcoding spawn points for players with karma

-Unclosed connection tester.

-Rim Kamaloka: mobs, skills, rewards and drop for now.

-CSV: Typo in Pathfinders Reward A and S grade

-JAVA: Fix admin edit npc buylist

-XML: Retail-Like "Chaotic Random Spawns Points

Posted

Update with Revision 7106

Fixed in this Rev:

-PetDelete? fix.

-New class SkillHolder? for storing skill info.

-JAVA: Handlers corrections

-SQL: Basic support for new summons.

-New quest: Law Enforcement (Judicator quest) complete.

-Added one missing spawn.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
    • One of best project i play last few years
    • for me no  😕   https://files.fm/f/jewqgu9fkb
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock