Jump to content

Recommended Posts

Posted

It could be nice if you could add a file inside of the latest changelog of this revs you share!

 

So we can see the changes.

 

Really Job anyway

Posted

Update with Revision 6913

This Revision fixes:

-Npe fix.

-Some debug info.

-Fix for cubic npe.

-Private store restriction update.

-Change quest despawn task to NPC despawn.

-Commented unused variable in MSU.

-XML: Transform skills update.

-XML: Frost/Flame/Hurricane Armor trigger skills

-JAVA: Fix for summoning pet broadcast

-JYTHON: Little fix for Ketra/Varka alliance.

-SQL: Little update

 

 

Posted

Update with Revision 6928

This Revision fixes:

-More configurable ClassMaster.

-Little oop fix.

-JYTHON: Lidia's Heart quest fix.

-SQL: Lidia's Heart one more fix.

-SQL: Giran Castle NPC update.

-JAVA: ChatTell update.

-JYTHON: Fate's Whisper quest fix.

-XML: Fishing skill fix.

-JYTHON: Grave Robber Member Rescue fix.

-Core support for female character geometry.

-HTML: Datapack support for more configurable ClassMaster.

Posted

Update with Revision 6935

Fixed in this Rev:

-Preventing concurrency issues on CharNameTable? plus a little fix

-toString() update.

-HANDLERS: admin recall npc bug-fix

-HANDLERS: PetInfo? rework (ShiftClick?) & BanChat? for offline characters

-JAVA/HTML: Admin panel little rework

-XML: Updating "base land rate" in "Turn Undead".

-JAVA/HTML: Admin panel few more 'tweaks'

-HTM: Fixed some html

-HTM: Updating some teleports

Posted

Update with Revision 6940

Fixed in this Rev:

-system messages are not used any more.

-Fixed ClassMasters.

-Gm Room/Jail are not pvp zones in retail, at least not by default.

-Hair accessories are hair2 slot.

-JAVA/HTML: Admin panel few more 'tweaks'

-SQL: NPC table corrections.

-HTM: Some more 7s htm updates.

-HTM: Typo fix in Warehouse Mia.

Posted

One Question, how remove this message:

""This server uses L2J, a projet founded by L2Chet and developed by the L2J Dev Team at

l2jserver.com""

 

I searched but only remove the message version, this can not remove it. Any way? thx

Posted

Update with Revision 6952

Fixed in this Rev:

-XML/SQL: Event weapons and skills

-JAVA: Removed skill 5491 from Inquisitor & Vanguard transformations.

-DP support for two new voice commands: .banchat and .unbanchat

-Core support (config only) for two new voice commands: .banchat and .unbanchat

-HTM: When you click ask how to fish from fishermans the fishing tutorian opens in a new window

-HTM: Some typo fixes

-SQL: Bottle of Souls corrections

-XML: Cleanup & Fixes in some skills.

-XML: Skill "Phoenix Rush".

-SQL: Sir Gustav Athebaldt corrections

-NpcId? sync for NpcAiData?

-Remove un-used passive for 2 Npc's

-Masterwork A & S Weapons Stats

-SQL part for Masterwork A & S Weapons Stats

-New condition <player souls=".." />

-Use item id instead of count.

-Fix for pet buff task.

-Fix for Pet lvl social - only when is increased.

-Moving spoil functions from L2Npc to L2Attackable

-Config option for fame in offline trade mode.

-Allow change of the onKill() call delay (default is 5s) for L2Attackable.

-NPE fix

 

Posted

Update with Revision 6958

Fixed in this Rev:

-Fix for rift respawn.

-Support for config enchant skill w/o book.

-Core: support for .java scripts in global_tasks

-DP: support for .java scripts in global_tasks

-Support for canMove column in NpcAiData?. Set 1 to disable movement. Format + cleanup.

-Fixed racing condition on subclass change if items unequipped: checkItemRestriction() call in call.

-Preliminary support for new skill type EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate).

-PvP armor sets missing skills

-Admin panel tweaks, Also more descriptive 'Zone Check'

-Fix for Ultimate Defence Enchant: Recycle

-SQL: Moving AI from npc.sql ----> npcAIData.sql

-Update for Ultimate Defence Enchantment

Posted

Update with Revision 6968

Fixed in this Rev:

-GmViewItemList? support for pet inventory.

Core: Support for GM View Pet Inventory.

-DP: Support for GM View Pet Inventory.

-Core: NpcAiData? Soulshots/Spiritshots/Chance Sync .

-DP: NpcAiData? Soulshots/Spiritshots/Chance Sync.

-Removing unnecessary field from retrieved result set,

-Remove another getAllEffects() from fishing code.

-Core support for new skill parameter pvpPower (by default same value as power).

-Yet another removing of getAllEffects().

-NPE fix.

-Core support for new AiData?. Rework + cleanup some parts.

-Fixed wrong enchant values for skills: Ultimate Evasion, Tribunal, Backstab.

-Potions.java handler removed. ItemSkills? handler reworked: if itemConsumeId not set - consume currently used item.

-SQL: Cleanup & new custom tables for future usage.

-reuseDelay for Scroll of Recovery.

-HTM: Bypass talisman is more used.

-JAVA/SQL: Updating "Ice Fairy Sirra".

-JAVA: AdminEditNpc? update.

 

Any mod can stick this topic?

Posted

Update with Revision 6980

Fixed in this Rev:

-few tweaks & fixes.

-Debug info about missing items.

-default title color is blue if title_color is -1 in access_levels table

-SQL: Etcitem update

-JAVA: Little tweaks. //partyinfo command

-SQL: Clan lvl 11 skills

-HTML: PartyInfo? in shift-click window.

-SQL: Fixing two typos for clan lvl 11 skils.

-XML: Armor/Weapon update

-SQL: Removing monsters spawned inside Forts.

-XML: Fix for Changeset[6961], some items are handled by Elixir handler

-SQL/XML: Fort zones fix

-SQL: After Changeset [6979] few more monsters in Forts

 

Posted

keep it up its good for newbies that dont know how to compiled although i dont think its too hard to do it and have the ability to apply your own java modifications

Posted

Update with Revision 6984

Fixed in this Rev:

-Core support for new custom tables.

-Fix for pet shots.

-Some Npe fix.

-Remove cp check from character regeneration.

-JAVA: Fix for potions used from pet inventory.

-SQL/HTML: Fix for Quest SagasSuperclass?.

-JAVA: Fix for pet shots.

-SQL: Fenrir stats update.

Posted

Update with Revision 6986

Fixed in this Rev:

-Effect TargetMe? should not break attack or cast in any case.

-Trade and private store code format.

-New events for effect ChanceSkillTrigger?:

ON_START - called once when effect started,

ON_ACTION_TIME - called on each effect tick if effect still in use.

ON_EXIT - called once on successful exit (effect in use and not aborted).

New default value for "activationChance": 100% (activated always).

-XML: Some multisell fixes.

-XML: Fix for Dynasty Sigil.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..