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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Update with L2jServer BETA 8841 on May 16

Fixed in this BETA:     

- BETA: Removed "update" boolean from Ant Zip Task, because it doesn't build the Zip file properly (doesn't remove the old files), and few other changes included for database_installers.

- BETA: Fix for NumberFormatException? in AdminAnnouncements?, FullMetal? for report and first implementation.

        - Even when try-catch may be faster, we need our users to know where they mistaken sending a message with some info.

        - Closing #6176

- BETA: Unseal Zaken/Frintezza/Freya? Cloaks, thanks blacksea.

- BETA: Updated Exp Reward of 3rd Class Transfer Quest.

- BETA: Updated Exp/Sp/Adena? Reward of 2nd Class Transfer Quests.

- BETA: Updated Adena Reward (where is not updated or missing) of 1st Class Transfer Quests.

- BETA: Added reuseDelay for Mana Potions Skills.

- BETA: Minor Fix for skill 914 (thanks badboy29 for report and test).

- BETA: Performance fixes:

        - Replacing String literal can with character literal.

        - Equality test with boolean literal: false

        - A class that is not serializable declares a method named serialVersionUID.

        - Cannot compare strings using the not equals (!= or ==) operator.

        - Long literals should use "L" for a suffix.

        - Avoiding extra math at ThreadPoolManager? for each task.

        - Removed unnecessary casting to super-classes.

        - Fixing logic in many equals(Object) methods.

        - Removed unnecessary overridden method.

- BETA: Organized some files.

- BETA: Issuing Config cleanup:

        - DeleteGmSpawnOnCustom? should have been removed in [4440].

        - CustomArmorSetsTable? should have been removed in [5232].

        - Closing ticket #6193, thanks for report.

- BETA: Fixes:

        - Client and server packet fixes.

            - Equality with literal boolean.

            - Using charAt(0) rather than startWith(..) for a single character.

            - Removing unused import.

        - Quest class:

            - Comparing strings with equals(String) rather than ==.

        - Classes from actor package:

            - Setting _firstCommandChannelAttacked as volatile to make double locking check work properly.

            - Equality with literal boolean.

            - Avoiding "this instanceof", where it's possible.

- BETA: L2PcInstance fixes:

        - Explicit boolean comparison, for example, val == true.

        - Useless override.

        - Using loop to copy an array.

- BETA: Fixes for L2Character:

    - Flagged bad double comparison, added TODO task.

    - Math round in maxAngleDiff, while using a double variable.

    - Avoiding "this instanceof".

    - Avoiding "instanceof".

    - Avoiding using a loop to copy an array.

- BETA: (Code Style) final static to static final declaration (unified).

- BETA: Upgrading DocumentParser?, implementing getCurrecntDocument():

        - JavaDocs? for almost all classes that extends DocumentParser?.

        - Format and cleanup for almost all classes that extends DocumentParser?.

        - Fixed typos in variable names at FishData?.

- BETA: Minor cleanup.

- BETA: Now we use -1 for ban, not -100.

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Kratos" post="2164049" timestamp="1337359558"]

Look into ipconfig.xml and get File Edit for Freya/High Five ( and modify l2.ini ; Address = your IP ).

That should do the trick if everything else is fine.

 

you don't need to edit client to connect to a L2J Server, just edit hosts file.

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you don't need to edit client to connect to a L2J Server, just edit hosts file.

Yep, easy and "safe".

Just ipconfig.xml and add this line in hosts file:

Your IP       L2authd.lineage2.com

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