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Posted

Update with L2jServer BETA 8638

Fixed in this BETA:

- BETA: Hunting Grounds teleport update by jurchiks, thanks :) 

- BETA: Minor XML update:

        Implemented item Wondrous Cubic - 1 time use(21106).

        Implemented skill Wondrous Cubic - 1 time use(22180).

        Updated skill name Wondrous Cubic(2510).

        Updated skills comment from H5 Skill to High Five Skill.

- BETA: Removed few duplicated/unused Peace Zones.

- BETA: Uncommenting NoRestartZones? in ssq_zones.xml.

- BETA: Minor fix for [8613], let's restrict all items with Extractable Skills, not only the ones that consume an item, thanks UnAfraid? and baluu for report.

- BETA: Minor Improvement for Q10267 by nonom, also minor fix for L2StaticObjectInstanceAction.java by jurchiks.

- BETA: Closing the unclosed connections when got catch thanks Sylar88 for report.

- BETA: Do not restore items that already exist in OID map. Now you will have less OID spams in your console :)

- BETA: Getting rid of printStackTrace()

        Continued [4187] and [4184]

- BETA: Support for allowStore boolean in zones, thanks Zoey76 for help.

- BETA: Support for Custom Items thanks to Gnacik and L2jfree for the idea

        This wont let you change the item name or item description but will let you use custom item id but with already existing one in the client so basicly if u create item that you need to looks like adena

        just put in it <set name="displayId" val="57" /> and it will be exactly as adena for the client but not for the server

- BETA: Fix for SQL Exceptions after [5098] and [5100], thanks marcose for report.

- BETA: Misc fixes:

        More GPL updates.

        Removed all non-JavaDoc? automatic comments, please in the future avoid them, instead use proper JavaDocs?.

        Minor JavaDoc? typo fixing.

- BETA: PvP flag task fix thanks qwerty13

Posted

Update with L2jServer BETA 8648

Fixed in this BETA:

- BETA: Using new skill operative types, thanks UnAfraid?.

  Note: All new active skills will have "A1" as default value, later some of them will be changed/updated.

- BETA: Some H5 NPCs Stats.

- BETA: Quests tweak

- BETA: Minor fixes for [8639], thanks jurchiks for report.

- BETA: Typo fix for ​[L5146] thanks nonom.

- BETA: Datapack part for ​[L5146].

- BETA: Reverting [7703] it was confirmed in retail again and is not a bug.

- BETA: Java scripts review:

        Hellbound:

            Engine shouldn't NPE if Trust Points XML is not valid.

        Quests:

            Q10267_JourneyToGracia

            Q10268_ToTheSeedOfInfinity

            Q10269_ToTheSeedOfDestruction

            Q10271_TheEnvelopingDarkness

            Q10272_LightFragment

            Q10273_GoodDayToFly

            Q10274_CollectingInTheAir

            Q10275_ContainingTheAttributePower

            Q10276_MutatedKaneusGludio

            Q10277_MutatedKaneusDion

            Q10278_MutatedKaneusHeine

            Q10279_MutatedKaneusOren

            Q10280_MutatedKaneusSchuttgart

            Q10281_MutatedKaneusRune

            Q10282_ToTheSeedOfAnnihilation

            Q10283_RequestOfIceMerchant

            Q10288_SecretMission

            Q10289_FadeToBlack

            Q10290_LandDragonConqueror

            Q10291_FireDragonDestroyer

            Q132_MatrasCuriosity

            Q146_TheZeroHour

            Q147_PathtoBecominganEliteMercenary

            Q148_PathtoBecominganExaltedMercenary

            Q153_DeliverGoods

            Q179_IntoTheLargeCavern

            Q182_NewRecruits

            Q19_GoToThePastureland

            Q20_BringUpWithLove

            Q249_PoisonedPlainsOfTheLizardmen

            Q250_WatchWhatYouEat

            Q278_HomeSecurity

            Q279_TargetOfOpportunity

        Cleaned up 309_ForAGoodCause folder, thanks jurchiks for report.

- BETA: Reverting [5144] it can cause inconsistency in db.

- BETA: nextActionAttack should also consider that target is Attackable.

- BETA: Core cleanup after ​[DP8648], if you want to keep backward compatibility skip this change set.

- BETA: One more enchant related config MaxEnchantLevel?

  It will be used only for default value (When you haven't added maxEnchantLevel="XX") to enchants.

- BETA: Misc fixes for [5146]

        Comments fixes and cleanup in Formulas.

        Fixed logger in Formulas.

        Comments fixes and cleanup in ConditionListener?.

        BaseStats? shouldn't NPE if statBonus.xml is not valid.

- BETA: Reworks:

    Env OOP rework.

    Conditions cleanup and format.

    Formulas cleanup and format, more to come, lots of unused methods.

    Funcs cleanup and format.

    Deleting more empty folders.

    Note: Apologies to the forks and contributors for huge latest change sets, at some point this changes had to be done.

- BETA: Typo fix after [5146] thanks Battlecruiser

- BETA: More misc changes:

        Using default encode for all files (except shell scripts), requested by MELERIX.

        Deleting empty folders from [5146].

        Renaming hitConditionBonus to HitConditionBonus?.

- BETA: Classes rearranging:

    Moving char/npc templates to model/actor/templates.

    Moving skill related classes to model/skills/.

    Moving effect related classes to model/effects/.

    Moving some other related classes to model/items or model/skills.

    Moving conditions to model/conditions (they're not for skills only).

    Moving DocumentBase?, DocumentItem?, DocumentSkill? to engines/.

    Renaming SkillEngine? to DocumentEngine? (it's not for skills only).

    Renaming L2SummonInstance to L2ServitorInstance, summons are all "summoned" NPCs such as pets and servitors, servitors are those summoned by class skills.

    Added L2SkillOpType enum, contains current operative types and new ones.

    Added EffectState? enum.

    Note: Empty folders and minor fixes will be done in following commits, due Trac's limitations.

- BETA: Misc fixes:

        NPE vulnerability for _partys in L2CommandChannel.

        In L2Manor if seeds.xml is not valid it shouldn't NPE.

        NPE vulnerability for clan in Fort.

        Hero rework.

            Performance fixes, using entries instead iterating over keys and getting the values.

            Cleanup.

            Fixed static variables assigned in instanced methods.

        Useless cast to float and then round in Siege.

        In MailSystem? if MailList?.xml is not valid it shouldn't NPE.

        Reverting [5143], hiding the problem won't fix it.

        Finalizing L2LoginServer class, uses Thread.start() in constructor if it's sub-classed the superclass thread will start before the sub-classed constructor is initialized.

 

Posted

Update with L2jServer BETA 8651

Fixed in this BETA:

- BETA: Missing "H5 Item Change" from [8111], also minor fix for [8650] (the order).

- BETA: Lets load [8649] thanks nonom.

- BETA: Tired of Waiting (26) quest by corbin12, thanks.

- BETA: Fix for Squad skills not available for sub-pledges, skill display require retail confirmation.

- BETA: Partially reverting AccountingFormatter? changes from [5057], fall-though case is intended, this will restore player name/IP logging, thanks Vulcan for report.

- BETA: Reverting [5157] and fixing minor typo in [5156].

  Note: Fix typos, don't revert improvements.

- BETA: Minor Fix for Util.java, (when date is not null shouldn't return null).

- BETA: Review and minor fixes for recent commits:

        checkSkillCastConditions JavaDoc? fixes, comments and use of short circuit logic.

        L2VillageMasterInstance added own logger, cleanup for isValidName(..) method.

        Inventory own logger, JavaDoc? fixes, use of ternary operators.

        PcInventory? own logger.

        DecayTaskManager? removed unnecessary try/catch, remove(..) doesn't throw NoSuchElementException?, fixed NPE vulnerability, reused one method.

        gameserver/Util formatted and method formatDate changed, there is no need to instantiate the DateFormat? if the date is null.

- BETA: Adding some basic methods like isPlayer, isMonster, etc..

  Defined in L2Object and overrided in the necessary classes to avoid castings.

 

Posted

Update with L2jServer BETA 8656 on February 1

Fixed in this BETA:

- BETA: Wild Hog/Swoop? Cannon Skills, also more LF -> CRLF.

- BETA: LF -> CRLF in few files.

- BETA: Tutorial fixes by Sleek and me. More empty folders cleanup.

- BETA: Quests in Java by nonom:

    Secret Meeting With Ketra Orcs (11)

    Secret Meeting With Varka Silenos (12)

    Parcel Delivery (13)

    Whereabouts of the Archaeologist (14)

    Sweet Whispers (15)

    The Coming Darkness (16)

    Light and Darkness (17)

    Meeting with the Golden Ram (18)

    Added SQL update queries for quests that changed it's name.

    Review, tests and fixes by me, thanks jurchiks for suggestions for improvements and typos.

- BETA: Warnings cleanup

- BETA: Half-Kill is now possible against monsters in h5.

- BETA: Misc fixes:

        NpcTable? logs and iteration changes.

- BETA: Seal of Limit blocks Vampiric Rage effects also. Ruoff confirmed.

- BETA: Fix for disarm weapon logic:

    If there is no weapon to disarm should return true. Typo from [5049].

    Fixes check with -beep-ts.

    Fixes check with Rent Pets.

    Added some comments and fixed some JavaDocs?.

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  • Posts

    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
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    • We have the best price! L2Reborn.org Signature x1 Franz NEW!! 1KK = $20 HURRY TO BUY AT THE TOP PRICE discord - adver745645
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