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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Hello

 

 

can i make premium account such that premium member viality  be full for 30 days?

 

 

if you have such code please give me :)

 

 

or if i can make such code tell me how to begin :)

 

 

thank you beforehand

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Update with L2jServer BETA 8378

Fixed in this BETA:                       

- BETA: Importing Java/Jython Engines (NOTE: This libs require updates for Java 7 also recompile).

- BETA: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.

- BETA: removed Main-Class from MMOCore builder, this is not a executable Jar.

- BETA: ECJ Update.

- BETA: Enabling project specific JavaDoc? settings:

    Fixed all malformed JavaDocs?.

    Added all missing JavaDoc? tags.

  Note 1: This doesn't force developers to write JavaDocs?, only validates existing JavaDocs?, anyway would be really good get all new code implementations well documented.

  Note 2: In the future more restrictive JavaDoc? settings could be enabled.

- BETA: Enabling warning for Unused Declared Thrown Exception and respective fixes.

- BETA: Enabling Warning Redundant Superinterface and respective fixes.

- BETA: Minor fixes.

        Fixed some fall through case.

        Prevent deleting all Adena from player if the fee to delete subclass skills is negative.

- BETA: Fix over npc talk blockage

- BETA: Core support for skill static damage <set name="staticDamage" val="true" />

  If skill has static damage, it means that it will do damage equal to the skill's power.

- BETA: Instanced Zones Support (includin olympiad stadiums). Two new zone variables added:

        <stat name="instanceId" val="inst_id"/> - sets the zone to work only in this instance, it doesnt matter if the instance exists or not.

        <stat name="instanceTemplate" val="template.xml"/> - once the zone is parsed, a dynamic instance with this template will be created and the zone's instanceId will be changed to the created dynamic instance.

- BETA: Some fixes over siegable halls

  Optimizations for Quest 504

  Added Npc Talking movement Block

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Hey guys

i've been having the same issue as tellcless, before i start downloading jdk can you help me out

im using win XP 32bit

isn't JDK7 only for vista and win7?

 

also

i'm gonna give this a try but i don't think it will fix my issue, because the server just stopped running out of nowhere and i haven't been able to set things right ever since, if this doesn't work ill ask for your help once again, a i follow the tutorial i realize i have been having several issues on the way

such as the set mySQL path during database installation  keeps saying it can't find the .exe

using mysql 5.5, if i skip the database installs normally

 

while setting up the connection on navicat lite i get localhost_3066 and ten databases appear out of nowhere where there should be none (i get test and information_schema which never really happened before) sometimes i even get l2jdb and some other ones.

 

but before i jump to conclusions i'm gonna test the jdk

right now it's downloading jdk 7 x64 (i hope this last part isn't for the system bit since mine is 32)

 

i used to run a couple of servers 7 years back or so and never had these issues occur, so sorry if im making any noob mistakes, it's just that i find it awkward that these things are happening as of late (and lets face it things have changed a bit in the past 7 years, but i did have a freya server set up recently which like i mentioned earlier stopped working out of the blue)

 

thanks

cheers

 

edit: jdk x86 worked

(im running my backups) login server always terminated abnormally

if i try to run a newer rev it keeps saying missing key on datapack registry or something close to that

and the gameserver skips item ids and zones 

 

i feel like im etting close

im not sure if this is a database issue or something else

 

edit2: sorry for the long comment, it's working now miracle? who knows

 

 

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Update with L2jServer BETA 8410

Fixed in this BETA:                       

- BETA: The Hellbound Core part!

    Items auto destroy time support.

    Hellbound Manager.

    Walking Manager.

    L2QuestGuardInstance.

    L2NoRestartZone.

  Special Thanks:

  _DS_ first Hellbound Manager implementation.

  VlLight? as GKR for the other support and features.

  Code review, cleanup, code refactoring, typo fixing by me. (Zoey76)

- BETA: Target handlers can be loaded from MasterHandler? directly

- BETA: L2PcInstance elementals update, thx UnAfraid?

- BETA: Crest Cache clear update Summons now share master's elementals Core Side

- BETA: Minor update for Jython Engine builder

- BETA: Libs Update:

        Added Jython version to the name.

        Updated Java Engine, fully compatible with Java 7.

        Updated Jython Engine.

        Updated/reworked Netcon lib.

- BETA: Skill Trees rework:

        Retail like Freya skill tree system.

        New data is on XMLs, SQL support removed.

        New configuration options available.

        Memory leaks fixed.

- BETA: Skill Trees improvements:

        Hash code arrays for invalid skill check should be generated once after all skill trees are loaded into memory, not one time for each skill tree, this will decrease boot time and save some resources.

        Minor code/comments refactoring and cleanup.

- BETA: Reflect call fix, thx Lupu1

- BETA: Updating builders due new location of some DP files.

- BETA: Olympiad:

        Noblesse characters are now bound by a set number of matches they can join per week:

        Maximum number of matches a Noblesse character can join per week: 70

        Maximum number of Class-Irrelevant Individual matches a character can join per week: 60

        Maximum number of Class Individual matches a character can join per week: 30

        Maximum number of Class-Irrelevant Team matches a character can join per week: 10

        This maximum number resets at the beginning of each Olympiad cycle.

    Note:

        Thanks osiride.

        Minor fixes by Zoey76:

            olympiad_nobles and olympiad_nobles_eom fields changed from decimal to integer;

        less code for some SystemMessages?.

        cleanup and code refactoring.

- BETA: Library updates:

        Java Engine, now fully compatible with Java 7 features.

        Jython Engine.

        Netcon library.

- NETCON: Update:

        Warning fixed.

        Code format and cleanup.

        Added project specific Clean Up and Formatter settings.

- JAVA ENGINE: Update:

        Fully updated for Java 7.

        Warning fixed.

        Code format and cleanup.

        Added project specific Clean Up and Formatter settings.

- JAVA ENGINE: Update:

        Warning fixed.

        Code format.

        Added project specific Clean Up and Formatter settings.

- BETA: Support for Totem items

- Also added new player condition called: insideZoneId="id, id, id" params are zone ids returns true if the caster is on at least 1 of specified ids

- BETA: How many times with your GM which is in message refusal mode you have PMed a person and expecting to recieve a PM from him?

Well, here is your solution :)

- BETA: Moving targets to handlers thanks BiggBoss? for the idea

- BETA: Importing Java/Jython Engines (NOTE: This libs require updates for Java 7 also recompile).

- BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.

- BETA: removed Main-Class from MMOCore builder, this is not a executable Jar.

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Update with L2jServer BETA 8440

Fixed in this BETA:                       

- BETA: Possessor Of A Precious Soul 3 quest update to h5

- BETA: Hellbound related fixes:

        Beleth HTML, thanks corbin12 for report.

        Unhardcoded 2 HTMLs from Beleth AI.

        Skill Magic Bottle(2359), thanks digunan, plim for report.

        Natives AI fixes, thanks digunan and pmq for report.

        Wrong HTML for Kief, thanks pmq for report.

- BETA: H5 NPCs by UnAfraid?.

- BETA: Moving target types out of L2Skill Datapack part.

    Renamed some method to match it's function.

    Better Format setting for enums.

- BETA: Updating to Trove 3.0.0

- BETA/STABLE: Updating skill 7003.

- BETA: Shiny Platform transformation

- BETA: Missing Limited Period Items, thanks nonom & Zoey76.

- BETA: FinalEmperialTomb? little improvement

- BETA: Jude's Request bypass fix thanks malyelfik

- BETA: L2NpcShiftAction typo fix thanks qwerty for report

- BETA: Updating Code Cleanup and Formatter settings.

  Note: Use @formatter to define a block that will be skipped on formatting:

  //@formatter:off

  Some code.

  //@formatter:on

- BETA: Lighting Shock has been changed from physical skill to magic skill, thanks blacksea & caramon81.

- BETA: Quest fixes:

        Jude's Request(690) script path typo fix by Raikkon35.

        Matras' Curiosity(132) HTML fixes by me, thanks kostantinos for report.

- BETA: Morale Boost Buff Level 1 Increased Paralysis/Bleed/Poison/Stun Resistance by 50, Critical Rate by 10%, and Critical Power by 10%. The buff only remains while you are in Dragon Valley.

  Morale Boost Buff Level 2 Increased Paralysis/Bleed/Poison/Stun Resistance by 80, Critical Rate by 30%, Critical Power by 15%, P. Atk. by 15%, and M. Atk. by 15%. The buff only remains while you are in Dragon Valley.

  Morale Boost Buff Level 3 Increased Paralysis/Bleed/Poison/Stun Resistance by 90, Critical Rate by 50%, Critical Power by 20%, P. Atk. by 15%, M. Atk. by 15%, Atk. Spd. by 15%, Casting Speed by 15%, and XP by 20%. The buff only remains while you are in Dragon Valley.

- BETA: Uncommenting No Restart Zones and few other fixes related.

- BETA: Little update of Shift + click on npc now it will display item icon (Drops) and color changes the ugly blue now is more readable :)

- BETA: EffectDispellBySlot? by Gnacik

- BETA: Final Emperial Tomb (Instanced Frintezza) by Gigiikun

- BETA: NPC Vulnerability fix by Kingzor.

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49196086.png

 

Uploaded with ImageShack.us

 

This problem why --> L2jServer BETA 8440

 

Problem fixed Download and install Java JDK 7.

 

http://www.oracle.com/technetwork/java/javase/downloads/java-se-jdk-7-download-432154.html

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i compiled the freya l2j dp / server timeline ...

http://svn.l2jserver.com/trunk/L2J_Server/

http://svn.l2jdp.com/trunk/L2J_DataPack/

 

and my rev is :

server : 4957

dp : 8408

 

how this can be? same timeline got freya same hi5??

anyway i build it and edited the configs as must be...

 

i tried to login from freya client and it says : wrong revision

i tried to login from hi5 and everything worked

 

how this can be happ? whats going on..?

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florin you had made a mistake

change the links in your topic :

SVN Freya: Server | Datapack

 

Links to :

http://svn.l2jserver.com/branches/L2J_Server_CT2.5/

http://svn.l2jdp.com/branches/L2J_DataPack_CT2.5/

 

there are for hi5 atm..!!

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