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Posted

Well thats another annoying thing for me atleast in interlude so heres an ActionFailed rework.

 

basically you send an actionfailed packet like this: sendPacket(new ActionFailed());

after rework you send it like this: sendPacket(ActionFailed.STATIC_PACKET);

 

http://pastebin.com/f3a0e467a

 

credits to me

Posted

can i ask something?if you take this code's you can create one .exe program and attack somewhat one server???Only question is..

 

what the holy shit are you talking about :D

Posted

you talk for packet's and came to my mind the phx can we create one program with that packet?

 

a program that flood actionfailed?that sounds pretty dumb since actionfailed abort something you send 1packet and you abort the action so... :D

Posted

I prefer it as it is on interlude now. I dunno why, i might be used to it.

Anyway it has no difference.. so..

Posted

I prefer it as it is on interlude now. I dunno why, i might be used to it.

Anyway it has no difference.. so..

 

depends on tastes for me the gracia style is fit better maybe for others too anyway yeah no difference

Guest Рrototype
Posted

what exacly help that change ?

can you answer me pls

Posted

what exacly help that change ?

can you answer me pls

 

its just tastes its a "visual thing" in the code how you want to call the actionfailed

Guest Рrototype
Posted

aa and this rework dont fix any exploits ?

 

PS: thanks i was wondering why in some packs the actionfailed is called by other way ;D

Posted

aa and this rework dont fix any exploits ?

 

PS: thanks i was wondering why in some packs the actionfailed is called by other way ;D

 

nahh im not intented to fix anything in a dead chronicle

Posted

since you are accessing the packet in a static way, you could change the constructor visibility to private

 

lol just a question since you talk like that B1ggBoss from l2jforum? :P

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