cyperex Posted January 4, 2010 Posted January 4, 2010 but yuo tested? I tested and work . Yeah i tested it 3 dam years ago and it will be the same this year, its nothing new it WONT help you its JUST client sided and there is NO benifits to it.
Mindexz Posted January 4, 2010 Author Posted January 4, 2010 I understand that gm speed fake but run on location committed restart char you there instead where run gm speed.And he work :)
Oloss Posted January 4, 2010 Posted January 4, 2010 was shared b4 by soulriver i think (faster enchant at Hellbound+) .. thats only speedup client.. works for evry game..
Ernestysr Posted January 5, 2010 Posted January 5, 2010 was shared b4 by soulriver i think (faster enchant at Hellbound+) .. thats only speedup client.. works for evry game.. i do it to for T2 for enchanted. :)
Ernestysr Posted January 5, 2010 Posted January 5, 2010 faik.... lol ? Tested? I think no. First tested and sey fake or no........
Flavio Posted January 5, 2010 Posted January 5, 2010 Old and not working. Why posting such a dumb shares? "Scrift" lol
Ernestysr Posted January 5, 2010 Posted January 5, 2010 I test and this prog and dont work. but i run with engine and work to me. How yuo no work?
jaroxox Posted January 5, 2010 Posted January 5, 2010 For me it just back to previous position... So dont works....
Ernestysr Posted January 5, 2010 Posted January 5, 2010 For me it just back to previous position... So dont works.... try other server.
Mindexz Posted January 5, 2010 Author Posted January 5, 2010 speed run is fake but run on location pvz you doin run gm speed giran and restart char and login and you giran.
rodox Posted January 5, 2010 Posted January 5, 2010 general.properties # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 0 Set geo to 1 or 2 and this trick won't work for sure. With 0 it's probably possible.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now