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Posted

but yuo tested?  I tested and work .

 

Yeah i tested it 3 dam years ago and it will be the same this year, its nothing new it WONT help you its JUST client sided and there is NO benifits to it.

Posted

general.properties

# ---------------------------------------------------------------------------
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and 
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode 
#     files if CellPathFinding not enabled) and all character moves go through 
#     geodata checks (if a mob passes a wall, pathfinding didn't find a route 
#     but we allow attack and returning home).
#     Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 0

Set geo to 1 or 2 and this trick won't work for sure.

With 0 it's probably possible.

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