Coyote™ Posted January 2, 2010 Posted January 2, 2010 Well, a guy here was asking for this code (I explained at the title) and, since I decided to rework on Vago's one, I said "why don't I share it here, in case somebody else needs it too?" And that's what I'm gonna do. Explanation: Well, this is Vago's Color System but I have: Fixed his bugs, Fixed the patch (by creating a new one), Reworked on the second part by adding PvP settings instead of pk. So now the whole system works with PvPs. The following code is a rework at l2jteon's color system (as the guy in the topic requested), but of course you can add it in any project without errors. Index: L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 526) +++ L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -3655,23 +3655,23 @@ { if (Config.PVP_COLOR_SYSTEM_ENABLED) { - // Check if the character has GM access and if so, let them be. + //Check if the character has GM access and if so, let them be. if (isGM()) return; { - if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2))) + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2))) { getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1); } - else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3))) + else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3))) { getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2); } - else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4))) + else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4))) { getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3); } - else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5))) + else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5))) { getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4); } @@ -3682,43 +3682,42 @@ } } } - - // Custom PVP Color System - End - // Custom Pk Color System - Start - public void updatePkColor(int pkKillAmount) + //Custom PVP Color System - End + + // Custom PVP Title Color System - Start + public void updatePvPTitleColor(int pvpKillAmount) { if (Config.PK_COLOR_SYSTEM_ENABLED) { - // Check if the character has GM access and if so, let them be, like above. + //Check if the character has GM access and if so, let them be, like above. if (isGM()) return; { - if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount < (Config.PVP_AMOUNT2))) + if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2))) { - getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1); + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1); } - else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount < (Config.PVP_AMOUNT3))) + else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3))) { - getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2); + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT2); } - else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount < (Config.PVP_AMOUNT4))) + else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4))) { - getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3); + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT3); } - else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount < (Config.PVP_AMOUNT5))) + else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5))) { - getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4); + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT4); } - else if (pkKillAmount >= (Config.PK_AMOUNT5)) + else if (pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT5)) { - getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5); + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT5); } } } } + //Custom PVP Title Color System - End - // Custom Pk Color System - End - /** * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR> * <B><U> Concept</U> :</B><BR> @@ -4727,7 +4726,10 @@ // Add to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + updatePvPColor(getPvpKills()); + updatePvPTitleColor(getPvpKills()); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -4894,7 +4896,7 @@ // Add karma to attacker and increase its PK counter setPkKills(getPkKills() + 1); setKarma(getKarma() + newKarma); - updatePkColor(getPkKills()); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } Index: L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java =================================================================== --- L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 526) +++ L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy) @@ -267,14 +267,14 @@ activeChar.checkBanChat(false); // restore info about auto herbs loot - // Color System checks - Start ===================================================== - // Check if the custom PvP and PK color systems are enabled and if so ============== - // check the character's counters and apply any color changes that must be done. === - if (activeChar.getPvpKills() >= (Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) - activeChar.updatePvPColor(activeChar.getPvpKills()); - if (activeChar.getPkKills() >= (Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) - activeChar.updatePkColor(activeChar.getPkKills()); - // Color System checks - End ======================================================= + // ========================================================================================================================================================== + // Color System checks - Start ============================================================================================================================== + // Check if the custom PvP color systems are enabled and if so ============================================================================================== + // check the character's counters and apply any color changes that must be done. ============================================================================ + if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills()); + if (activeChar.getPvpKills()>=(Config.PVP_TITLE_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPTitleColor(activeChar.getPvpKills()); + // Color System checks - End ================================================================================================================================= + // =========================================================================================================================================================== if (Config.ALLOW_AUTOHERBS_CMD) activeChar.getAutoLootHerbs(); Index: L2JTeon/java/net/sf/l2j/Config.java =================================================================== --- L2JTeon/java/net/sf/l2j/Config.java (revision 526) +++ L2JTeon/java/net/sf/l2j/Config.java (working copy) @@ -814,50 +814,29 @@ public static int PK_REWARD_COUNT; // ** Colored pvp name system ** // - public static boolean PVP_COLOR_SYSTEM_ENABLED; + public static boolean PVP_COLOR_SYSTEM_ENABLED; + public static int PVP_AMOUNT1; + public static int PVP_AMOUNT2; + public static int PVP_AMOUNT3; + public static int PVP_AMOUNT4; + public static int PVP_AMOUNT5; + public static int NAME_COLOR_FOR_PVP_AMOUNT1; + public static int NAME_COLOR_FOR_PVP_AMOUNT2; + public static int NAME_COLOR_FOR_PVP_AMOUNT3; + public static int NAME_COLOR_FOR_PVP_AMOUNT4; + public static int NAME_COLOR_FOR_PVP_AMOUNT5; + public static boolean PK_COLOR_SYSTEM_ENABLED; + public static int PVP_TITLE_AMOUNT1; + public static int PVP_TITLE_AMOUNT2; + public static int PVP_TITLE_AMOUNT3; + public static int PVP_TITLE_AMOUNT4; + public static int PVP_TITLE_AMOUNT5; + public static int TITLE_COLOR_FOR_PVP_AMOUNT1; + public static int TITLE_COLOR_FOR_PVP_AMOUNT2; + public static int TITLE_COLOR_FOR_PVP_AMOUNT3; + public static int TITLE_COLOR_FOR_PVP_AMOUNT4; + public static int TITLE_COLOR_FOR_PVP_AMOUNT5; /** Colored pvp name system */ - public static int PVP_AMOUNT1; - /** Colored pvp name system */ - public static int PVP_AMOUNT2; - /** Colored pvp name system */ - public static int PVP_AMOUNT3; - /** Colored pvp name system */ - public static int PVP_AMOUNT4; - /** Colored pvp name system */ - public static int PVP_AMOUNT5; - /** Colored pvp name system */ - public static int NAME_COLOR_FOR_PVP_AMOUNT1; - /** Colored pvp name system */ - public static int NAME_COLOR_FOR_PVP_AMOUNT2; - /** Colored pvp name system */ - public static int NAME_COLOR_FOR_PVP_AMOUNT3; - /** Colored pvp name system */ - public static int NAME_COLOR_FOR_PVP_AMOUNT4; - /** Colored pvp name system */ - public static int NAME_COLOR_FOR_PVP_AMOUNT5; - /** Colored pvp name system */ - public static boolean PK_COLOR_SYSTEM_ENABLED; - /** Colored pk name system */ - public static int PK_AMOUNT1; - /** Colored pk name system */ - public static int PK_AMOUNT2; - /** Colored pk name system */ - public static int PK_AMOUNT3; - /** Colored pk name system */ - public static int PK_AMOUNT4; - /** Colored pk name system */ - public static int PK_AMOUNT5; - /** Colored pk name system */ - public static int TITLE_COLOR_FOR_PK_AMOUNT1; - /** Colored pk name system */ - public static int TITLE_COLOR_FOR_PK_AMOUNT2; - /** Colored pk name system */ - public static int TITLE_COLOR_FOR_PK_AMOUNT3; - /** Colored pk name system */ - public static int TITLE_COLOR_FOR_PK_AMOUNT4; - /** Colored pk name system */ - public static int TITLE_COLOR_FOR_PK_AMOUNT5; - /** Colored pk name system */ // * Baby Pets Customizations *// /** Can Baby Pets Grow Up? * */ @@ -2659,30 +2638,30 @@ BANKING_SYSTEM_ADENA = Integer.parseInt(L2JTeonCustom.getProperty("BankingSystemAdena", "0")); BANKING_SYSTEM_GOLDBARS = Integer.parseInt(L2JTeonCustom.getProperty("BankingSystemGoldBars", "0")); // ************************// - /* PvP E Pk Color System */ + /* PvP Color System */ // **********************// - PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPColorSystem", "False")); - PVP_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount1", "500")); - PVP_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount2", "1000")); - PVP_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount3", "1500")); - PVP_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount4", "2500")); - PVP_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount5", "5000")); - NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount1", "00FF00")); - NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount2", "00FF00")); - NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount3", "00FF00")); - NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00")); - NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00")); - PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePkColorSystem", "False")); - PK_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount1", "500")); - PK_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount2", "1000")); - PK_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount3", "1500")); - PK_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount4", "2500")); - PK_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount5", "5000")); - TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount1", "00FF00")); - TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount2", "00FF00")); - TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount3", "00FF00")); - TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount4", "00FF00")); - TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount5", "00FF00")); + PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPColorSystem", "false")); + PVP_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount1", "500")); + PVP_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount2", "1000")); + PVP_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount3", "1500")); + PVP_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount4", "2500")); + PVP_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount5", "5000")); + NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount1", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount2", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount3", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00")); + PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPTitleColorSystem", "false")); + PVP_TITLE_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount1", "500")); + PVP_TITLE_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount2", "1000")); + PVP_TITLE_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount3", "1500")); + PVP_TITLE_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount4", "2500")); + PVP_TITLE_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount5", "5000")); + TITLE_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount1", "00FF00")); + TITLE_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount2", "00FF00")); + TITLE_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount3", "00FF00")); + TITLE_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount4", "00FF00")); + TITLE_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount5", "00FF00")); // PvP and PK Reward ALLOW_PVP_REWARD = Boolean.parseBoolean(L2JTeonCustom.getProperty("AllowPvpRewardSystem", "False")); PVP_REWARD_ITEM = Integer.parseInt(L2JTeonCustom.getProperty("PvpRewardItem", "57")); Index: L2JTeon/java/config/Custom/L2JTeonCustom.properties =================================================================== --- L2JTeon/java/config/Custom/L2JTeonCustom.properties (revision 526) +++ L2JTeon/java/config/Custom/L2JTeonCustom.properties (working copy) @@ -528,62 +528,62 @@ L2WalkerProtection = False # --------------------------------------- -# Change Name's Color Via PvP's +# PvP Name Color Change System by VaGo # --------------------------------------- # Each Amount will change the name color to the values defined here. # Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change # according to the ColorForAmount value. -# Note: Colors Must Use RGB format -EnablePvPColorSystem = False +# Note: Colors Must Use RBG format +EnablePvPColorSystem = false # Pvp Amount & Name color level 1. -PvpAmount1 = 50 -ColorForAmount1 = B5B5B5 +PvpAmount1 = 500 +ColorForAmount1 = CCFF00 # Pvp Amount & Name color level 2. -PvpAmount2 = 100 -ColorForAmount2 = B5B5B5 +PvpAmount2 = 1000 +ColorForAmount2 = 00FF00 # Pvp Amount & Name color level 3. -PvpAmount3 = 200 -ColorForAmount3 = B5B5B5 +PvpAmount3 = 1500 +ColorForAmount3 = 00FF00 # Pvp Amount & Name color level 4. -PvpAmount4 = 300 -ColorForAmount4 = B5B5B5 +PvpAmount4 = 2500 +ColorForAmount4 = 00FF00 # Pvp Amount & Name color level 5. -PvpAmount5 = 400 -ColorForAmount5 = B5B5B5 +PvpAmount5 = 5000 +ColorForAmount5 = 00FF00 # --------------------------------------- -# Change Title's Color Via Pk's +# PvP Title Color System Reworked by Coyote # --------------------------------------- # Same as above, with the difference that the PK counter changes the title color. # Example: PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change # according to the Title For Amount -# WAN: Colors Must Use RGB format -EnablePkColorSystem = False +# WAN: Colors Must Use RBG format +EnablePvPTitleColorSystem = false -# Pk Amount & Title color level 1. -PkAmount1 = 50 -TitleForAmount1 = B5B5B5 +# PvP Amount & Title color level 1. +PvPTitleAmount1 = 500 +TitleForAmount1 = 00FF00 -# Pk Amount & Title color level 2. -PkAmount2 = 100 -TitleForAmount2 = B5B5B5 +# PvP Amount & Title color level 2. +PvPTitleAmount2 = 1000 +TitleForAmount2 = 00FF00 -# Pk Amount & Title color level 3. -PkAmount3 = 200 -TitleForAmount3 = B5B5B5 +# PvP Amount & Title color level 3. +PvPTitleAmount3 = 1500 +TitleForAmount3 = 00FF00 -# Pk Amount & Title color level 4. -PkAmount4 = 300 -TitleForAmount4 = B5B5B5 +# PvP Amount & Title color level 4. +PvPTitleAmount4 = 2500 +TitleForAmount4 = 00FF00 -# Pk Amount & Title color level 5. -PkAmount5 = 400 -TitleForAmount5 = B5B5B5 +# PvP Amount & Title color level 5. +PvPTitleAmount5 = 5000 +TitleForAmount5 = 00FF00 # ------------------------------------------------------------- # Custom PVP/PK settings - DO NOT ASK ME HOW TO PUT THIS IN YOUR SERVER! THERE HAVE BEEN MADE TONS OF GUIDES! Status: Tested and works w/o compile errors. hf. Credits: Vago for the starting erroneous code, and Coyote for fixing it, and reworking the other part. Bye bye. Quote
SySt3MGaM3RFr3aKs Posted January 2, 2010 Posted January 2, 2010 I Can see a fix. You just modified Title system instead of PK, PVP ! Keep Sharing m8. Quote
CrazyDeagle Posted January 2, 2010 Posted January 2, 2010 Edit: Compile Ok Edit 2: Fixed for the client?? i dont know i will try tomorrow GOOD NIGHT OR DAY Quote
Coyote™ Posted January 2, 2010 Author Posted January 2, 2010 Edit: Compile Ok Edit 2: Fixed for the client?? i dont know i will try tomorrow GOOD NIGHT OR DAY What do you mean the client? I do not touch the client for this modification.. Quote
CrazyDeagle Posted January 2, 2010 Posted January 2, 2010 for the color name and title. If i see the color name and title is ok when i play on the client.( if you want when i play) Quote
Belzebul Posted January 2, 2010 Posted January 2, 2010 what bugs did you found and fix? coz isnt so hard to add pvp title system (when you take it from one other) a/w thank you! Quote
CrazyDeagle Posted January 2, 2010 Posted January 2, 2010 Sorry make a fake reply i don't find how can i delete my reply Quote
Coyote™ Posted January 2, 2010 Author Posted January 2, 2010 what bugs did you found and fix? coz isnt so hard to add pvp title system (when you take it from one other) a/w thank you! well, if you ever be able to read java (no need to be able to code it, im a "beginner" too), then you'll see that it's not something that I took from another =] and btw the patch that vago had given, showed to put everything at enterworld, lol. Quote
DominiQue Posted January 2, 2010 Posted January 2, 2010 and btw the patch that vago had given, showed to put everything at enterworld, lol. Agree with you here :),thx for rework.. Quote
CrazyDeagle Posted January 3, 2010 Posted January 3, 2010 I try and this code is OK. Caution: blue color = red color and red color = blue color Quote
Coyote™ Posted January 10, 2010 Author Posted January 10, 2010 I try and this code is OK. Caution: blue color = red color and red color = blue color This happens with almost all the colors in lineage =P Quote
CrazyDeagle Posted January 11, 2010 Posted January 11, 2010 ;P but for me is ok :D thanks coyote for your help ^^ Quote
Razbojnik Posted January 11, 2010 Posted January 11, 2010 this is cool just for high rate pvp servers... keep up ^^ Quote
CrazyDeagle Posted January 11, 2010 Posted January 11, 2010 or low tooo.... you can make this for the low rate... Quote
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