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java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

 

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                   if (getClan().getReputationScore() > 0) // when your reputation score is 0 or below, the other clan cannot acquire any reputation points

                ((L2PcInstance) killer).getClan().setReputationScore(((L2PcInstance) killer).getClan().getReputationScore() + 2, true);

                   if (((L2PcInstance)killer).getClan().getReputationScore() > 0) // when the opposing sides reputation score is 0 or below, your clans reputation score does not decrease

                    _clan.setReputationScore(_clan.getReputationScore()-2, true);

 

 

Actually where is 2 is the amout of rep points/kill . :)

Change 2 with your number and it is done :P

 

Credits: me

  • 7 months later...

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