Jump to content

Recommended Posts

Posted
/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

 

package com.l2zone.gameserver.handler.voicedcommandhandlers;

 

import com.l2zone.Config;

import com.l2zone.gameserver.handler.IVoicedCommandHandler;

import com.l2zone.gameserver.model.actor.instance.L2ItemInstance;

import com.l2zone.gameserver.model.actor.instance.L2PcInstance;

import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance;

import com.l2zone.gameserver.network.serverpackets.SocialAction;

 

 

/**

*

* @author x.v3ndetta@yahoo.com

*

*/

 

public class noble implements IVoicedCommandHandler

{

   private static final String[] VOICED_COMMANDS = { "iwanttobenoble" };

 

   public boolean useVoicedCommand(L2PlayableInstance playable, L2ItemInstance item)

   {  

     

       {          

           if(!(playable instanceof L2PcInstance))

               return false;

 

           L2PcInstance activeChar = (L2PcInstance)playable;

           

           if(activeChar.isNoble())

               activeChar.sendMessage("You Are Already A Noble!.");

           else

           {

               activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));

               activeChar.setNoble(true);

               activeChar.sendMessage("You Are Now a Noble.");

               activeChar.broadcastUserInfo();

               playable.destroyItem("Consume", 57, 10000000, null, false);

           }

        activeChar = null;

 

         }        

       return true;

   }

   public String[] getVoicedCommandList()

   {

       return VOICED_COMMANDS;

   }

 

  public boolean useVoicedCommand(String command, L2PcInstance activeChar,

        String target)

  {

     // TODO Auto-generated method stub

     return false;

  }

}

 

CREDITS : V3ndetta[ME}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...