Jump to content

Recommended Posts

Posted

Hello fellas.As I wanted to enter a sharing spree I decided to share in this section too.As it is my first share here do not expect to see something really special.I decided to share some mod packs.I will update this pack every time I will discover new ones.

The mods will have a very detailed explanation which will solve all your problems and will answer your questions.Anyway let's start!

 

-=GUNGAME Mod(A.K.A. GG)=-

Mod Name:GunGame

Game:Counter-Strike:Source

Download File:gungame4_rc1.rar

Spawn Points:N/A

Authors:http://www.cagemonkey.org/

 

.:Description:.

What is it?

 

You can join the official Gun Game server at the following ip address that Counter-Strike.com officially sponsors for Gun Game.

 

207.210.236.75:27015

 

Gungame is a leveling mod for Counter Strike:Source(can be found for CS:1.6 too).Everyone starts with a glock. ou must get a kill with it to level up to level 2. You get better weapons the higher level you are, until the end. The last two levels are the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also helps clans to train with weapons they don't normally use.


-=AMXModX=-

 

Mod Name:AMXModX

Game: Counter-Strike:Condition Zero

Download File:amxmodx1.8.1-cz.rar

Spawn Points:N/A

Authors:http://www.amxmodx.org

 

.:Description:.

This installation includes all of the needed files for you to get AMX Mod X fully functional on a Counter-Strike 1.6 server.

 

For a list of all AMX Mod X commands, visit the link below.

 

AMX Mod X Commands

 

Requirements:

 

Before you will have access to admin commands, you must add your Steam ID to the following file once it's on your server.

 

/czero/addons/amxmodx/configs/user.ini

 

For easy input of your Steam ID correctly, simply put the following code at the bottom of this file and replace the Steam ID listed there with your own.


 

-=WCSMod=-

 

Mod Name:WCSMod

Game:Counter-Strike:Source

Download File:wcsource.rar

Spawn Points:N/A

Authors:http://warcraft-source.com/board/

 

.:Description:.

This installs Eventscripts 2.0, warcraft, and ES Tools

 

.:Requirements:.

Windows Game Server

 

.:Installation:.

Upload the files to your "cstrike" folder on your game server.

 

Recommended Server Settings:

Q:How Do i Add Races to my Server?

A:

1. Copy the code of the race that you want to add

2. Open your es_WCSraces_db.txt and paste your code to The bottom of the file

3. Put the Number of the race at the top of the race code if you have 10 races and your adding a new one, number it "11"

4. Save the changes on the file and restart your server

 

Q:How do i make a race private?

A:Put the steam id of the player that will use the race in the allow only field

make sure you include < these marks >

"allowonly" "<STEAM_X:XXXXXXX>"

mor than one steam_id will look like this

"allowonly" ""

 

It has 37 Races but only 25 are showing

1. Check that the race numbers are ordered correctly

2. Make sure your not missing any {Brakets} if you still have this problem use the racefile checker

http://www.warcraft-source.com/racefilecheck/


 

-=CSSRPG Mod=-

Mod Name:CSSRPGMod

Game:Counter-Strike:Source

Download File:cssrpg.zip

Spawn Points:N/A

Authors:http://cssrpg.sourceforge.net/

 

.:Description:.

CSS:RPG v1.0.5

 

This installation includes all necessary files for the mod to function properly.

 

Q:What is it?

A:"CSS:RPG Mod is a role playing (level-based) server-side plugin for Counter-Strike: Source. It is not just another WC3/Superhero mod. It's based off the UT2K4RPG Mod for Unreal Tournament 2004.

 

As you kill your opponents, you gain Experience. Eventually when you have reached your experience quota, you gain a new Level. This means you can buy Upgrades which give you an advantage over your opponent.

 

CSS:RPG Mod allows you to buy the Upgrades you want or Sell them for different Upgrades. Each Upgrade has a higher Level. So for example, Regeneration Level 2 will give you two health points every second as opposed to one health point every second for Regeneration Level 1. All player data is saved into a SQLite Database so there is no need to setup any type of Remote Database. CSS:RPG is also highly customizable with variables that change the plugin effectively immediately after it has been set. The source code for CSS:RPG is made publicly available under the zlib/libpng open source license for people who want to port the plugin to their own Half-Life 2 mod or just want to learn how to create a plugin."

 

*From http://cssrpg.sourceforge.net/

 

Q:How can I turn on/off this mod?

A:Put these following variables in your server.cfg file and restart your server.

 

//The below command turns the mod on.

cssrpg_enable 1

 

//The below command turns the mod off.

cssrpg_enable 0

 

To make any changes in-game with rcon commands, you'd need to use the following format.

 

rcon_password "1234567"

rcon "cssrpg_enable 1"

 

Requirements:

This mod runs off of Metamod, which is included in this download for easy installation.

 

This download works for both Linux and Windows game servers.

 

.:Installation:.

Add "exec cssrpg105.cfg" to your server.cfg file.

 

.:Recommended Server Settings:.

Below are all of the commands you will have available with this mod.

 

Editing the DB ingame

Changing configuration-values ingame (for the map)


 

 

 

-=Sources=-

  • Google
  • Wikipedia
  • My Computer
  • CS Mods website

That's all for now.It's night and I have to sleep.Sorry!


*29/12/09:Made the topic

*30/12/09:Added WCSMod,CSSRPGMod

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Probably due to poor choice of container handling items, you should test other types.   If it's not due to container, it can be whatever method impacting inventory, such as sort/filter/integrity checks. Bad synchronization can also grealty impact performance.   Another thing to check is about packet sending, you should use L2PHX to explore what is actually sent.
    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
    • Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying. The aCis project is 50 steps ahead of yours and it's not even stable...
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock