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Posted

Hello guys.I've found some kewl tools while browsing some famous L2 forums and felt like sharing them with ya.. So let's get it on...

Site link (new): www.lineage2tools.tk

Support forum link (new): http://www.lineage2toolsforum.tk/

 


Graphical lag killer. DOWNLOAD LINK The link work now, sorry :S

This program remove the graphical lag when you use two or more client.

Description/screenshots ENG

Description/screenshots ITA


 

Item-Name-e Editor. (use l2encdec for encript/decript) DOWNLOAD LINK The link work now, sorry :S

This is very usefull for add, modify or delete items in the Lineage II client.

Description/screenshots ENG

Description/screenshots ITA


 

Icon.utx editor. DOWNLOAD LINK The link work now, sorry :S

With this program you can import/export all icons of the game.

Supported format: bmp, jpg, dds

Description/screenshots ENG

Description/screenshots ITA


 

Skill Editor. DOWNLOAD LINK NEW

With this program you can modify all skills of the game and add new skills.

Modify: id, name, description, icons, sounds, etc...

Description/screenshots ENG


Please, report any kind of bugs on the forum HERE  (This is a support forum for these programs only.)

 

*Note:All those tools belong to Faccina and I don't claim to have any credits on the making of those tools!

Yours faithfully,MD

Posted

same here its dont work with gracia final but with gracia all works fine :D

 

thx for share its really helpfull.... maybe u can make it for final and epilogue too ?  :)

Posted

same here its dont work with gracia final but with gracia all works fine :D

 

thx for share its really helpfull.... maybe u can make it for final and epilogue too ?  :)

It's not mine LOL!I've given the proper credits tho!

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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