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I readed articles and saw that all want mmocore fixed

I decided to put my mmocore

:It's for Interlude (Used on L2J)

:L2j Server Attacker (Fixed)

 

AbstractPacket.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.ByteBuffer;


/**
* @author KenM
*
*/
public abstract class AbstractPacket<T extends MMOClient>
{
   protected ByteBuffer _buf;
   
   protected T _client;
   
   protected void setClient(T client)
   {
       _client = client;
   }
   
   public T getClient()
   {
       return _client;
   }
   
   protected void setByteBuffer(ByteBuffer buf)
   {
       _buf = buf;
   }
   
   protected ByteBuffer getByteBuffer()
   {
       return _buf;
   }
}

=====================================

IAcceptFilter.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.channels.SocketChannel;

/**
* @author KenM
*
*/
public interface IAcceptFilter
{
   public boolean accept(SocketChannel sc);
}

=====================================

IClientFactory.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

/**
* @author KenM
*
*/
public interface IClientFactory<T extends MMOClient>
{
   public T create(MMOConnection<T> con);
}

=====================================

IMMOExecutor.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;


/**
* @author KenM
*
*/
public interface IMMOExecutor<T extends MMOClient>
{
   public void execute(ReceivablePacket<T> packet);
}

=====================================

IPacketHandler.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.ByteBuffer;


/**
* @author KenM
*
*/
public interface IPacketHandler<T extends MMOClient>
{
   public ReceivablePacket<T> handlePacket(ByteBuffer buf, T client);
}

=====================================

MMOClient.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.ByteBuffer;

/**
* @author KenM
*
*/
public abstract class MMOClient<T extends MMOConnection>
{
   private T _connection;
   
   @SuppressWarnings("unchecked")
   public MMOClient(T con)
   {
       this.setConnection(con);
       con.setClient(this);
   }
   
   protected void setConnection(T con)
   {
       _connection = con;
   }
   
   public T getConnection()
   {
       return _connection;
   }
   
   public void closeNow()
   {
       this.getConnection().closeNow();
   }
   
   public void closeLater()
   {
       this.getConnection().closeLater();
   }
   
   public abstract boolean decrypt(ByteBuffer buf, int size);
   
   public abstract boolean encrypt(ByteBuffer buf, int size);
   
   protected void onDisconection()
   {
   }
   
   protected void onForcedDisconnection()
   {
   }
}

=====================================

MMOConnection.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.ByteBuffer;
import java.nio.channels.CancelledKeyException;
import java.nio.channels.SelectionKey;
import java.nio.channels.SocketChannel;


import javolution.util.FastList;

/**
* @author KenM
*
*/
public class MMOConnection<T extends MMOClient>
{
   private final SelectorThread<T> _selectorThread;
   private T _client;
   
   private SocketChannel _socketChannel;
   private FastList<SendablePacket<T>> _sendQueue = new FastList<SendablePacket<T>>();
   private SelectionKey _selectionKey;
   
   private ByteBuffer _readBuffer;
   private ByteBuffer _writeBuffer;
   
   private boolean _pendingClose;
   
   public MMOConnection(SelectorThread<T> selectorThread, SocketChannel sc, SelectionKey key)
   {
       _selectorThread = selectorThread;
       this.setSocketChannel(sc);
       this.setSelectionKey(key);
   }
   
   protected void setClient(T client)
   {
       _client = client;
   }
   
   protected T getClient()
   {
       return _client;
   }
   
   public void sendPacket(SendablePacket<T> sp)
   {
       sp.setClient(this.getClient());
       synchronized (this.getSendQueue())
       {
           if (!_pendingClose)
           {
               try
               {
                   this.getSelectionKey().interestOps(this.getSelectionKey().interestOps() | SelectionKey.OP_WRITE);
                   this.getSendQueue().addLast(sp);
               }
               catch (CancelledKeyException e)
               {
                   // ignore
               }
           }
       }
   }
   
   protected SelectorThread<T> getSelectorThread()
   {
       return _selectorThread;
   }
   
   protected void setSelectionKey(SelectionKey key)
   {
       _selectionKey = key;
   }
   
   protected SelectionKey getSelectionKey()
   {
       return _selectionKey;
   }
   
   protected void enableReadInterest()
   {
       try
       {
           this.getSelectionKey().interestOps(this.getSelectionKey().interestOps() | SelectionKey.OP_READ);
       }
       catch (CancelledKeyException e)
       {
           // ignore
       }
   }
   
   protected void disableReadInterest()
   {
       try
       {
           this.getSelectionKey().interestOps(this.getSelectionKey().interestOps() & ~SelectionKey.OP_READ);
       }
       catch (CancelledKeyException e)
       {
           // ignore
       }
   }
   
   protected void enableWriteInterest()
   {
       try
       {
           this.getSelectionKey().interestOps(this.getSelectionKey().interestOps() | SelectionKey.OP_WRITE);
       }
       catch (CancelledKeyException e)
       {
           // ignore
       }
   }
   
   protected void disableWriteInterest()
   {
       try
       {
           this.getSelectionKey().interestOps(this.getSelectionKey().interestOps() & ~SelectionKey.OP_WRITE);
       }
       catch (CancelledKeyException e)
       {
           // ignore
       }
   }
   
   protected void setSocketChannel(SocketChannel sc)
   {
       _socketChannel = sc;
   }
   
   public SocketChannel getSocketChannel()
   {
       return _socketChannel;
   }
   
   protected FastList<SendablePacket<T>> getSendQueue()
   {
       return _sendQueue;
   }
   
   protected void setWriteBuffer(ByteBuffer buf)
   {
       _writeBuffer = buf;
   }
   
   protected ByteBuffer getWriteBuffer()
   {
       return _writeBuffer;
   }
   
   protected void setReadBuffer(ByteBuffer buf)
   {
       _readBuffer = buf;
   }
   
   protected ByteBuffer getReadBuffer()
   {
       return _readBuffer;
   }
   
   public boolean isClosed()
   {
       return _pendingClose;
   }
   
   protected void closeNow()
   {
       synchronized (this.getSendQueue())
       {
           _pendingClose = true;
           this.getSendQueue().clear();
           this.disableWriteInterest();
       }
       this.getSelectorThread().closeConnection(this);
   }
   
   public void close(SendablePacket<T> sp)
   {
       synchronized (this.getSendQueue())
       {
           this.getSendQueue().clear();
           this.sendPacket(sp);
           _pendingClose = true;
       }
       this.getSelectorThread().closeConnection(this);
   }
   
   protected void closeLater()
   {
       synchronized (this.getSendQueue())
       {
           _pendingClose = true;
       }
       this.getSelectorThread().closeConnection(this);
   }
   
   protected void onDisconection()
   {
       this.getClient().onDisconection();
   }
   
   protected void onForcedDisconnection()
   {
       this.getClient().onForcedDisconnection();
   }
}

=====================================

ReceivablePacket.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;


import javolution.text.TextBuilder;

/**
* @author KenM
*
*/
public abstract class ReceivablePacket<T extends MMOClient> extends AbstractPacket<T> implements Runnable
{
   protected ReceivablePacket()
   {
       
   }
   
   protected int getAvaliableBytes()
   {
       return this.getByteBuffer().remaining();
   }
   
   protected abstract boolean read();
   
   public abstract void run();
   
   protected void readB(byte[] dst)
   {
       this.getByteBuffer().get(dst);
   }
   
   protected void readB(byte[] dst, int offset, int len)
   {
       this.getByteBuffer().get(dst, offset, len);
   }
   
   protected int readC()
   {
       return this.getByteBuffer().get() & 0xFF;
   }
   
   protected int readH()
   {
       return this.getByteBuffer().getShort() & 0xFFFF;
   }
   
   protected int readD()
   {
       return this.getByteBuffer().getInt();
   }
   
   protected long readQ()
   {
       return this.getByteBuffer().getLong();
   }
   
   protected double readF()
   {
       return this.getByteBuffer().getDouble();
   }
   
   protected String readS()
   {
       TextBuilder tb = TextBuilder.newInstance();
       char ch;
       while((ch = getByteBuffer().getChar()) != 0) 
           tb.append(ch);
       String str = tb.stringValue();
       TextBuilder.recycle(tb);
       return str;
   }
}

=====================================

SelectorConfig.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.nio.ByteOrder;

/**
* @author KenM
*
*/
public class SelectorConfig
{
   
   private int READ_BUFFER_SIZE = 64*1024;
   private int WRITE_BUFFER_SIZE = 64*1024;
   private HeaderSize HEADER_TYPE = HeaderSize.SHORT_HEADER;
   private int HELPER_BUFFER_SIZE = 64*1024;
   private int HELPER_BUFFER_COUNT = 20;
   private ByteOrder BYTE_ORDER = ByteOrder.LITTLE_ENDIAN;
   
   /**
    * BYTE_HEADER: unsigned byte, max size: 255 <BR>
    * SHORT_HEADER: unsigned short, max size: 65535<BR>
    * INT_HEADER: signed integer, max size: Integer.MAX_SIZE<BR>
    * @author KenM
    */
   public static enum HeaderSize
   { 
       BYTE_HEADER,
       SHORT_HEADER,
       INT_HEADER,
   }
   
   public SelectorConfig()
   {
   }
   
   public int getReadBufferSize()
   {
       return READ_BUFFER_SIZE;
   }
   
   public int getWriteBufferSize()
   {
       return READ_BUFFER_SIZE;
   }
   
   public int getHelperBufferSize()
   {
       return HELPER_BUFFER_SIZE;
   }
   
   public int getHelperBufferCount()
   {
       return HELPER_BUFFER_COUNT;
   }
   
   public ByteOrder getByteOrder()
   {
       return BYTE_ORDER;
   }
   
   public HeaderSize getHeaderType()
   {
       return HEADER_TYPE;
   }
}

=====================================

SelectorServerConfig.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;

import java.net.InetAddress;

/**
* @author KenM
*
*/
public class SelectorServerConfig extends SelectorConfig
{
   private final int SERVER_PORT;
   private final InetAddress SERVER_ADDRESS;
   
   public SelectorServerConfig(int port)
   {
       this(null, port);
   }
   
   public SelectorServerConfig(InetAddress address, int port)
   {
       SERVER_PORT = port;
       SERVER_ADDRESS = address;
   }
   
   public int getPort()
   {
       return SERVER_PORT;
   }
   
   public InetAddress getAddress()
   {
       return SERVER_ADDRESS;
   }
}

=====================================

SelectorThread.java

http://www.4shared.com/file/183645656/a50d2d56/SelectorThread.html

=====================================

SendablePacket.java

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.mmocore.network;


import com.l2jserver.mmocore.network.SelectorConfig.HeaderSize;

/**
* @author KenM
*
*/
public abstract class SendablePacket<T extends MMOClient> extends AbstractPacket<T>
{
   protected void writeC(int data)
   {
       this.getByteBuffer().put((byte) data);
   }
   
   protected void writeF(double value)
   {
       this.getByteBuffer().putDouble(value);
   }
   
   protected void writeH(int value)
   {
       this.getByteBuffer().putShort((short) value);
   }
   
   protected void writeD(int value)
   {
       this.getByteBuffer().putInt(value);
   }
   
   protected void writeQ(long value)
   {
       this.getByteBuffer().putLong(value);
   }
   
   protected void writeB(byte[] data)
   {
       this.getByteBuffer().put(data);
   }
   
   protected void writeS(CharSequence charSequence)
   {
       if (charSequence == null)
       {
           charSequence = "";
       }
       
       int length = charSequence.length();
       for (int i = 0; i < length; i++)
       {
           this.getByteBuffer().putChar(charSequence.charAt(i));
       }
       this.getByteBuffer().putChar('\000');
   }
   
   protected abstract void write();
   
   protected void writeHeader(HeaderSize ht, int pos)
   {
       switch (ht)
       {
           case BYTE_HEADER:
               this.getByteBuffer().put(pos, (byte) this.getByteBuffer().position());
               break;
           case SHORT_HEADER:
               this.getByteBuffer().putShort(pos, (short) this.getByteBuffer().position());
               break;
           case INT_HEADER:
               this.getByteBuffer().putInt(pos, this.getByteBuffer().position());
               break;
       }
   }
}

Posted

jeeez "learn to add a share" thats like argh...as i see you dont have a clue about diff file...

 

and btw we dont give  +1 karma for c/p karma restored.

Posted

+1 Karma from me for all  of his shares that they rocking!!!

Also about Interpid why you dont share somthing and you only know to dekarma and collecting posts??

STFU NooB Interpid Is L2JMod

Try To Give +1 And I Will Dekarma You

Posted

+1 Karma from me for all  of his shares that they rocking!!!

Also about Interpid why you dont share somthing and you only know to dekarma and collecting posts??

 

1st still i have the most shares in this section with 16 java share(own shares not c/p like you biatchs do)

2nd im mod i need to show activity and yes with that comes i need to post too.

 

PS.:i have over 900 post in the dev help section so shut your little mouth you can talk like that when you did what i did bb

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    • Lineage2Dex x25 is opening on October 9! We are excited to announce the launch of our new Interlude x25 server, designed for players who want a balanced, competitive, and long-term Lineage 2 experience. If you are looking for a server with an active community, stable environment, and a serious project behind it, this is the perfect time to join us. Server Information Project: Lineage2Dex Chronicle: Interlude Rates: x25 Opening Date: October 9 Type: Mid Rate Platform: Stable and optimized gameplay Focus: PvP, progression, competitive environment, long-term gameplay Why join Lineage2Dex x25? Well-known and trusted project Smooth and optimized gameplay Balanced progression Competitive PvP environment Active community Serious administration and continuous support Important Dates PTS Available: Until October 5 Beta Starts: October 6 Official Launch: October 9 This is your chance to prepare early, test the server, and be ready for launch day. Join Us Website: https://lineage2dex.com⁠
    • Today I would like to introduce a new set of tools developed entirely from scratch in Java, designed to simplify and modernize one of the most important tasks for any online server: distributing, updating, and maintaining the game client quickly, securely, and efficiently. The system has been designed to work with Lineage II, Aion, World of Warcraft, or any other project that requires a file distribution and update system, providing a simple solution for both players and administrators.   The entire project features a modern dark-mode interface, is completely separated into individual tools, and is distributed as standalone Windows executables (.exe) using Launch4j.   1. GameLauncher: The Player Client     GameLauncher is the launcher used by players on their computers. Its goal is to make keeping the game client up to date a completely automatic and transparent process.   Smart Updates: Automatically compares local files with the remote server using a manifest file (manifest.json) Hash-Based Integrity: Calculates file hashes to download only new or modified files, saving time and bandwidth. Real-Time Downloads: Detailed progress bar with transfer speed and automatic ZIP package extraction. Standalone: Packaged into a single .exe with Java 17 requirement validation and automatic redirection if the required environment is not installed.   Source code: https://gitlab.com/u3games/GameLauncher   2. L2Compiler: The Administrator Tool     L2Compiler is the tool designed for server administrators and developers. It allows updates to be prepared and published quickly, automating much of the process that would otherwise have to be performed manually.   Mass Packaging: Select the root folder of your development client and automatically generate optimized compressed packages ready for distribution. Automatic Manifest Generation: Instantly generates the manifest.json file with all the required metadata, including file sizes, paths, and hashes, using Gson. Preference Management: Automatically saves the last used paths through java.util.prefs to speed up everyday development tasks. Asynchronous Interface: Background processing through SwingWorker to prevent the interface from freezing during heavy operations.   Source code: https://gitlab.com/u3games/GameCompiler   A System Designed for Online Servers   The idea behind this project is simple: the administrator prepares an update using L2Compiler, and the player receives it automatically through GameLauncher. This allows both tools to work together and provide a simple update workflow:   Development Client → L2Compiler → Server → GameLauncher → Updated Client   There is no need for players to manually search for files, download patches one by one, or go through complicated installation processes. Although the system was initially designed with projects such as Lineage II, Aion, and World of Warcraft in mind, it is not tied to any specific game. If your project needs to distribute files and keep its clients up to date, it can be easily adapted to fit your needs.   Open Source for the Community   This project was created by me for the U3Games community, with the goal of providing a modern, simple, and reusable alternative for managing updates across our servers. The source code is publicly available so that other developers can study it, adapt it, improve it, and contribute to the project.     Have a Suggestion, Found a Bug, or Want to Contribute?   Any suggestions, bug reports, improvements, or contributions are more than welcome. The goal is to continue evolving the project together with the community and turn it into an increasingly complete tool for all kinds of online servers and projects.
    • Let's do 1 for share for people? Which one? 
    • A 100-YEAR-OLD ORDERED A FLAGSHIP AND PASSED THE VIDEO CALL 🚓 Spanish police took down a gang that found a hole in a major telecom operator's online store. A script told the warehouse to ship before payment went through. The haul: over 150 smartphones worth more than €50,000. The cover was a farm of borrowed identities: documents of around fifty people, including 100-year-old pensioners. They used them to open bank accounts, register phone numbers and send parcels across the country. The cherry on top: gang members passed video KYC themselves, posing as the elderly document holders. The "customer's" age didn't bother the antifraud. Operation Sakosita: seven arrested in Madrid, the alleged ringleader caught in Italy on a European arrest warrant. Meanwhile, the frozen accounts and someone else's debts land on the people whose names were used. 🔒 Account locked because someone opened something in your name? Message us – we'll gather the evidence and see the unlock through. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #kyc #photoshop #unban #news
    • he did it for me    thanks you 😄  some of that bones is broken is some pets or is not exist so is better to buy some from the clientDev: @NevesOma
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