Jump to content

[Scripts] Dwarf delevel and Tateossian Recipe Quest


Recommended Posts

Posted

Script: Dwarf delevel:

Start city: Oren any place inside it.

Char: Dwarf

Inventory: only a no grade blunt (anything else at inventory may u drop at guards)

 

Tested on Dragon15x server from dragon-network.

// DWARF DELEVEL SCRIPT BY ADLERBR
// START AT OREN CITY
// NEED EQUIP ANY NO GRADE BLUNT 
// MAKE SURE YOU DONT HAVE ANY OTHER ITEMS AT INVENTORY
// 
//
LABEL(START)
// Check The LVL
//
CharStatus(LV,<=,40) //>>> YOU CAN CHANGE THE LEVEL HERE
{
EXIT()
}
CharStatus(CHP,==,0)
{
JMP(DIED)
}
//
// Square 1
// Spawn Near Oren GateKeeper
//
POSINRANGE(82593,53795,-1496,800)
{
MOVETO(81600,53471,-1496)
MOVETO(81051,53436,-1544)
JMP(GOMOUEN)
}
//
// Square 2
// Spawn Near Oren Manager
//
POSINRANGE(82680,55770,-1520,800)
{
MOVETO(81595,55513,-1520)
JMP(GOSTAN)
}
//
// Square 3
// Spawn Near Sir Gustaf
POSINRANGE(80329,56121,-1560,800)
{
MOVETO(80355,55410,-1560)
MOVETO(80367,54336,-1560)
JMP(GOJERIN)
}
//
// Square 4
// Spawn Near Weapon Shop
//
POSINRANGE(80143,53208,-1560,800)
{
MOVETO(80578,53917,-1560)
JMP(GOJERIN)
}
//
// Move Near to Stan
//
LABEL(GOSTAN)
MOVETO(81606,56228,-1520)
UseSkill(Stun Attack,NPC,Stan)
Delay(10000)
CharStatus(CHP,>,0)
{
CALL(GOSTAN)
}
JMP(DIED)
//
// Move Near Jerin
//
LABEL(GOJERIN)
MOVETO(79699,54340,-1560)
USESKILL(STUN ATTACK,NPC,Jerin)
DELAY(10000)
CharStatus(CHP,>,0)
{
CALL(GOJERIN)
}
JMP(DIED)
//
// Move Near Mouen
//
LABEL(GOMOUEN)
MOVETO(80918,53071,-1560)
USESKILL(STUN ATTACK,NPC,Mouen)
DELAY(10000)
CharStatus(CHP,>,0)
{
MOVETO(81087,53064,-1586)
USESKILL(STUN ATTACK,NPC,Hector)
DELAY(10000)
}
CharStatus(CHP,>,0)
{
CALL(GOMOUEN)
}
JMP(DIED)
//
// Died go Home
//
LABEL(DIED)
CharStatus(CHP,==,0)
{
GoHome(0)
}
Delay(5000)
Call(START)

 

 

[]s

AdlerBR

 

Script: Egg Delivery (tateossian recipes - S Grade Jewels)

Char: Dagger lvl 68+

Start: HotSprings NPC jeremy

Inventory: some mana pots (200) and haste pots (20)

OBsevation: Set silent move as a buff with auto detetion at walker buffs sets

 

Tested on Dragon15x Server from Dragon-network

May You need change the NPC names or/and conversation texts to work at other servers.

And this is the best part: If your server goes down, u need just load/start again the script and the script will detect how many quest items u have and continue the quest... :)

 

 

//
//>>> Script Quest Egg Delivery
//>>> Versao 1.2b By AdlerBR
//
//>>> Use Dagger Level 68+
//>>> Noob Equips  (if u die u drop shit)
//>>> 300 mana pots (normal mana) + 20 Haste Pots
//>>> At Walker Buffs Sets:
//>>> Silent Move (autodetect and any delay) and Haste Pots (delay 20 min)
//
//
Label(START)
//>>> Starting the Quest at NPC Jeremy
//>>> AT hotsprings
//
//
//  Recharge MANA 1
//
CharStatus(MP,<,80)
{
Label(MANA1)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA1)
}
}
// VERIFY QUEST STATUS
ITEMCOUNT(Boiled Eggs[iD=7195],==,0)
{
JMP(JEREMY)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,0)
{
JMP(PULIN)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,1)
{
JMP(NAFF)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,2)
{
JMP(CROCUS)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,3)
{
JMP(KUBER)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,4)
{
JMP(BEORIN)
}
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,5)
{
JMP(JEREMY2)
}
LABEL(JEREMY)
ITEMCOUNT(Fee of Boiled Egg[iD=7196],==,5)
{
JMP(JEREMY2)
}
MOVETO(149560,-112680,-2064)
NPCSEL(Jeremy)
DELAY(2000)
NPCDLG(Jeremy) 
DELAY (2000) 
DLGSEL( Quest ) 
DELAY(2000) 
DLGSEL([Egg Delivery])
DELAY(2000)
DLGSEL("I'll deliver your eggs.")
//
// RECHARGE MANA 2
//
CharStatus(MP,<,80)
{
Label(MANA2)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA2)
}
}
//
//
//>>>> MOVE TO NPC PULIN
//
LABEL(PULIN)
MOVETO(150877,-115124,-1664)
MOVETO(155833,-115308,-1624)
MOVETO(157609,-115361,-1904)
NPCSEL(Pulin)
DELAY(1500)
NPCDLG(Pulin)
DELAY(1500)
DLGSEL(Quest)
DELAY(1500)
DLGSEL("I've got some Boiled Eggs for you.")
DELAY(1500)
//
// Verify quest item
//
ITEMCOUNT(Fee of Boiled Egg[iD=7196],<=,0)
{
Call(PULIN)
}
//
// RECHRAGE MANA 3
//
CharStatus(MP,<,80)
{
Label(MANA3)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA3)
}
}
//
//>>>> MOVE TO NPC NAFF
//
LABEL(NAFF)
MOVETO(156807,-114471,-1784)
MOVETO(156268,-112231,-1832)
MOVETO(156795,-110232,-2576)
MOVETO(156055,-107213,-2624)
MOVETO(155494,-106467,-2648)
//
//START CONVERSATION
MOVETO(155613,-105737,-2752)
NPCSEL(Naff)
DELAY(1500)
NPCDLG(Naff)
DELAY(1500)
DLGSEL(Quest)
DELAY(1500)
DLGSEL("I have some Boiled Eggs for you!")
DELAY(1500)
//
// Verify quest item
//
ITEMCOUNT(Fee of Boiled Egg[iD=7196],<=,1)
{
Call(NAFF)
}
//
// RECHARGE MANA 4
//
CharStatus(MP,<,80)
{
Label(MANA4)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA4)
}
}
//
// MOVE TO CROCUS
//
LABEL(CROCUS)
MOVETO(155197,-106371,-2712)
MOVETO(153794,-102691,-2976)
MOVETO(151878,-101317,-2896)
MOVETO(146861,-101189,-3080)
//
// START CONVERSATION
LABEL(CROCUS)
MOVETO(140700,-105466,-3632)
NPCSEL(Crocus)
DELAY(1500)
NPCDLG(Crocus)
DELAY(1500)
DLGSEL( Quest)
DELAY(1500)
DLGSEL(I've got your eggs right here.)
DELAY(1500)
//
// Verifica quest item
//
ITEMCOUNT(Fee of Boiled Egg[iD=7196],<=,2)
{
Call(CROCUS)
}
//
// RECHARGE MANA 5
//
CharStatus(MP,<,80)
{
Label(MANA5)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA5)
}
}
//
// MOVE TO NPC KUBER
//
LABEL(KUBER)
MOVETO(141114,-107069,-3616)
MOVETO(141825,-108229,-3560)
MOVETO(141661,-109395,-3592)
NPCSEL(Kuber)
DELAY(1500)
NPCDLG(Kuber)
DELAY(1500)
DLGSEL( Quest)
DELAY(1500)
DLGSEL("Egg delivery, sir!")
DELAY(1500)
//
// Verify quest item
//
ITEMCOUNT(Fee of Boiled Egg[iD=7196],<=,3)
{
Call(KUBER)
}
//
// RECHRAGE MANA 6
//
CharStatus(MP,<,80)
{
Label(MANA6)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA6)
}
}
//
// MOVE TO BEORIN
//
LABEL(BEORIN)
MOVETO(145503,-111134,-3400)
MOVETO(146590,-111665,-2416)
MOVETO(147519,-113278,-3592)
NPCSEL(Beorin)
DELAY(1500)
NPCDLG(Beorin)
DELAY(1500)
DLGSEL(Quest)
DELAY(1500)
DLGSEL(I've got your eggs right here.)
DELAY(1500)
//
// Verify quest item
//
ITEMCOUNT(Fee of Boiled Egg[iD=7196],<=,4)
{
Call(BEORIN)
}
//
// RECHARGE MANA 7
//
CharStatus(MP,<,80)
{
Label(MANA7)
USEITEM(Mana Potion[iD=728])
DELAY(30000)
CharStatus(MP,<,90)
{
Call(MANA7)
}
}
//
// RETURN  TO JEREMY
//
LABEL(JEREMY2)
MOVETO(149218,-112460,-2072)
MOVETO(149560,-112680,-2064)
NPCSEL(Jeremy)
DELAY(1500)
NPCDLG(Jeremy) 
DELAY (1500) 
DLGSEL( Quest ) 
DELAY(1500) 
DLGSEL([Egg Delivery (Continue)])
DELAY(2000)
DLGSEL("I made all the deliveries.")
//
// RESTART THE QUEST
//
DELAY(5000)
Call(INICIO)

 

u can download this scripts and more scripts from my virtual drive at: http://adlerbr.4shared.com

 

Enjoy it  ;)

 

Adler

Posted

Thx man :)

 

In next fell days im posting some new myself made Flash-Tutorials, but i need change my winXP to english (better to all people understand it). Im Brazilian and my winXP is in Brazilian-Portuguese. Im finishing the winXP-english.ISO download at emule  :):):)

 

Best Regards,

 

AdlerBR

Posted

Really nice scripts, gonna test later on... I normally delevel in Gludio with only dead return + attack npc, but in Oren it gets stuck without pathpoints, plus it wouldn't use stun without a script. Yay.

 

PS: same country as you are, hehe.

  • 2 weeks later...
Posted

i konw its old topic but i have some question for using this scripts, because is not working for me ;/

 

about dwarf delevel script. what i do wrong???

-i copy this script to some file

-loging on dwarfi in oren

-form Script options in l2w i selecet the file

-press Script Run  ........... and dwarf do nothing

 

of couse i change the line:

CharStatus(LV,<=,40) //>>> YOU CAN CHANGE THE LEVEL HERE

 

to (i have 12lvl on spoil)

 

CharStatus(LV,<=,10) //>>> YOU CAN CHANGE THE LEVEL HERE

 

and still dont work ;/

what i do wrong or what more option i need mark in l2w??

Posted

//>>> YOU CAN CHANGE THE LEVEL HERE    <= try to delete this text,

in next step (if that doesnt help) look at script and look what ur dorft is doing. u will see in what moment of script something is not good...

sorry for my bad english,

give a sign if i help/dont help

Posted

//>>> YOU CAN CHANGE THE LEVEL HERE    <= try to delete this text,

in next step (if that doesnt help) look at script and look what ur dorft is doing. u will see in what moment of script something is not good...

sorry for my bad english,

give a sign if i help/dont help

i'll try it. but for now my dwarf dont move ;/

is no action when i start this script ;( maybe i wrogn start this script

 

Posted

Did you copy the script, pasted into notepad, saved on /script/ and tried to run? 2 things could've happened.

a) the filename must be .SEC (uppercase) or it won't work;

b) sometimes (I have NO IDEA why since txt has no text format) it doesn't work if you make/paste the script outside L2W. try pasting the script in the "script make" tab and save it (like delevel.SEC).

 

The script works flawlessly for me. :D

Posted

I do this:

 

Open one SEC exist in the script directory and delete all info. Then, paste that code and save it. Change name of script and enjoy....

 

Try it.

Posted

ok, thx for help. now ist working for me :D

what i do wrong?? .... i copy the script and paste to file create in notepad with .SEC - i dont no why its not working. now i go to l2w, creat script, paste ther script and save :D and its working fint.

one more thx

 

btw now i have 1 more question ;p

i try create some own scrypt ... and have some problems.

ok if script is like:

 

 

LABEL(START)

CharStatus(CHP,==,0){

xxx /some method

JMP(START)

}

yyy /another method

JMP(START)

 

so if i die script should do xxx - method and go to START, if i live do yyy - method and jump to START. yes???

so why if i live scrypt do xxx method?????????

what is wrong???

 

 

btw: dont wont new topic, because i need 1 simpe answer :D

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..