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hellbound [Gracia Epilogue L2J] Serpent L2


minideed

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Serpent L2 (Gracia Epilogue).

 

Yes, you are reading it correctly. We are Gracia Epilogue and if you are thinking it is a lie, or we just allow the new client to log in then prepare to be proved wrong. We are Gracia Epilogue, and the new features that are in Gracia Epilogue are working:

 

New mail/items system working!

New skill enchantment system working!

All new AI updated for all Raid Bosses, including Queen Ant!

Working Gracia Geodata system with Pathfinding!

No more wall shooting thanks to the new Line of Sight" (LOS) targeting system for both spells and archers to prevent killing mobs/players who are behind walls, trees, etc.

 

http://www.serpentl2.net

 

Servers are located in Los Angeles California.

 

TWO SERVERS!

 

Server Statistics (Rates & Specs):

 

Sayha (5x) (PvE): Opened on August 1, 2009

 

* XP: 5x | SP: 5x | Adena: 5x | Drop/Spoil: 5x | Quest Drop: 3x |  Raid: 2x | Fish Extract: 2x | Manor: 2x

 

* Quest rate system; Quest Item means item or adena paid per item turned in:

-> XP: 5x

-> SP: 5x

-> Normal Items: 5x

-> Common Items: 5x

-> Quest Item Based: 1x

-> Quest Adena: 5x

-> Quest Item Adena: 2x

-> Accessory (Normal and Quest Item): 1x

-> Armor (Normal and Quest Item): 1x

-> Weapon (Normal and Quest Item): 1x

 

* No Class Change NPC (Class quests must be completed)

* No GM Shop

* No NPC Buffer

* Safe, Weapons +4 (66%), Armor +4 (66%)

 

Lithra (10x) (PvE/PvP): Opened on December 20, 2009

 

* XP: 10x | SP: 10x | Adena: 15x | Drop: 5x | Spoil: 10x | Quest Drop: 5x |  Raid: 2x | Fish Extract: 3x | Manor: 2x

 

* Automatic Class Change System (Free)

* No GM Shop

* No NPC Buffer

* Safe, Weapons +5 (66%), Armor +5 (66%)

 

* Quest rate system; Quest Item means item or adena paid per item turned in:

-> XP: 3x

-> SP: 3x

-> Normal Items: 5x

-> Common Items: 5x

-> Quest Item Based: 3x

-> Quest Adena: 5x

-> Quest Item Adena: 2x

-> Accessory (Normal and Quest Item): 1x

-> Armor (Normal and Quest Item): 1x

-> Weapon (Normal and Quest Item): 1x

 

Both servers have the following features:

 

* NO VITALITY (On retail it is needed, on rates >1x it is useless)

* NO DONATIONS

* Auto Item Pickup (Boss Drops are not Auto Pickup)

* Retail buff times

* Completely rewritten (Non L2j) Mob spawn system based on Official C6 Extender files

* Working Hellbound Area

* Gracia Final Areas;

* AntiBot Protection/Detection System

* Augmentation Working

* Olympiad Games

* Seven Signs

* Wedding

* Working Improved Baby Pets w/Buffs

* Fantasy Island Show Working (Elven Singer)

* Dark Cloud Manor Instance working

* Kamaloka Instances

* Pailaka Quests

* Fortress Sieges 80% Working

* S80 (Dynasty) & S84 (Vesper) Gear (Must be crafted)

* Several level 81+ skills working

* Pet Evolve system working

* Accurate Geodata location system

* Brand new Geo Spawn System ("Cannot see target." mostly fixed!)

* Weekly updates/fixes

* Clan Tags displayed on NPCs when Castle is taken (same as retail)

* Offline Trading

* Offline Crafting

* 20 Second Player Spawn Protection

* Anti-PK Protection:

-> Cannot kill a player if level difference is over 20

-> If a character is in area where average mob level is above player's level plus 15 then the Anti-PK protection is disabled. This is to prevent low level character abuse.

 

* Capes working and visible on characters

* New emote "Shyness" working

* 1000Mbit Dedicated Connection

* 100% Uptime rating on Hopzone

 

Dual Intel Quad Core Xeon X3360 2.83G

16 GB DDR2 (4x4)

HD: WD VelociRaptor 150 GB, SATA 3 Gb/s, 16 MB Cache, 10,000 2*150 GB SAS HDD + HW Raid

OS: Windows 2003 Server x64

Bandwidth: 10TB

Uplink Port: 1000 Mbps

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  • 4 weeks later...

Hi all!

 

I'm recommending this server to everyone who enjoy playing at low rate. GM seem to be friendly, it's stable, weekly fixes and updates. I tried many things that i wasn't able to test on my previous server. Also, there are things from gracia Epilogue working! Like solo Kamaloka, some skills and other stuff.

 

There is only one issue, one clan that is owning everything and there are very few ppl online. Please, let this server stand up! Join us and make other clans. Who cares if  there is too little ppl now? It can be much more, but it requires you to stop complayning about low online and give this a chance. Seriously, join ^^

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  • Posts

    • https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/SchemeBuffer.java?ref_type=heads 
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This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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