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Posted

i make testures, now i making item complete, texture finished...  look

 

http://es.youtube.com/watch?v=RsuvqZLUvfM&feature=PlayList&p=E56AA41EEE36D710&index=0

 

 

Yor opinion, please, and modification to be the best weapon...

AwEsOME!!!it's very good...nice one mate!GJ!!
Posted

AwEsOME!!!it's very good...nice one mate!GJ!!

 

Thanks man, but i cant modific lineageweapons.ukx, i must create new weapon, but i dont know how change this file (lineageweapons.ukx)

Posted

OMG its AWESOME the ICE duals POWN ;) if u share those u got +2 from me ^.^

               

 

Sorry... but i dont understand you, i speak in spanish and so so in english... Sorry, can you explain me?

 

 

 

I am finishing the proyect, i am making item complete in databas and xml, etc. when finsh it, post here a links...  Bye and good luck.

 

How i can modific lineageweapons.ukx?????

Posted

Thanks to all, tomorrow beginning to modify them so that I found a pair of details, as for example I it does not like the part of above, that it gives very gross, I am going it to make but delicate

 

 

Gracias a todos, mañana comienzo a modificarlas por que encontré un par de detalles, como por ejemplo no me gusta la parte de arriba, que da muy bruta, la voy a hacer mas delicada

Posted

Jeez, for some funny reason this looks exactly like the Frost Nova sword from PP by Arshen...

 

http://img.photobucket.com/albums/v56/Marik_Ishtar/Shot00017-1.jpg?t=1186529150

Doesn't just LOOk its the same He just changed some textures pfff

+2 from me ^.^

Lol?

Posted

Sorry man but my swords are diferents, its have a animation, look the textures, and i am modifi today, tomorrow post the pictures or video...

 

Sorry but your weapons havent animations :'( , My weapons are news, and i have a tutorial (video) how modifi armors and i aply it in weapons...  

 

 

you do not want to sink to me, they are totally different… Sorry You continued participating… It takes 42 hours me to do them and you make a post that saying that “already they exist” and nothing that to see can say all to it, and takes the dragoon to slayer because it to bets weapon for my…

 

Bye Bye, I wait for your opinion

 

 

I do not like that people are thus, is an idea created by my… although the dual ones of the image  are very good… But are different.

 

Posted

I test it..  in maxcheaters, maxbastards, NO APEAR ANY WEAPOON WHIT ANIMATION. Its are the first weapons whit animation Look the picture.

 

http://img404.imageshack.us/my.php?image=dibujo1my0.png

 

 

If you make this weapons, (you look my textures, but...) i have you my congratulations...

 

Bye... Bye............  :D

Posted

Im an ass, so.

 

Edit your post, dont double post.

 

And what the hell do you mean animation?  This aint the game L2 picture wars.  Everything is animated regardless.  If you meant the glow down the weapons, all you gotta know is a little modification and your set.  Plus, if I want to make a weapon, ill atleast do somthing original and not steal an idea and i'd use proper english to back it up if i plan to post in english.

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No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. 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