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Otan kano login ston server mou kai meta patao "agree" kai pao sto epomeno vima exei ping 999 ti prepei na kanw?Ekana search sto MXC alla den vrika arketa...an vrite tipota doste mou to link i helparete me pliz!

 

 

 

 

 

 

 

 

 

 

 

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  • 0
Posted

C:/Server/L2jServer/Configs

ani3e to *Server.propeties*

 

bres afto

 

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 83

# Default: 87
MaxProtocolRevision = 87

 

kai kanto etc

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 1

# Default: 87
MaxProtocolRevision = 999

  • 0
Posted

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over Internet)

# - Questions? => http://www.l2jarchid.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatsmyip.org

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is already reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jarchid_db

#URL=jdbc:hsqldb:hsql://localhost/l2jarchid_db

#URL=jdbc:sqlserver://localhost/database=l2jarchid_db/user=sa/password=

Login=root

Password=l2outlawz

MaximumDbConnections=10

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 500

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

#===================================================

# EXTRA fuctions                                   #

# Before you set them up ready carefully the info  #

#===================================================

# Activate Protection for unknownPacket flooding  

PacketProtection = False  

 

# How much unknown packets before punishment.  

# If the player send more than 5 unknownPackets per second, the player get punished.  

UnknownPacketsBeforeBan = 5

 

# Punishments  

# 1 - broadcast warning to GM's only  

# 2 - kick player (default)  

# 3 - kick & ban player (Accesslevel -100)  

UnknownPacketsPunishment = 2

 

 

 

 

 

 

2ep65wy.jpg

  • 0
Posted

Sou protinw na min pareis afto to pack giati einai full sta bugs.... na fantastis oti ekei mporeis na kaneis akoma kai stuck sub... kalitera na kaneis compile ena diko sou pack apo kapia omada... i L2JArchid einai akoam private.. alla 8a aniksi se Public se liges meres(ipo8etw) .. ama 8es psakse gia kanena L2JArchid compiled Pack.. kati 8a breis..

 

Good Luck !

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