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Hello Everybody, here is a simple Code. to Avoid Quest stucking and LAGS And more more Shits :)

 

Bypass Flood Protection:

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/util/FloodProtector.java
===================================================================
--- java/net/sf/l2j/gameserver/util/FloodProtector.java	(revision 3695)
+++ java/net/sf/l2j/gameserver/util/FloodProtector.java	(working copy)
@@ -50,7 +50,7 @@
	// =========================================================

	// reuse delays for protected actions (in game ticks 1 tick = 100ms)
-	private static final int[] REUSEDELAY = new int[]{ 4, 42, 42, 16, 100 };
+	private static final int[] REUSEDELAY = new int[]{ 4, 42, 42, 16, 100, Config.PROTECTED_BYPASS };

	// protected actions
	public static final int PROTECTED_USEITEM		= 0;
@@ -58,6 +58,7 @@
	public static final int PROTECTED_FIREWORK		= 2;
	public static final int PROTECTED_ITEMPETSUMMON	= 3;
	public static final int PROTECTED_HEROVOICE		= 4;
+    public static final int PROTECTED_BYPASS        = 5;

	// =========================================================
	// Constructor
Index: java/config/options.properties
===================================================================
--- java/config/options.properties	(revision 3695)
+++ java/config/options.properties	(working copy)
@@ -16,6 +16,9 @@
# If next switch is set to true every newly created character will have access level 200.
EverybodyHasAdminRights = False

+# Protected Server Bypass.
+ProtectedBypass = 4
+
# Setting for serverList
# Displays [] in front of server name
ServerListBrackets = False
Index: java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(revision 3695)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(working copy)
@@ -32,6 +32,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
+import net.sf.l2j.gameserver.util.FloodProtector;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;

@@ -64,6 +65,13 @@

		if (activeChar == null)
		    return;
+		
+        if (!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_BYPASS))
+        {
+                activeChar.sendMessage("You cannot bypass so fast.");
+                activeChar.sendPacket(new ActionFailed());
+                return;
+        }

		try {
			if (_command.startsWith("admin_")) //&& activeChar.getAccessLevel() >= Config.GM_ACCESSLEVEL)
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 3695)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -588,6 +588,8 @@

    /** FloodProtector initial capacity */
    public static int              FLOODPROTECTOR_INITIALSIZE;
+    
+    public static int           PROTECTED_BYPASS;

    /** Allow Discard item ?*/
    public static boolean         ALLOW_DISCARDITEM;
@@ -1259,6 +1261,8 @@

                ONLY_GM_ITEMS_FREE                = Boolean.valueOf(optionsSettings.getProperty("OnlyGMItemsFree", "True"));

+                PROTECTED_BYPASS        = Integer.parseInt(optionsSettings.getProperty("ProtectedBypass", "4"));
+                
                ALLOW_WAREHOUSE                 = Boolean.valueOf(optionsSettings.getProperty("AllowWarehouse", "True"));
                WAREHOUSE_CACHE                 = Boolean.valueOf(optionsSettings.getProperty("WarehouseCache", "False"));
                WAREHOUSE_CACHE_TIME            = Integer.parseInt(optionsSettings.getProperty("WarehouseCacheTime", "15"));

 

 

1Thousent -beep-ing Sorrys is is already Shared.

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But won't this affect every single type of bypass in the server? :s

I mean, you'll try to buff, and if you do it fast you'll get pwned ;s

 

Anyway, added at the list.

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But won't this affect every single type of bypass in the server? :s

I mean, you'll try to buff, and if you do it fast you'll get pwned ;s

 

Anyway, added at the list.

Heheh i can't understand you.. When you Buff fast you mean? ??

 

You will get a message you Cannot Bypass So Fast. and the action will fail ( You won't take the effect )

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Heheh i can't understand you.. When you Buff fast you mean? ??

 

You will get a message you Cannot Bypass So Fast. and the action will fail ( You won't take the effect )

 

That's what I mean..

Look at this:

if (!FloodProtector.getInstance().------------>tryPerformAction<---------------(activeChar.getObjectId(), FloodProtector.PROTECTED_BYPASS))
       {
               activeChar.sendMessage("You cannot bypass so fast.");
               activeChar.sendPacket(new ActionFailed());
               return;
       }

 

It won't affect just quests to reduce the lag, it will affect every single action xD

And it can become annoying :P

But since it's a protection, it may be useful to provent a few bugs..

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lol, soz but This is Absolutely Needed for all server ( it won't fail every action you do, the fast actions :) )

With this you can Avoid SERVER POWN :(

 

naaaah every single client packet can be used to right a script and pwn a server, but anyway :P

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:@ :) You Don't Understand ::) This is a simple flood for Bypass ( Anti-Lag )

 

If i have time later i will share a FULL Flood Protection :)

 

Nah I know what this shit is, lol..

Half of IT + Gracia projects use this..

 

My point is that it may become quite annoying for other people, if the value is set to a number > 1

 

But as I told previously, it can become quite useful to prevent server crashes and other little exploits and bugs.

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# ServerBypass - server bypass flooding

FloodProtectorServerBypassInterval = 5

FloodProtectorServerBypassLogFlooding = False

FloodProtectorServerBypassPunishmentLimit = 0

FloodProtectorServerBypassPunishmentType = none

FloodProtectorServerBypassPunishmentTime = 0

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# ServerBypass - server bypass flooding

FloodProtectorServerBypassInterval = 5

FloodProtectorServerBypassLogFlooding = False

FloodProtectorServerBypassPunishmentLimit = 0

FloodProtectorServerBypassPunishmentType = none

FloodProtectorServerBypassPunishmentTime = 0

My Share, is for L2J - IL With no rework on FloodProtection.

 

And is simple.

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# ServerBypass - server bypass flooding

FloodProtectorServerBypassInterval = 5

FloodProtectorServerBypassLogFlooding = False

FloodProtectorServerBypassPunishmentLimit = 0

FloodProtectorServerBypassPunishmentType = none

FloodProtectorServerBypassPunishmentTime = 0

 

L2jCT2.3 files have a few floodprotectors ready and of course reworked.

So you can't compare IT fps and ct2.3 ones.

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Fail, fail fail. It stops just the requestbypasstoserver packet. Not every single packet, rofl. For that you need a flood protector in every packet file. Nubz! that tryPerformAction is just the timer.

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