Jump to content
  • 0

[help]Prob to login to server...


Question

Recommended Posts

  • 0
Posted

put the server.config of gameserver and loginserver.... and i will tell you what is wrong...and you try to log in from the same pc???

yy

 

GameServer:

#===============================================================================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2                =
#                                                                              =
# INFORMAΗΥES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II         =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
#                                                                              =
# HTTP://WWW.SECRETWAREZ.NET                                                   =
# VISITE NOSSO FORUM.                                                          =
#===============================================================================

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip do gameserver, use 0.0.0.0 para vincular disponνvel em todos os IPs
# EXEMPLO: GameserverHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE

GameserverHostname= 127.0.0.1
GameserverPort=7777

# Esta ι transmitida para os clientes a partir de uma conexγo de rede externa, por isso tem de ser um IP pϊblico ou resolϊvel hostname
# EXEMPLO: ExternalHostname=l2mak.servegame.com <-----NO CAMINHO ABAIXO COLOQUE O SEU NO-IP AQUI

ExternalHostname= My NoIp here.no-ip.org

# Esta ι transmitida para o cliente a partir da mesma rede, por isso tem de ser um local IP ou hostname resolϊvel
# EXEMPLO: InternalHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE

InternalHostname= 127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=

# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=

# O Loginserver host e porta
# EXEMPLO: LoginPort=9014 <--NUNCA TROQUE ESSA PORTA
# EXEMPLO: LoginHost=127.0.0.1 <-- NUNCA TROQUE ESSE IP

LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE Ι ROOT COMO PADRΓO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, Ι A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAΗΓO DO MYSQL
Login=root
Password=

MaximumDbConnections=50

# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate=[A-Za-z0-9]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate=[A-Za-z0-9]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 5

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=500


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

#---------------------------------------------
# Safe Reboot configuration
#---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = true
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when 
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant=True
# Disable players teleportations
SafeRebootDisableTeleport=False
# Disable craft and crystallize
SafeRebootDisableCreateItem=False
# Disable trades and shops
SafeRebootDisableTransaction=False
# Disable actions between players
SafeRebootDisablePcIteraction=False
# Disable actions on NPC
SafeRebootDisableNpcIteraction=False

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100


# ================================================================
# JMX Administration
# ================================================================
# Port to connect with l2jmx, -1 to disable jmx completely
admin_portJMX=-1
# Port to connect to jmx via HTTP, -1 to disable
# disable it if it is not local test
# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)
# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !
admin_portHTTP=-1
# password for keystore_file, the keystore file should be in config folder.
# Comment it or remove the keystore file if you doesn't want to activate secure socket.
#keystore_password=password
# keystore file
# this file is used to store a SSL certificate for your jmx server.
# You have to create it with keytool like this :
# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"
# Change myKeystore, myPassword and myhost for your own needs
# You have to give this file to all people that will use l2jmx
#keystore=keystore.jks

 

Login Server:

#===============================================================================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2                =
#                                                                              =
# INFORMAΗΥES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II         =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
#                                                                              =
# HTTP://WWW.SECRETWAREZ.NET                                                   =
# VISITE NOSSO FORUM.                                                          =
#===============================================================================


# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip do gameserver, use 0.0.0.0 para vincular disponνvel em todos os IPs
# EXEMPLO: LoginServerHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE
LoginServerHostname=127.0.0.1
LoginServerPort=2106
GMMinLevel=100

# The port, ip on which login will listen for GameServers
# EXEMPLO: LoginHostname=127.0.0.1 <-- NUNCA TROQUE ESSE IP
LoginHostname=127.0.0.1
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE Ι ROOT COMO PADRΓO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, Ι A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAΗΓO DO MYSQL
Login=root
Password=

# Utilizαvel valores: "True" - "False", utilize esta opηγo de escolher se vγo ser criadas contas
# automatico ou nγo.
# EXEMPLO: AutoCreateAccounts=true <--COLOQUE "false" CASO VΑ UTILIZAR UM SITE PARA CRIAR CONTAS NO SERVIDOR
AutoCreateAccounts=True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600

  • 0
Posted

Server.properties

 


GameserverHostname=0.0.0.0

InternalNetworks= Your Ip Adress ( cmd -> ipconfig -> Ip Address )

 

Loginserver.properties

 


LoginServerHostname=0.0.0.0

LoginHostname=0.0.0.0

 

What's the ServerAddr in YOUR l2.ini ?

 

  • 0
Posted

Server.properties

 


GameserverHostname=0.0.0.0

InternalNetworks= Your Ip Adress ( cmd -> ipconfig -> Ip Address )

 

Loginserver.properties

 


LoginServerHostname=0.0.0.0

LoginHostname=0.0.0.0

 

What's the ServerAddr in YOUR l2.ini ?

 

still no :/ l2.ini 127.0.0.1

 

Check maybe something wronk...

 

Gameserver:

#===============================================================================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2                =
#                                                                              =
# INFORMAΗΥES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II         =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
#                                                                              =
# HTTP://WWW.SECRETWAREZ.NET                                                   =
# VISITE NOSSO FORUM.                                                          =
#===============================================================================

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip do gameserver, use 0.0.0.0 para vincular disponνvel em todos os IPs
# EXEMPLO: GameserverHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE

GameserverHostname=0.0.0.0
GameserverPort=7777

# Esta ι transmitida para os clientes a partir de uma conexγo de rede externa, por isso tem de ser um IP pϊblico ou resolϊvel hostname
# EXEMPLO: ExternalHostname=l2mak.servegame.com <-----NO CAMINHO ABAIXO COLOQUE O SEU NO-IP AQUI

ExternalHostname= My NoIp Here.no-ip.org

# Esta ι transmitida para o cliente a partir da mesma rede, por isso tem de ser um local IP ou hostname resolϊvel
# EXEMPLO: InternalHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE

InternalHostname= 127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=192.168.1.2

# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=

# O Loginserver host e porta
# EXEMPLO: LoginPort=9014 <--NUNCA TROQUE ESSA PORTA
# EXEMPLO: LoginHost=127.0.0.1 <-- NUNCA TROQUE ESSE IP

LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE Ι ROOT COMO PADRΓO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, Ι A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAΗΓO DO MYSQL
Login=root
Password=

MaximumDbConnections=50

# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate=[A-Za-z0-9]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate=[A-Za-z0-9]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 5

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=500


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

#---------------------------------------------
# Safe Reboot configuration
#---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = true
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when 
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant=True
# Disable players teleportations
SafeRebootDisableTeleport=False
# Disable craft and crystallize
SafeRebootDisableCreateItem=False
# Disable trades and shops
SafeRebootDisableTransaction=False
# Disable actions between players
SafeRebootDisablePcIteraction=False
# Disable actions on NPC
SafeRebootDisableNpcIteraction=False

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100


# ================================================================
# JMX Administration
# ================================================================
# Port to connect with l2jmx, -1 to disable jmx completely
admin_portJMX=-1
# Port to connect to jmx via HTTP, -1 to disable
# disable it if it is not local test
# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)
# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !
admin_portHTTP=-1
# password for keystore_file, the keystore file should be in config folder.
# Comment it or remove the keystore file if you doesn't want to activate secure socket.
#keystore_password=password
# keystore file
# this file is used to store a SSL certificate for your jmx server.
# You have to create it with keytool like this :
# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"
# Change myKeystore, myPassword and myhost for your own needs
# You have to give this file to all people that will use l2jmx
#keystore=keystore.jks

 

LoginServer:

#===============================================================================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2                =
#                                                                              =
# INFORMAΗΥES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II         =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
# suporte.makabro@hotmail.com           L2J & L2OFF                            =
#                                                                              =
# HTTP://WWW.SECRETWAREZ.NET                                                   =
# VISITE NOSSO FORUM.                                                          =
#===============================================================================


# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip do gameserver, use 0.0.0.0 para vincular disponνvel em todos os IPs
# EXEMPLO: LoginServerHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE
LoginServerHostname=0.0.0.0
LoginServerPort=2106
GMMinLevel=100

# The port, ip on which login will listen for GameServers
# EXEMPLO: LoginHostname=127.0.0.1 <-- NUNCA TROQUE ESSE IP
LoginHostname=0.0.0.0
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE Ι ROOT COMO PADRΓO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, Ι A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAΗΓO DO MYSQL
Login=root
Password=

# Utilizαvel valores: "True" - "False", utilize esta opηγo de escolher se vγo ser criadas contas
# automatico ou nγo.
# EXEMPLO: AutoCreateAccounts=true <--COLOQUE "false" CASO VΑ UTILIZAR UM SITE PARA CRIAR CONTAS NO SERVIDOR
AutoCreateAccounts=True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600

  • 0
Posted

maybe there is something wrong with your host, try to put 127.0.0.1

127.0.0.1  local i want make it online (publish)

No-ip work perfectly...

Guys... No one know? :/

  • 0
Posted

Guys can i ask something. Loginserver -> condig -> loginserver.

it inportant to have extrenal and internal cuz my pack haven't got it :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock