How it works? I figured out some things, but i don't get the full picture.
So when the client establish a connection to server, the server sends an "init" packet what contains, the RSA keys. But as i see it's encrypted, then how the client reads it if it don't get the keys yet? And What is this blowfish key? it uses hybrid RSA and blowfish key enrcyption?
And what about those gameguard packets? If the server don't sends those static packets, the client can't login? (cuz as i see in l2j the gameguard isn't functioning, it's got just and emulation.
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
🔧 Development Repository (SVN)
GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can:
✅ Compile your own version of the project
✅ Optimize and extend its features
✅ Learn from real production-quality source code
🔒 Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling.
🔗 SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE
Username: gx
Password: gx
You can use tools like TortoiseSVN to download and work with the code.
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
tonmp
How it works? I figured out some things, but i don't get the full picture.
So when the client establish a connection to server, the server sends an "init" packet what contains, the RSA keys. But as i see it's encrypted, then how the client reads it if it don't get the keys yet? And What is this blowfish key? it uses hybrid RSA and blowfish key enrcyption?
And what about those gameguard packets? If the server don't sends those static packets, the client can't login? (cuz as i see in l2j the gameguard isn't functioning, it's got just and emulation.
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